mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
LobbyView now can change to RaceView upon race start packet received.
Added port number text field in start screen controller. Created a client state. #story[1055] #pair[hyi25, zyt10]
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@@ -1,5 +1,6 @@
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package seng302.gameServer;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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@@ -28,6 +29,7 @@ public class GameState {
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public GameState(String hostIpAddress) {
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GameState.hostIpAddress = hostIpAddress;
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players = new ArrayList<>();
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yachts = new HashMap<>();
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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//set this when game stage changes to prerace
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@@ -32,7 +32,7 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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try {
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serverSocket = new ServerSocket(PORT);
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} catch (IOException e) {
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System.out.println("IO error in server thread handler upon trying to make new server socket");
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serverLog("IO error in server thread handler upon trying to make new server socket", 0);
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}
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packetBuffer = new PriorityBlockingQueue<>();
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@@ -73,7 +73,6 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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updateClients();
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while (!packetBuffer.isEmpty()){
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System.out.println("WHATUPPP");
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try {
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StreamPacket packet = packetBuffer.take();
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ClientPacketParser.parsePacket(packet);
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@@ -83,9 +82,6 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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}
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}
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System.out.println("WHOOPSIES");
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// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
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try {
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serverSocket.close();
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@@ -111,7 +107,6 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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@Override
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public boolean addToBuffer(StreamPacket streamPacket) {
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System.out.println("HEY HI");
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return packetBuffer.add(streamPacket);
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}
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@@ -50,7 +50,7 @@ public class ServerToClientThread extends Thread {
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GameState.addPlayer(new Player(socket));
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Random rand = new Random();
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sourceId = rand.nextInt(100000);
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GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
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// GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
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}
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public void run() {
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@@ -58,14 +58,13 @@ public class ServerToClientThread extends Thread {
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int sync2;
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// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
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while(true) {
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//System.out.print(".");
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try {
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//Perform a write if it is time to as delegated by the MainServerThread
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if (updateClient) {
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// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
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ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Hello, it's me");
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sendMessage(chatterMessage);
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//ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Chatter message");
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//sendMessage(chatterMessage);
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// try {
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// GameState.outputState(os);
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