mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge branch 'develop' into Story71_TackAndGybeSmoothly
This commit is contained in:
@@ -10,6 +10,8 @@ import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.beans.property.ReadOnlyLongProperty;
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import javafx.beans.property.ReadOnlyLongWrapper;
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import javafx.scene.paint.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.GameState;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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@@ -28,7 +30,12 @@ public class Yacht {
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void notifyLocation(Yacht yacht, double lat, double lon, double heading, double velocity);
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}
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private static final Double ROUNDING_DISTANCE = 15d; // TODO: 3/08/17 wmu16 - Look into this value further
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private Logger logger = LoggerFactory.getLogger(Yacht.class);
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private static final Integer SPEED_MULTIPLIER = 4;
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private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
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//BOTH AFAIK
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private String boatType;
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@@ -39,16 +46,15 @@ public class Yacht {
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private String country;
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private Long estimateTimeAtFinish;
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private Long lastMark;
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private Integer currentMarkSeqID = 0;
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private Long markRoundTime;
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private Double distanceToNextMark;
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private Double distanceToCurrentMark;
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private Long timeTillNext;
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private CompoundMark nextMark;
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private Double heading;
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private Integer legNumber = 0;
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//SERVER SIDE
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private final Double TURN_STEP = 3.0;
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private final Double TURN_STEP = 5.0;
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private Double lastHeading;
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private Boolean sailIn;
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private GeoPoint location;
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@@ -60,8 +66,9 @@ public class Yacht {
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//MARK ROUNDING INFO
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private GeoPoint lastLocation; //For purposes of mark rounding calculations
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private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
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private Boolean hasPassedFirstLine; //The line extrapolated from the next mark to the current mark
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private Boolean hasPassedSecondLine; //The line extrapolated from the last mark to the current mark
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private Boolean hasPassedLine;
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private Boolean hasPassedThroughGate;
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private Boolean finishedRace;
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//CLIENT SIDE
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private List<YachtLocationListener> locationListeners = new ArrayList<>();
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@@ -88,8 +95,9 @@ public class Yacht {
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this.velocity = 0d; //in mms-1
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this.hasEnteredRoundingZone = false;
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this.hasPassedFirstLine = false;
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this.hasPassedSecondLine = false;
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this.hasPassedLine = false;
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this.hasPassedThroughGate = false;
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this.finishedRace = false;
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}
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/**
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@@ -101,8 +109,7 @@ public class Yacht {
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Double windSpeedKnots = GameState.getWindSpeedKnots();
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Double trueWindAngle = Math.abs(GameState.getWindDirection() - heading);
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(windSpeedKnots, trueWindAngle);
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Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000;
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// TODO: 10/08/17 ajm412: this acceleration stuff should be its own method, and shouldn't have all these magic numbers, could possibly be modelled better.
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Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000 * SPEED_MULTIPLIER;
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if (sailIn && velocity <= maxBoatSpeed && maxBoatSpeed != 0d) {
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if (velocity < maxBoatSpeed) {
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@@ -113,6 +120,7 @@ public class Yacht {
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}
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} else { // Deceleration
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if (velocity > 0d) {
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if (maxBoatSpeed != 0d) {
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velocity -= maxBoatSpeed / 600;
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@@ -130,26 +138,29 @@ public class Yacht {
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}
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//UPDATE BOAT LOCATION
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lastLocation = location;
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location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
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//CHECK FOR MARK ROUNDING
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distanceToNextMark = calcDistanceToNextMark();
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if (distanceToNextMark < ROUNDING_DISTANCE) {
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hasEnteredRoundingZone = true;
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if (!finishedRace) {
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checkForLegProgression();
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}
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// TODO: 3/08/17 wmu16 - Implement line cross check here
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}
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/**
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* Calculates the distance to the next mark (closest of the two if a gate mark).
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*
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* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes
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* of mark rounding
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* @return A distance in metres. Returns -1 if there is no next mark
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* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
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* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
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*/
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public Double calcDistanceToNextMark() {
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if (nextMark == null) {
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return -1d;
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} else if (nextMark.isGate()) {
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public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
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CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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if (nextMark.isGate()) {
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Mark sub1 = nextMark.getSubMark(1);
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Mark sub2 = nextMark.getSubMark(2);
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Double distance1 = GeoUtility.getDistance(location, sub1);
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@@ -160,6 +171,144 @@ public class Yacht {
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}
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}
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/**
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* 4 Different cases of progression in the race
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* 1 - Passing the start line
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* 2 - Passing any in-race Gate
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* 3 - Passing any in-race Mark
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* 4 - Passing the finish line
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*/
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private void checkForLegProgression() {
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CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
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if (currentMarkSeqID == 0) {
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checkStartLineCrossing(currentMark);
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} else if (GameState.getMarkOrder().isLastMark(currentMarkSeqID)) {
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checkFinishLineCrossing(currentMark);
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} else if (currentMark.isGate()) {
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checkGateRounding(currentMark);
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} else {
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checkMarkRounding(currentMark);
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}
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}
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/**
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* If we pass the start line gate in the correct direction, progress
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*
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* @param currentMark The current gate
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*/
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private void checkStartLineCrossing(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
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currentMarkSeqID++;
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logMarkRounding(currentMark);
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}
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}
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}
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/**
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* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
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* of the yacht if so.
