Fixed some weird bug with the messages package, trying to add some small QoL changes with potential interaction bugs with the customization/lobby menu.

tags : #story[1142]
This commit is contained in:
Alistair McIntyre
2017-08-17 13:13:07 +12:00
parent ac279583df
commit faf4600f51
51 changed files with 99 additions and 148 deletions
@@ -13,14 +13,14 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
import org.w3c.dom.Document; import org.w3c.dom.Document;
import org.xml.sax.InputSource; import org.xml.sax.InputSource;
import seng302.gameServer.server.messages.BoatAction; import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.server.messages.BoatStatus; import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.server.messages.CustomizeRequestType; import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.server.messages.MarkRoundingMessage; import seng302.gameServer.messages.MarkRoundingMessage;
import seng302.gameServer.server.messages.MarkType; import seng302.gameServer.messages.MarkType;
import seng302.gameServer.server.messages.Message; import seng302.gameServer.messages.Message;
import seng302.gameServer.server.messages.RoundingBoatStatus; import seng302.gameServer.messages.RoundingBoatStatus;
import seng302.gameServer.server.messages.YachtEventCodeMessage; import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.model.GeoPoint; import seng302.model.GeoPoint;
import seng302.model.Limit; import seng302.model.Limit;
import seng302.model.Player; import seng302.model.Player;
@@ -5,8 +5,8 @@ import java.util.Stack;
import java.util.Timer; import java.util.Timer;
import java.util.TimerTask; import java.util.TimerTask;
import seng302.model.Player; import seng302.model.Player;
import seng302.gameServer.server.messages.Heartbeat; import seng302.gameServer.messages.Heartbeat;
import seng302.gameServer.server.messages.Message; import seng302.gameServer.messages.Message;
/** /**
* Send Heartbeat messages to connected player at a specified interval * Send Heartbeat messages to connected player at a specified interval
@@ -7,13 +7,13 @@ import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.Timer; import java.util.Timer;
import java.util.TimerTask; import java.util.TimerTask;
import seng302.gameServer.server.messages.BoatSubMessage; import seng302.gameServer.messages.BoatSubMessage;
import seng302.gameServer.server.messages.Message; import seng302.gameServer.messages.Message;
import seng302.gameServer.server.messages.RaceStartNotificationType; import seng302.gameServer.messages.RaceStartNotificationType;
import seng302.gameServer.server.messages.RaceStartStatusMessage; import seng302.gameServer.messages.RaceStartStatusMessage;
import seng302.gameServer.server.messages.RaceStatus; import seng302.gameServer.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage; import seng302.gameServer.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType; import seng302.gameServer.messages.RaceType;
import seng302.model.GeoPoint; import seng302.model.GeoPoint;
import seng302.model.Player; import seng302.model.Player;
import seng302.model.PolarTable; import seng302.model.PolarTable;
@@ -1,10 +1,10 @@
package seng302.gameServer; package seng302.gameServer;
import java.util.Arrays; import java.util.Arrays;
import seng302.gameServer.server.messages.BoatAction; import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.server.messages.ClientType; import seng302.gameServer.messages.ClientType;
import seng302.gameServer.server.messages.CustomizeRequestType; import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.server.messages.Message; import seng302.gameServer.messages.Message;
import seng302.model.stream.packets.StreamPacket; import seng302.model.stream.packets.StreamPacket;
@@ -20,16 +20,16 @@ import java.util.zip.CRC32;
import java.util.zip.Checksum; import java.util.zip.Checksum;
import org.slf4j.Logger; import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction; import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage; import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.ClientType; import seng302.gameServer.messages.ClientType;
import seng302.gameServer.server.messages.CustomizeRequestType; import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.server.messages.Message; import seng302.gameServer.messages.Message;
import seng302.gameServer.server.messages.RegistrationResponseMessage; import seng302.gameServer.messages.RegistrationResponseMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus; import seng302.gameServer.messages.RegistrationResponseStatus;
import seng302.gameServer.server.messages.XMLMessage; import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType; import seng302.gameServer.messages.XMLMessageSubType;
import seng302.gameServer.server.messages.YachtEventCodeMessage; import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.model.Player; import seng302.model.Player;
import seng302.model.ServerYacht; import seng302.model.ServerYacht;
import seng302.model.stream.packets.PacketType; import seng302.model.stream.packets.PacketType;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
import java.util.HashMap; import java.util.HashMap;
import java.util.Map; import java.util.Map;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* Created by kre39 on 12/07/17. * Created by kre39 on 12/07/17.
