William Muir
02e6d2a98b
Fixed Client connection delegate bug
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#story[1250]
2017-09-09 18:26:22 +12:00
William Muir
4a170f8179
Merged new develop on
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#story[1250]
2017-09-09 14:13:50 +12:00
William Muir
1f9e6154ae
Merge branch 'develop' into 1250_SendingGameObjects
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# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-09-09 14:02:12 +12:00
William Muir
e2bc613c9d
Merge request fixes
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#story[1246]
2017-09-08 15:52:01 +12:00
Kusal Ekanayake
56f1dd2efb
Reverted change, didn't work.
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#story[1246]
2017-09-05 18:20:56 +12:00
Kusal Ekanayake
302bc91461
Tried to fix build by removing invalid '>' char.
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#story[1246]
2017-09-05 18:17:20 +12:00
Calum
47f3f6e27d
Created a new chat history class that allows for rich formatting of individual messages. Current implementation allows for bold and coloured text only. Has been manually tested. Fixed 3/5 chat command tests.
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#implement #test #story[1246]
2017-09-04 23:10:54 +12:00
Calum
5026c568a7
Wrote tests that are currently broken for sending server commands through text chat.
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#tests
2017-09-03 20:38:31 +12:00
Calum
88d1e91b6f
Added processing of input from host via chat to manually trigger race finishing or to speed up boats.
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#implement
2017-09-03 19:18:30 +12:00
Peter Galloway
4ebf7d6104
chat packets sent to server and then sent back to all clients. #story[1246]
2017-08-30 20:42:11 +12:00
William Muir
ace48a8404
Refactored MainServer Class in prep for better sending out of XML messages
...
All messages are now created through MessageFactory class
Minor tweaks to improve code base server side
Removed observer from Server to Client threads
#story[1250]
2017-08-29 21:23:46 +12:00
William Muir
c15f13bc2c
Refactored some of the XMLGenerator code. Added tokens to the generated XML
...
Refactor not complete. Generation needs some tidying.
#story[1250]
2017-08-29 14:56:06 +12:00
Calum
d0565503e8
Merge branch 'develop' into issue47_disconnect_crash_rebranch
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# Conflicts:
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-17 14:15:27 +12:00
Calum
3639e0d3ce
Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
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#bug #implement
2017-08-17 14:10:38 +12:00
Calum
0276911b88
Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
...
#bug #implement
2017-08-17 14:02:18 +12:00
Alistair McIntyre
39cfaf6780
Merge remote-tracking branch 'origin/develop' into Story80_BoatCustomization
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/ServerPacketParser.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/gameServer/messages/ChatterMessage.java
# src/main/java/seng302/gameServer/messages/MarkRoundingMessage.java
# src/main/java/seng302/model/ServerYacht.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
2017-08-17 13:31:27 +12:00
Alistair McIntyre
faf4600f51
Fixed some weird bug with the messages package, trying to add some small QoL changes with potential interaction bugs with the customization/lobby menu.
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tags : #story[1142]
2017-08-17 13:13:07 +12:00
Alistair McIntyre
ac279583df
Small documentation changes.
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tags: #story[1142]
2017-08-17 12:31:15 +12:00
alistairjmcintyre
6e02d3e533
Added some general UI improvements such as autofilling the color field of the form, and looked at how best to deal with response packets, as it should be part of the spec.
...
tags: #story[1142]
2017-08-17 01:20:16 +12:00
Alistair McIntyre
67f0c213c2
Everything works. Needs a bit of polish, and possibly look at boat shapes next.
...
tags: #story[1142]
2017-08-16 20:38:11 +12:00
Calum
c103595bba
Merge branch 'develop' into story1118_map_arrows
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/model/RaceState.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-16 20:34:27 +12:00
Alistair McIntyre
02a7b804c1
Boat Names Change. Colors Change too. Updates clients during lobby when a change is made.
...
tags: #story[1142]
2017-08-16 19:31:27 +12:00
Alistair McIntyre
6d045e9976
Merge branch 'develop' into Story80_BoatCustomization
...
# Conflicts:
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 17:59:11 +12:00
Alistair McIntyre
4fc00f8a3c
Boat names now change, just the issue of the lobby not updating unless another person joins/leaves to try and fix.
...
tags: #story[1142]
2017-08-16 17:57:22 +12:00
Alistair McIntyre
1db75a8ae4
Request Messages now sending to server, need to update game and send response packet.
...
tags: #story[1142]
2017-08-16 14:54:50 +12:00
Michael Rausch
5843fc9212
The merge went well!!
...
Tags: #story[1109]
2017-08-16 14:51:44 +12:00
Michael Rausch
8fb5ea2223
Merge branch 'develop' into StartScreen
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/utilities/StreamParser.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/controllers/LobbyController.java
2017-08-16 14:31:14 +12:00
William Muir
bf016356a6
Finish screen now displays correctly on finishing.
...
