Added pirate ship meshes to application. Updated boat model to allow for jib sails and a fixed sail. #story[1274]

This commit is contained in:
Peter Galloway
2017-09-20 17:56:07 +12:00
parent 7197bc2bee
commit ea0be5e952
5 changed files with 32 additions and 14 deletions
@@ -2,22 +2,29 @@ package seng302.visualiser.fxObjects.assets_3D;
/**
* Enum for boat meshes. Enum values should be of the form :
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin)
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin, jib file, fixed sail)
* Files must be valid .stl files.
*/
public enum BoatMeshType {
DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653),
CAT_ATE_A_MERINGUE ("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl", 0.997);
DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false),
CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
0.997, null, false),
PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
-0.5415, "pirateship_frontsail.stl", true);
final String hullFile, mastFile, sailFile;
final String hullFile, mastFile, sailFile, jibFile;
final double mastOffset, sailOffset;
final boolean fixedSail;
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile, double sailOffset) {
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
double sailOffset, String jibFile, boolean fixedSail) {
this.hullFile = hullFile;
this.mastFile = mastFile;
this.mastOffset = mastOffset;
this.sailFile = sailFile;
this.sailOffset = sailOffset;
this.jibFile = jibFile;
this.fixedSail = fixedSail;
}
}
@@ -34,14 +34,16 @@ public class BoatModel extends Model {
* @param degrees The rotation of the sail in degrees
*/
public void rotateSail(double degrees) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
if (!meshType.fixedSail) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
new Rotate(degrees, 0, -meshType.mastOffset, 0, new Point3D(0, 0, 1))
);
sail.getTransforms().setAll(
);
sail.getTransforms().setAll(
new Rotate(degrees, 0, -meshType.sailOffset,0, new Point3D(0, 0, 1))
);
);
}
}
public void hideSail() {
@@ -36,7 +36,7 @@ public class BoatObject extends Group {
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject() {
boatAssets = ModelFactory.boatGameView(BoatMeshType.CAT_ATE_A_MERINGUE, colour);
boatAssets = ModelFactory.boatGameView(BoatMeshType.PIRATE_SHIP, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
rotation
@@ -84,6 +84,7 @@ public class ModelFactory {
}
private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = new Group();
MeshView hull = importSTL(boatType.hullFile);
hull.setMaterial(new PhongMaterial(primaryColour));
@@ -91,7 +92,15 @@ public class ModelFactory {
mast.setMaterial(new PhongMaterial(primaryColour));
MeshView sail = importSTL(boatType.sailFile);
sail.setMaterial(new PhongMaterial(Color.WHITE));
boatAssets.getChildren().addAll(hull, mast, sail);
if (boatType.jibFile != null) {
MeshView jib = importSTL(boatType.jibFile);
sail.setMaterial(new PhongMaterial(Color.WHITE));
boatAssets.getChildren().addAll(hull, mast, sail, jib);
} else {
boatAssets.getChildren().addAll(hull, mast, sail);
}
return boatAssets;
}