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public class BoatLocationMessage extends Message { public class BoatLocationMessage extends Message {
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* The current status of a boat * The current status of a boat
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public class ChatterMessage extends Message { public class ChatterMessage extends Message {
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public enum ClientType { public enum ClientType {
SPECTATOR(0x00), SPECTATOR(0x00),
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
// TODO: 14/08/17 ajm412: this may eventually need adjusting due to conforming to the agreed spec. // TODO: 14/08/17 ajm412: this may eventually need adjusting due to conforming to the agreed spec.
public class CustomizeRequestMessage extends Message { public class CustomizeRequestMessage extends Message {
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
// TODO: 14/08/17 ajm412: this may eventually need adjusting due to conforming to the agreed spec. // TODO: 14/08/17 ajm412: this may eventually need adjusting due to conforming to the agreed spec.
public enum CustomizeRequestType { public enum CustomizeRequestType {
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* Created by ajm412 on 14/08/17. * Created by ajm412 on 14/08/17.
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
// TODO: 14/08/17 ajm412: this may eventually need adjusting due to conforming to the agreed spec. // TODO: 14/08/17 ajm412: this may eventually need adjusting due to conforming to the agreed spec.
public enum CustomizeResponseType { public enum CustomizeResponseType {
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public enum DeviceType { public enum DeviceType {
UNKNOWN(0), UNKNOWN(0),
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public class Heartbeat extends Message { public class Heartbeat extends Message {
private final int MESSAGE_SIZE = 4; private final int MESSAGE_SIZE = 4;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* Types of marks boats can round * Types of marks boats can round
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
import java.nio.ByteOrder; import java.nio.ByteOrder;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* Enum containing the types of messages * Enum containing the types of messages
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* The types of race start status messages * The types of race start status messages
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public class RaceStartStatusMessage extends Message { public class RaceStartStatusMessage extends Message {
private final int MESSAGE_SIZE = 20; private final int MESSAGE_SIZE = 20;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* The current status of the race * The current status of the race
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
import java.util.List; import java.util.List;
import java.util.zip.CRC32; import java.util.zip.CRC32;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* Enum containing the types of races * Enum containing the types of races
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public class RegistrationRequestMessage extends Message { public class RegistrationRequestMessage extends Message {
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public class RegistrationResponseMessage extends Message{ public class RegistrationResponseMessage extends Message{
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public enum RegistrationResponseStatus { public enum RegistrationResponseStatus {
SUCCESS_SPECTATING(0x00), SUCCESS_SPECTATING(0x00),
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* The status of a boat rounding a mark * The status of a boat rounding a mark
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* The side the boat rounded the mark * The side the boat rounded the mark
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
public class XMLMessage extends Message{ public class XMLMessage extends Message{
private final MessageType MESSAGE_TYPE = MessageType.XML_MESSAGE; private final MessageType MESSAGE_TYPE = MessageType.XML_MESSAGE;
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* Enum containing the types of XML messages * Enum containing the types of XML messages
@@ -1,4 +1,4 @@
package seng302.gameServer.server.messages; package seng302.gameServer.messages;
/** /**
* Created by zyt10 on 10/08/17. * Created by zyt10 on 10/08/17.