GameState update now checks for finishing the race
Can now go back to main menu from finish screen
Labeled all threads for better debugging
Still need to implement race list ordering and finish screen ordering
2017-08-16 13:04:34 +12:00
William Muir
76a750a764
Moved sendRaceStatus Message out of S2C Thread into MS Thread (minor refactor)
2017-08-16 11:53:29 +12:00
Calum
ac47e9d88a
Game state now updates based on boat position. Arrows drawn as boat travels course. Currently do not point in correct direction, also the sparkline does not work.
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#bug #refactor #implement #story[1118]
2017-08-16 03:51:48 +12:00
Calum
720ce0ae5b
Merged with develop. Moved all collision logic into game state.
...
#refactor
2017-08-16 01:04:16 +12:00
Calum
a7a667b4bc
Merge branch 'develop' into 1124_switching_to_finish_screen
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/visualiser/GameClient.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
# src/test/java/seng302/visualiser/ClientToServerTests/RegularPacketsTest.java
2017-08-15 23:45:50 +12:00
William Muir
23a04facbe
ServerYachts now send now have their own boat status.
...
This allows clients to know when this boat has finished
tags: #story[1124]
2017-08-15 20:24:51 +12:00
Zhi You Tan
ce5424cc79
Fixed develop merge and now collision works
2017-08-15 14:53:15 +12:00
Zhi You Tan
2a3231d334
Merge remote-tracking branch 'origin/develop' into Story66_Collision
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/MainServerThread.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/model/Yacht.java
# src/main/java/seng302/model/mark/MarkOrder.java
# src/main/java/seng302/visualiser/GameView.java
# src/main/java/seng302/visualiser/controllers/RaceViewController.java
2017-08-15 14:30:01 +12:00
Haoming Yin
d6a436d2eb
WIP: Initial commit for seperating server and client yacht classes
...
tags: #story[1124]
2017-08-15 14:18:48 +12:00
William Muir
baacd8a9c0
Refactor. Taken Rounding logic out of yacht and into game state.
...
tags: #story[1124]
2017-08-14 23:52:06 +12:00
Peter Galloway
b9ae9c4730
made server send appropriate racestatus flags in the race status packet #pair[mra106, ptg19] #story[1109]
2017-08-14 17:55:53 +12:00
William Muir
a4547e12cb
Merged develop into this branch and resolved conflicts
...
tags: #story[1124] #pair[wmu16, hyi25]
2017-08-14 16:21:18 +12:00
William Muir
1a39b6e4a3
Merge branch 'develop' into 1124_broadcast_mark_rounding_message
...
# Conflicts:
# src/main/java/seng302/gameServer/ServerToClientThread.java
2017-08-14 16:16:04 +12:00
William Muir
58446ffaed
MarkRounding Message now sent out correctly.
...
Added submark seqID attribute to each mark of a compound mark from parsing xml
Added Rounding side attribute to each individual mark as read from the xml
RoundingSide enum now has a method to get Enum from String literal
Now store the closest mark to each yacht in each update for purpose of knowing which mark they round
Minor code tidying, Added logger to serverToClientThread, removed 'serverLog' method
removed obsolete code
2017-08-14 16:11:32 +12:00
Haoming Yin
028fc44dce
Yacht now extends observable and can notify server to client thread to broadcast message.
...
#story[1124]
2017-08-14 10:48:11 +12:00
Calum
0ee12021e2
Fixed bug that stopped clients from getting updated xml data.
...
#issue[46] #bug
2017-08-13 20:29:10 +12:00
Calum
6218d5506b
Fixed bug that stopped clients from getting updated xml data.
...
#issue[48] #bug
2017-08-13 20:24:03 +12:00
Calum
d79b0421c2
Fixed merged conflicts with merge onto develop.
...
#bug
2017-08-13 19:00:06 +12:00
Calum
8cb5b8caec
Merge branch 'develop' into issue38_irregular_key_event_packets
...
# Conflicts:
# src/main/java/seng302/gameServer/GameState.java
# src/main/java/seng302/gameServer/ServerPacketParser.java
# src/main/java/seng302/gameServer/ServerToClientThread.java
# src/main/java/seng302/visualiser/ClientToServerThread.java
# src/main/java/seng302/visualiser/GameClient.java
2017-08-13 18:44:34 +12:00
Calum
2093e79b6a
Rather than a high frequency loop sending all packets a low frequency loop is made then destroyed on button press for sending turn packets. This means a fast response time on button press but fewer packets sent.
...
#implement #issue[38]
2017-08-13 18:38:24 +12:00
Zhi You Tan
c58cb1a476
WIP: Researched and implemented a simple right of way calculation (might be wrong).
...
#story[1117]
2017-08-11 23:57:27 +12:00
Michael Rausch
d2fd9ebaea
Started work on start screen
...
- Server now sends out race start status messages during lobby & pre-start stages
- Added timer in lobby
Tags: #story[1109]
2017-08-11 19:03:57 +12:00
Michael Rausch
a7b8b0dbc3
Removed redundant input & output streams
2017-08-10 20:15:08 +12:00