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* A visual representation of this algorithm can be seen on the Wiki under
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* 'mark passing algorithm'
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*/
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private void checkMarkRounding(CompoundMark currentMark) {
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distanceToCurrentMark = calcDistanceToCurrentMark();
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GeoPoint nextPoint = GameState.getMarkOrder().getNextMark(currentMarkSeqID).getMidPoint();
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GeoPoint prevPoint = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID)
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.getMidPoint();
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GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
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//1 TEST FOR ENTERING THE ROUNDING DISTANCE
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if (distanceToCurrentMark < ROUNDING_DISTANCE) {
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hasEnteredRoundingZone = true;
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}
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//In case current mark is a gate, loop through all marks just in case
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for (Mark thisCurrentMark : currentMark.getMarks()) {
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if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
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hasPassedLine = true;
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}
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}
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if (hasPassedLine && hasEnteredRoundingZone) {
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currentMarkSeqID++;
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hasPassedLine = false;
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hasEnteredRoundingZone = false;
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hasPassedThroughGate = false;
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logMarkRounding(currentMark);
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}
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}
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/**
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* Checks if a gate line has been crossed and in the correct direction
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*
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* @param currentMark The current gate
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*/
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private void checkGateRounding(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
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CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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//We have crossed the line
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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//Check we cross the line in the correct direction
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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hasPassedThroughGate = true;
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}
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}
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Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (hasPassedThroughGate) {
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//Check if we need to round this gate after passing through
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if (prevMarkSide == nextMarkSide) {
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checkMarkRounding(currentMark);
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} else {
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currentMarkSeqID++;
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logMarkRounding(currentMark);
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}
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}
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}
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/**
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* If we pass the finish gate in the correct direction
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*
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* @param currentMark The current gate
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*/
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private void checkFinishLineCrossing(CompoundMark currentMark) {
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Mark mark1 = currentMark.getSubMark(1);
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Mark mark2 = currentMark.getSubMark(2);
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CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
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Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
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if (crossedLine > 0) {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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currentMarkSeqID++;
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finishedRace = true;
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logMarkRounding(currentMark);
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System.out.println("YAY YOU FINISHED!");
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// TODO: 8/08/17 wmu16 - Do something!
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}
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}
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}
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/**
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* Adjusts the heading of the boat by a given amount, while recording the boats
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* last heading.
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@@ -434,14 +583,6 @@ public class Yacht {
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this.lastMarkRounded = lastMarkRounded;
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}
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public void setNextMark(CompoundMark nextMark) {
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this.nextMark = nextMark;
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}
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public CompoundMark getNextMark(){
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return nextMark;
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}
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public GeoPoint getLocation() {
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return location;
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}
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@@ -488,6 +629,7 @@ public class Yacht {
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this.timeTillNext = timeTillNext;
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}
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public Color getColour() {
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return colour;
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}
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@@ -496,6 +638,7 @@ public class Yacht {
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this.colour = colour;
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}
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public Double getVelocity() {
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return velocity;
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}
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@@ -504,8 +647,8 @@ public class Yacht {
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this.velocity = velocity;
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}
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public Double getDistanceToNextMark() {
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return distanceToNextMark;
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public Double getDistanceToCurrentMark() {
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return distanceToCurrentMark;
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}
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public void updateLocation(double lat, double lng, double heading, double velocity) {
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@@ -518,6 +661,17 @@ public class Yacht {
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}
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}
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private void logMarkRounding(CompoundMark currentMark) {
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String typeString = "mark";
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if (currentMark.isGate()) {
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typeString = "gate";
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}
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System.out.println(
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"(" + currentMarkSeqID + ") Passed " + typeString + ": " + currentMark.getMarks().get(0)
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.getName()
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+ " ID(" + currentMark.getId() + ")");
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}
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public void addLocationListener (YachtLocationListener listener) {
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locationListeners.add(listener);
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}
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