@@ -1,60 +0,0 @@
package seng302.gameServer.server.messages;
import seng302.gameServer.GameState;
public class MarkRoundingMessage extends Message{
private final long MESSAGE_VERSION_NUMBER = 1;
private final int MESSAGE_SIZE = 21;
private long time;
private long ackNumber;
private long raceId;
private long sourceId;
private RoundingBoatStatus boatStatus;
private RoundingSide roundingSide;
private long markId;
/**
* This message is sent when a boat passes a mark, start line, or finish line
* The purpose of this is to record the time when yachts cross marks
* @param ackNumber ackNumber
* @param raceId raceId
* @param sourceId boatSourceId
* @param roundingBoatStatus roundingBoatStatus
* @param roundingSide roundingSide
* @param markId markId
*/
public MarkRoundingMessage(int ackNumber, int raceId, int sourceId, RoundingBoatStatus roundingBoatStatus,
RoundingSide roundingSide, MarkType markType, int markId) {
this.time = System.currentTimeMillis();
this.ackNumber = ackNumber;
this.raceId = raceId;
this.sourceId = sourceId;
this.boatStatus = roundingBoatStatus;
this.roundingSide = roundingSide;
this.markId = markId;
setHeader(new Header(MessageType.MARK_ROUNDING, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putByte((byte) MESSAGE_VERSION_NUMBER);
putInt((int) time, 6);
putInt((int) ackNumber, 2);
putInt((int) raceId, 4);
putInt((int) sourceId, 4);
putByte((byte) boatStatus.getCode());
putByte((byte) roundingSide.getCode());
putByte((byte) markType.getCode());
putByte((byte) markId);
writeCRC();
rewind();
}
@Override
public int getSize() {
return MESSAGE_SIZE;
}
}
+1 -1
View File
@@ -7,7 +7,7 @@ import javafx.scene.paint.Color;
import org.slf4j.Logger; import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
import seng302.gameServer.GameState; import seng302.gameServer.GameState;
import seng302.gameServer.server.messages.BoatStatus; import seng302.gameServer.messages.BoatStatus;
import seng302.model.mark.Mark; import seng302.model.mark.Mark;
import seng302.utilities.GeoUtility; import seng302.utilities.GeoUtility;
@@ -2,7 +2,7 @@ package seng302.model.mark;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import seng302.gameServer.server.messages.RoundingSide; import seng302.gameServer.messages.RoundingSide;
import seng302.model.GeoPoint; import seng302.model.GeoPoint;
import seng302.utilities.GeoUtility; import seng302.utilities.GeoUtility;
+1 -1
View File
@@ -2,7 +2,7 @@ package seng302.model.mark;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import seng302.gameServer.server.messages.RoundingSide; import seng302.gameServer.messages.RoundingSide;
import seng302.model.GeoPoint; import seng302.model.GeoPoint;
/** /**
@@ -10,7 +10,7 @@ import org.slf4j.LoggerFactory;
import org.w3c.dom.Document; import org.w3c.dom.Document;
import org.xml.sax.InputSource; import org.xml.sax.InputSource;
import org.xml.sax.SAXException; import org.xml.sax.SAXException;
import seng302.gameServer.server.messages.RoundingSide; import seng302.gameServer.messages.RoundingSide;
import seng302.model.stream.xml.generator.Race; import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.parser.RaceXMLData; import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.utilities.XMLGenerator; import seng302.utilities.XMLGenerator;
@@ -9,7 +9,7 @@ import java.io.OutputStreamWriter;
import java.io.UnsupportedEncodingException; import java.io.UnsupportedEncodingException;
import seng302.model.stream.xml.generator.Race; import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta; import seng302.model.stream.xml.generator.Regatta;
import seng302.gameServer.server.messages.XMLMessageSubType; import seng302.gameServer.messages.XMLMessageSubType;
/** /**
* An XML generator to generate the Race, Boat, and Regatta XML dynamically * An XML generator to generate the Race, Boat, and Regatta XML dynamically
@@ -21,14 +21,14 @@ import javafx.scene.control.Alert.AlertType;
import javafx.scene.control.ButtonType; import javafx.scene.control.ButtonType;
