Haoming Yin
201c88a253
Fixed a bug that program crashes when it receive regatta xml during the race, as it doesn't know how to handle the xml.
...
#story[984]
2017-07-26 23:32:16 +12:00
Haoming Yin
ef6821a0cd
Updated and added more documentations
...
#story[1047]
2017-07-26 19:55:35 +12:00
Zhi You Tan
af9f1417f1
Documented client packet parser, client state, client state querying runnable, client to server thread and replaced e.printStackTrace() with client log messages.
2017-07-26 16:01:41 +12:00
Haoming Yin
4ae422b47b
When a player connects to the server, lobby will now show their user id and profile instead of showing all the profile gif at the beginning,
...
#story[1055] #pair[hyi25, zyt10]
2017-07-25 21:50:23 +12:00
Zhi You Tan
1a867be387
Added keystroke frequency limit
...
Updated client and server log format
#story[988] #pair[hyi25, zyt10]
2017-07-25 15:13:48 +12:00
Zhi You Tan
d1d659b698
Lobby view will switch to race view when received race status packet with race start type.
...
Ready button can only be pressed by host. Once pressed, it will send out race status packet with race start to all clients.
#story[1055]
2017-07-25 00:01:59 +12:00
Kusal Ekanayake
3e4a6f0f2e
Merge remote-tracking branch 'origin/Story1055_Lobby_View_Update' into Merging_GameState_With_Lobby
...
# Conflicts:
# src/main/java/seng302/client/ClientPacketParser.java
# src/main/java/seng302/client/ClientToServerThread.java
# src/main/java/seng302/controllers/LobbyController.java
# src/main/java/seng302/controllers/StartScreenController.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-24 14:58:14 +12:00
Zhi You Tan
9d754c8819
Implemented list views initialisation which will set the first pane to be your source id (after three way handshake) and the remaining pane to be the source id of other players based on boats.xml received.
...
Updated client parser and client state to save a list of player's boat
WIP: refresh list view to show the latest update in players
#story[1055]
2017-07-23 20:42:21 +12:00
Zhi You Tan
e11ceed28c
Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story1055_Lobby_View_Update
...
# Conflicts:
# src/main/java/seng302/controllers/StartScreenController.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-23 19:59:30 +12:00
Kusal Ekanayake
41851ee925
Merge branch 'Story62_Creating_Game_Loop' into Merging_GameLoop_with_Broadcast
...
# Conflicts:
# src/main/java/seng302/controllers/StartScreenController.java
# src/main/java/seng302/gameServer/ServerListenThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/models/Yacht.java
2017-07-23 17:34:24 +12:00
Kusal Ekanayake
ffc61942a9
Fixed broken pipe error.
...
Was caused by boat ids being over 1000 and when turned into xml having a comma placed between the hundreds and the thousands? So to fix, I just mad the max id number 999 so there should not be any issues regarding that if another broken pipe error occurs. Also switched to use the correct yacht constructor.
#story[1047]
2017-07-23 17:10:18 +12:00
William Muir
2869d139a3
Three way handshake implemented client and server side and functioning
...
Server generates a new Id for connections (Size of connections + 1)
Client now stores an id allocated to it by the server
The id is currently being saved in the clientToServer thread client side
tags: #story[987] #implement
2017-07-22 17:44:37 +12:00
William Muir
3ec930491f
Minor refactor, threads now start themselves
...
tags: #story[989] #refactor
2017-07-22 16:45:24 +12:00
William Muir
a0005064ac
Fixed the Yacht clas so it now works.
...
Lists and Maps are instantiated as they should be in GameState which were creating NullPointers
Introduced ServerLog to server to client threads for bug reporting
Introduced some print statements to test the game state updating upon receiving key presses
tags: #story[989] #refactor #fix
2017-07-22 16:32:05 +12:00
Zhi You Tan
e891ed8a64
LobbyView now can change to RaceView upon race start packet received.
...
Added port number text field in start screen controller.
Created a client state.
#story[1055] #pair[hyi25, zyt10]
2017-07-21 16:14:45 +12:00
Zhi You Tan
d37cbd263e
Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story62_Reading_Keystrokes
...
# Conflicts:
# src/main/java/seng302/controllers/RaceViewController.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-07-21 11:13:40 +12:00
Peter Galloway
49c0c029c3
adjusted the way the server is receiving key presses to enable them be passed through to the game state #pair[ptg19, wmu16] #story[989]
2017-07-20 19:35:59 +12:00
Kusal Ekanayake
b1575e57df
Host also can be it's own client.
...
The host can connect to itself to become a client, packets are also sending from the host to client, update method should be ready to fully implemented. Added chatter packets to packet types to be used mostly for testing but can be further implemented for proper use in the future.
#story[1055]
2017-07-20 13:53:53 +12:00
William Muir
e83eaa38e1
Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D
...
Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too
tags: #story[1055] pair[wmu16, zyt10]
2017-07-18 12:22:58 +12:00