Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too
tags: #story[1055] pair[wmu16, zyt10]
Still needs reengineering to change socket channels for sending to ouput stream in the message class.
Only client to server "working".
#story[1047] #pair[hyi25, wmu16] #pair[cir27, zyt10]
Fixed the current structure of the server to work with the old StreamReciever style and hook up to the Stream Parser
tags: #story[1047] pair[wmu16, mra106]
- Heartbeat messages are sent out from their own thread to each player
- If a heartbeat message can't be sent to a player, they are removed from the list of players
- Added equals method for players
Tags: #story[1047]
This will make manual testing of the course limits easier. When the race starts, the limits encapsulate the start line but soon after the race starts the course limits close off around the start line (this is for the model). This means the model acts in a very similar way to the actual live stream.
#story[889]
- updated server if all boats finish the race, then start sending race finished message.
- race simulator will terminate if all boats finish the race, and prints log.
#story[715]
- Made canvas fill entire screen
- Made window scale to screens that aren't 1920x1080
- Changed boat speeds in mock so they aren't too fast
- Added command line options to switch server
Tags: #story[829]
- server will sends boat location not only during the race, but also before the race and after all boats have finished the race.
- refactored simulator so that it runs at the begining to send boat location, and if its "isStarted" set to true, then it starts moving the boats.
#story[715]
- Boat locations that are generated by the simulator are sent to the client as they happen
- Fixed heading and lat/lon encoding
- Fixed a bug where the header wasn't included in the sent byte stream
- Fixed the format of data as it's sent to the client.
- Data is now sent using a channel
- Removed tests that don't work with channels
Tags: #story[829]
- simulator runs as a background thread and sleep for a given time lapse.
- simulator extends observable, so it can notify all its observers when boats positions have been updated
#story[828]
- calculate distance between two geo positions
- calculate the bearing from one geo position to another
- calculate the new geo position by passing original position, bearing and
distance
#story[828]
- a typo 'CompoundmarkID'(should be 'CompoundMarkID') which caused parser failed to parse file.
- add typeOf method in RoundingType to convert strings to types
#story[828]
- Added proper support for signed and unsigned types. This includes automatic conversion to the correct data type (long to int, short, or byte).
- Moved code related to adding values into the byte buffer into the abstract Message class
Tags: #story[29]