Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D

Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too

tags: #story[1055] pair[wmu16, zyt10]
This commit is contained in:
William Muir
2017-07-18 12:22:58 +12:00
parent 63958a6717
commit e83eaa38e1
21 changed files with 248 additions and 670 deletions
@@ -6,8 +6,7 @@ import javafx.scene.control.TextField;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import seng302.client.ClientTransmitterThread;
import seng302.gameServer.GameServerThread;
import seng302.client.ClientToServerThread;
import seng302.gameServer.GameState;
import seng302.gameServerWithThreading.MainServerThread;
import seng302.models.stream.StreamReceiver;
@@ -81,17 +80,13 @@ public class StartScreenController {
public void connectButtonPressed() {
// TODO: 10/07/17 wmu16 - Finish function
String ipAddress = ipTextField.getText().trim().toLowerCase();
//startClientTransmitterThread();
StreamReceiver sr = new StreamReceiver(ipAddress, 4950, "HostStream");
sr.start();
ClientToServerThread clientToServerThread = new ClientToServerThread(ipAddress, 4950);
controller.setClientToServerThread(clientToServerThread);
clientToServerThread.start();
}
public void setController(Controller controller) {
this.controller = controller;
}
public void startClientTransmitterThread() {
this.controller.setClientTransmitterThread(new ClientTransmitterThread("RaceVision Test Client Transmitter"));
}
}