Calum
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2093e79b6a
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Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
#implement #issue[38]
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2017-08-13 18:38:24 +12:00 |
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Calum
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8a40119a98
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Action packets now sent at regular 20ms intervals
#issue[38] #implement
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2017-08-06 22:17:08 +12:00 |
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Calum
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f9e6df46c1
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Fixed issues caused by merge.
#bug
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2017-08-03 13:23:43 +12:00 |
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Calum
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5228c078bc
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Merge branch 'develop' into 1124_Mark_Sequence_From_RaceXML
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/server/simulator/Simulator.java
# src/main/java/seng302/models/mark/Mark.java
# src/main/java/seng302/visualiser/map/CanvasMap.java
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2017-08-03 12:27:11 +12:00 |
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William Muir
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c655cb3fab
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Fixed build. (Actually this time)
All doc string annotations were required to be fixed for all methods
tags: #issue[34]
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2017-08-03 11:45:14 +12:00 |
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Calum
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87ef37a689
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Fixed connecting to hosts. Fixed issue34 and 35 to the point where they can be developed off of.
#refactor #bug #issue[34, 35]
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2017-08-02 00:26:57 +12:00 |
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