import org.slf4j.Logger; import org.slf4j.Logger;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction; import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.server.messages.BoatActionMessage; import seng302.gameServer.messages.BoatActionMessage;
import seng302.gameServer.server.messages.ClientType; import seng302.gameServer.messages.ClientType;
import seng302.gameServer.server.messages.CustomizeRequestMessage; import seng302.gameServer.messages.CustomizeRequestMessage;
import seng302.gameServer.server.messages.CustomizeRequestType; import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.server.messages.Message; import seng302.gameServer.messages.Message;
import seng302.gameServer.server.messages.RegistrationRequestMessage; import seng302.gameServer.messages.RegistrationRequestMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus; import seng302.gameServer.messages.RegistrationResponseStatus;
import seng302.model.stream.packets.PacketType; import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket; import seng302.model.stream.packets.StreamPacket;
@@ -14,7 +14,7 @@ import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane; import javafx.scene.layout.Pane;
import seng302.gameServer.GameState; import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread; import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction; import seng302.gameServer.messages.BoatAction;
import seng302.model.ClientYacht; import seng302.model.ClientYacht;
import seng302.model.RaceState; import seng302.model.RaceState;
import seng302.model.stream.packets.StreamPacket; import seng302.model.stream.packets.StreamPacket;
@@ -6,7 +6,7 @@ import javafx.scene.control.ColorPicker;
import javafx.scene.control.TextField; import javafx.scene.control.TextField;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import javafx.stage.Stage; import javafx.stage.Stage;
import seng302.gameServer.server.messages.CustomizeRequestType; import seng302.gameServer.messages.CustomizeRequestType;
import seng302.visualiser.ClientToServerThread; import seng302.visualiser.ClientToServerThread;
public class CustomizationController { public class CustomizationController {
@@ -46,6 +46,8 @@ public class LobbyController {
@FXML @FXML
private Button readyButton; private Button readyButton;
@FXML @FXML
private Button customizeButton;
@FXML
private TextArea playerOneTxt; private TextArea playerOneTxt;
@FXML @FXML
private TextArea playerTwoTxt; private TextArea playerTwoTxt;
@@ -88,6 +90,8 @@ public class LobbyController {
private ClientToServerThread socketThread; private ClientToServerThread socketThread;
private Stage customizeStage;
private Color playersColor; private Color playersColor;
private int MAX_NUM_PLAYERS = 8; private int MAX_NUM_PLAYERS = 8;
@@ -154,7 +158,9 @@ public class LobbyController {
FXMLLoader fxmlLoader = new FXMLLoader(LobbyController.class.getResource("/views/customizeView.fxml")); FXMLLoader fxmlLoader = new FXMLLoader(LobbyController.class.getResource("/views/customizeView.fxml"));
root = fxmlLoader.load(); root = fxmlLoader.load();
root.getStylesheets().add("/css/master.css"); root.getStylesheets().add("/css/master.css");
Stage customizeStage = new Stage(); customizeStage = new Stage();
customizeStage.setTitle("Customize Boat");
customizeStage.setScene(new Scene(root, 700, 450));
CustomizationController cc = fxmlLoader.getController(); CustomizationController cc = fxmlLoader.getController();
cc.setServerThread(this.socketThread); cc.setServerThread(this.socketThread);
cc.setPlayerName(this.players.get(playerID - 1)); cc.setPlayerName(this.players.get(playerID - 1));
@@ -164,8 +170,6 @@ public class LobbyController {
} }
cc.setPlayerColor(this.playersColor); cc.setPlayerColor(this.playersColor);
customizeStage.setTitle("Customize Boat");
customizeStage.setScene(new Scene(root, 700, 450));
cc.setStage(customizeStage); // pass the stage through so it can be closed later. cc.setStage(customizeStage); // pass the stage through so it can be closed later.
