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Started making a cucumber test for allchat.
Will need to incorporate mockito in order to mock controller input. Have commented out the tests as they are not working correctly yet. #story[1246]
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package steps;
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import cucumber.api.PendingException;
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import cucumber.api.java.en.Given;
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import cucumber.api.java.en.Then;
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import cucumber.api.java.en.When;
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import java.util.ArrayList;
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import javafx.scene.layout.Pane;
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import org.junit.Assert;
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import org.mockito.Mock;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.gameServer.messages.BoatAction;
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import seng302.model.ServerYacht;
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import seng302.visualiser.ClientToServerThread;
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import seng302.visualiser.GameClient;
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import seng302.visualiser.controllers.StartScreenController;
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/**
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* Created by kre39 on 7/08/17.
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*/
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public class SendChatSteps {
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MainServerThread mst;
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GameClient client1;
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GameClient client2;
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//TODO Need to mock the controller pane in order to run the full game client
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@Given("^The are two games running$")
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public void the_are_two_games_running() throws Throwable {
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// client1 = new GameClient(new Pane());
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// client1.runAsHost("localhost", 4942);
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//// client2 = new ClientToServerThread("localhost", 4942);
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// GameState.setCurrentStage(GameStages.RACING);
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// Thread.sleep(200);
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}
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@When("^the user has pressed sends the message \"([^\"]*)\" in a text box$")
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public void the_user_has_pressed_sends_the_message_in_a_text_box(String arg1) throws Throwable {
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// client1.getSocketThread().sendChatterMessage(arg1);
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}
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@Then("^the other client should recieve the message \"([^\"]*)\"$")
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public void the_other_client_should_recieve_the_message(String arg1) throws Throwable {
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// System.out.println(client2.getPacketQueue());
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// client2.setSocketToClose();
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}
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}
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