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Balance changes. Always wanted to use that as a commit message.
#story[1274]
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@@ -7,8 +7,8 @@ package seng302.visualiser.fxObjects.assets_3D;
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*/
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public enum BoatMeshType {
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DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false, 1.7, 1.0, 1.0),
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CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
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DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false, 1.8, 1.0, 1.0),
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CATAMARAN("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
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0.997, null, false, 1.0, 1.4, 2.0),
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PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2);
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@@ -19,7 +19,7 @@ public enum BoatMeshType {
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public final double accelerationMultiplier;
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public final double turnStep;
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final boolean fixedSail;
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CAT_ATE_A_MERINGUE, PIRATE_SHIP};
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP};
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BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
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double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
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@@ -36,7 +36,6 @@ public enum BoatMeshType {
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}
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//TODO kre39 make something not terrible to cycle through boat types
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public static BoatMeshType getNextBoatType(BoatMeshType boatType) {
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for (int i = 0; i < boatTypes.length; i++) {
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if (i == boatTypes.length -1) {
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