cc.setLobbyController(this); cc.setLobbyController(this);
customizeStage.show(); customizeStage.show();
@@ -194,6 +198,7 @@ public class LobbyController {
for (LobbyCloseListener readyListener : lobbyListeners) for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.READY); readyListener.notify(CloseStatus.READY);
customizeButton.setDisable(true);
} }
public void setTitle (String title) { public void setTitle (String title) {
@@ -222,6 +227,12 @@ public class LobbyController {
public void updateRaceState(RaceState raceState){ public void updateRaceState(RaceState raceState){
this.raceState = raceState; this.raceState = raceState;
/*if (this.customizeStage != null) {
this.customizeStage.close();
}*/ // TODO: 17/08/17 ajm412: close the customization window if the host starts the game while customizing
if (!customizeButton.isDisabled()) {
customizeButton.setDisable(true);
}
timeUntilStart.setText("Starting in: " + raceState.getRaceTimeStr()); timeUntilStart.setText("Starting in: " + raceState.getRaceTimeStr());
} }
+1 -1
View File
@@ -99,7 +99,7 @@ Table
-fx-text-fill: black; -fx-text-fill: black;
} }
server thread /*server thread */
.ui-table .column-header { .ui-table .column-header {
-fx-background-color: transparent; -fx-background-color: transparent;
} }
+1 -1
View File
@@ -39,7 +39,7 @@
<children> <children>
<Button fx:id="readyButton" focusTraversable="false" mnemonicParsing="false" onAction="#readyButtonPressed" prefWidth="101.0" text="Ready" GridPane.halignment="CENTER" /> <Button fx:id="readyButton" focusTraversable="false" mnemonicParsing="false" onAction="#readyButtonPressed" prefWidth="101.0" text="Ready" GridPane.halignment="CENTER" />
<Button focusTraversable="false" mnemonicParsing="false" onAction="#leaveLobbyButtonPressed" text="Leave Lobby" GridPane.columnIndex="2" GridPane.halignment="CENTER" /> <Button focusTraversable="false" mnemonicParsing="false" onAction="#leaveLobbyButtonPressed" text="Leave Lobby" GridPane.columnIndex="2" GridPane.halignment="CENTER" />
<Button focusTraversable="false" mnemonicParsing="false" onAction="#customize" text="Customization" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.valignment="CENTER" /> <Button fx:id="customizeButton" focusTraversable="false" mnemonicParsing="false" onAction="#customize" text="Customization" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
</children> </children>
</GridPane> </GridPane>
<GridPane GridPane.rowIndex="1"> <GridPane GridPane.rowIndex="1">
@@ -3,7 +3,7 @@ package seng302.gameServer.server;
import static junit.framework.TestCase.assertEquals; import static junit.framework.TestCase.assertEquals;
import org.junit.Test; import org.junit.Test;
import seng302.gameServer.server.messages.BoatLocationMessage; import seng302.gameServer.messages.BoatLocationMessage;
/** /**
* Test conversions used by the boat location messages * Test conversions used by the boat location messages
@@ -3,8 +3,8 @@ package seng302.gameServer.server;
import static junit.framework.TestCase.assertTrue; import static junit.framework.TestCase.assertTrue;
import org.junit.Test; import org.junit.Test;
import seng302.gameServer.server.messages.Header; import seng302.gameServer.messages.Header;
import seng302.gameServer.server.messages.MessageType; import seng302.gameServer.messages.MessageType;
/** /**
* Tests message header * Tests message header
@@ -4,9 +4,9 @@ import static junit.framework.TestCase.assertEquals;
import static junit.framework.TestCase.assertTrue; import static junit.framework.TestCase.assertTrue;
import org.junit.Test; import org.junit.Test;
import seng302.gameServer.server.messages.Message; import seng302.gameServer.messages.Message;
import seng302.gameServer.server.messages.XMLMessage; import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType; import seng302.gameServer.messages.XMLMessageSubType;
public class TestMessage { public class TestMessage {
private static int XML_MESSAGE_LEN = 14; private static int XML_MESSAGE_LEN = 14;
+1 -1
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@@ -8,7 +8,7 @@ import org.junit.Assert;
import seng302.gameServer.GameStages; import seng302.gameServer.GameStages;
import seng302.gameServer.GameState; import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread; import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction; import seng302.gameServer.messages.BoatAction;
import seng302.model.ServerYacht; import seng302.model.ServerYacht;
import seng302.visualiser.ClientToServerThread; import seng302.visualiser.ClientToServerThread;