mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge remote-tracking branch 'origin/develop' into develop
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@@ -323,6 +323,7 @@ public class GameState implements Runnable {
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if (yacht.getPowerUp() != null) {
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if (System.currentTimeMillis() - yacht.getPowerUpStartTime() > POWERUP_TIMEOUT_MS) {
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yacht.powerDown();
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sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + "'s power-up token expired");
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logger.debug("Yacht: " + yacht.getShortName() + " powered down!");
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}
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}
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@@ -433,6 +434,7 @@ public class GameState implements Runnable {
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//Token Collision
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Token collidedToken = checkTokenPickUp(serverYacht);
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if (collidedToken != null) {
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sendServerMessage(serverYacht.getSourceId(), serverYacht.getBoatName() + " has picked speed-up token");
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tokensInPlay.remove(collidedToken);
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serverYacht.powerUp(collidedToken.getTokenType());
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logger.debug("Yacht: " + serverYacht.getShortName() + " got powerup " + collidedToken
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@@ -531,6 +533,9 @@ public class GameState implements Runnable {
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}
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if (hasProgressed) {
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if (currentMarkSeqID != 0 && !markOrder.isLastMark(currentMarkSeqID)) {
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sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed leg " + yacht.getLegNumber());
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}
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yacht.incrementLegNumber();
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sendMarkRoundingMessage(yacht);
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logMarkRounding(yacht);
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@@ -565,6 +570,7 @@ public class GameState implements Runnable {
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if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
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yacht.setClosestCurrentMark(mark1);
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yacht.setBoatStatus(BoatStatus.RACING);
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sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed start line");
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return true;
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}
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}
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@@ -668,6 +674,7 @@ public class GameState implements Runnable {
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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yacht.setClosestCurrentMark(mark1);
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yacht.setBoatStatus(BoatStatus.FINISHED);
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sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed finish line");
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return true;
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}
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}
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@@ -788,12 +795,7 @@ public class GameState implements Runnable {
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try {
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setSpeedMultiplier(Double.valueOf(words[3]));
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sendServerMessage(chatterMessage.getMessage_type(),
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"SERVER: Speed modifier set to x" + words[3]);
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System.out.println(chatterMessage.getMessage_type());
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// notifyMessageListeners(new ChatterMessage(
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// chatterMessage.getMessage_type(),
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// "SERVER: Speed modifier set to x" + words[3]
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// ));
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"Speed modifier set to x" + words[3]);
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} catch (Exception e) {
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Logger logger = LoggerFactory.getLogger(GameState.class);
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logger.error("cannot parse >speed value");
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@@ -801,12 +803,7 @@ public class GameState implements Runnable {
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return;
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case "/finish":
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sendServerMessage(chatterMessage.getMessage_type(),
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"SERVER: Game will now finish");
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System.out.println(chatterMessage.getMessage_type());
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// notifyMessageListeners(new ChatterMessage(
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// chatterMessage.getMessage_type(),
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// "SERVER: Game will now finish"
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// ));
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"Game will now finish");
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endRace();
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return;
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}
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@@ -24,7 +24,17 @@ public class ToggleSailSteps {
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@Given("^The game is running$")
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public void the_game_is_running() throws Throwable {
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mst = new MainServerThread();
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try {
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Thread.sleep(100);
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} catch (InterruptedException ie) {
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ie.printStackTrace();
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}
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client = new ClientToServerThread("localhost", 4942);
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try {
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Thread.sleep(100);
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} catch (InterruptedException ie) {
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ie.printStackTrace();
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}
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GameState.setCurrentStage(GameStages.RACING);
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Thread.sleep(200); // Sleep needed to help the threads all be up to speed with each other
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ServerYacht yacht = (new ArrayList<>(GameState.getYachts().values())).get(0);
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@@ -50,5 +60,6 @@ public class ToggleSailSteps {
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Assert.assertFalse(yacht.getSailIn());
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}
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mst.terminate();
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client.setSocketToClose();
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}
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}
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