- Fixed concurrency bug that prevented players from connecting to servers
- Discovery server can restart itself if it crashes
- Added nicer error handling for server discovery.
- Using AWS to get servers external IP address.
Tags: #story[1281]
- Fixed bug where room code wasn't parsed correctly
- Added room code selection to server list screen.
- Added room code to hosts lobby.
- Implemented communication protocols on the game client.
Tags: #story[1281]
- Implemented a server manager that keeps track of servers & room codes, and removes old servers
- Implemented queries to find a server with a specific room code
- Implemented protocol to register servers
#story[1281]
- Correct player count is shown in server list
- Servers now advertise their capacity and number of players connected
- Players can click join on the servers in the server list
- Direct connect works
- Can set max players / server name in host dialog
- Server starts correctly when host clicked
- Implemented boat customization
- Implemented 'begin race button', and disabled it for players that aren't hosts
- Added countdown timer in lobby
- Fixed bug where app wouldn't close
Tags: #story[1245]
- When a server is closed, it will disappear from the server list
- When a player joins a server, the number of spaces left will decrease
- Servers now disappear instead of duplicating
- Added tests for ServerDescription
- Added documentation for new classes
Tags: #story[1247]
- Resolved DNS bug by updating to a newer version of JmDNS
- Added server list, this is populated with new servers as they are discovered
- Added map name and spaces remaining to server advertisement
Tags: #story[1247]