Upon hosting, and then creating a new instance and connecting to that IP, button transmissions work and print out on server!! :D

Took the send method out of the Message class as it didnt make sense to have it there. This meant taking it out of all subclasses too

tags: #story[1055] pair[wmu16, zyt10]
This commit is contained in:
William Muir
2017-07-18 12:22:58 +12:00
parent 63958a6717
commit e83eaa38e1
21 changed files with 248 additions and 670 deletions
@@ -0,0 +1,143 @@
package seng302.client;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.models.stream.StreamParser;
import seng302.models.stream.packets.StreamPacket;
import seng302.server.messages.BoatActionMessage;
import seng302.server.messages.BoatActionType;
import seng302.server.messages.Message;
/**
* Created by kre39 on 13/07/17.
*/
public class ClientToServerThread extends Thread {
private Socket socket;
private InputStream is;
private OutputStream os;
private final int PORT_NUMBER = 0;
private static final int LOG_LEVEL = 1;
private Boolean updateClient = true;
private ByteArrayOutputStream crcBuffer;
public ClientToServerThread(String ipAddress, Integer portNumber){
try {
socket = new Socket(ipAddress, portNumber);
is = socket.getInputStream();
os = socket.getOutputStream();
} catch (IOException e) {
e.printStackTrace();
}
}
static void serverLog(String message, int logLevel){
if(logLevel <= LOG_LEVEL){
System.out.println("[SERVER] " + message);
}
}
public void run() {
int sync1;
int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while(true) {
try {
//Perform a write if it is time to as delegated by the MainServerThread
if (updateClient) {
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
// try {
// GameState.outputState(os);
// } catch (IOException e) {
// System.out.println("IO error in server thread upon writing to output stream");
// }
updateClient = false;
}
crcBuffer = new ByteArrayOutputStream();
sync1 = readByte();
sync2 = readByte();
//checking if it is the start of the packet
if(sync1 == 0x47 && sync2 == 0x83) {
int type = readByte();
//No. of milliseconds since Jan 1st 1970
long timeStamp = Message.bytesToLong(getBytes(6));
skipBytes(4);
long payloadLength = Message.bytesToLong(getBytes(2));
byte[] payload = getBytes((int) payloadLength);
Checksum checksum = new CRC32();
checksum.update(crcBuffer.toByteArray(), 0, crcBuffer.size());
long computedCrc = checksum.getValue();
long packetCrc = Message.bytesToLong(getBytes(4));
if (computedCrc == packetCrc) {
StreamParser.parsePacket(new StreamPacket(type, payloadLength, timeStamp, payload));
// TODO: 17/07/17 wmu16 - Fix this or maybe we dont need to go through the main server at all!?!?
// packetBufferDelegate.addToBuffer(new StreamPacket(type, payloadLength, timeStamp, payload));
} else {
System.err.println("Packet has been dropped");
}
}
} catch (Exception e) {
closeSocket();
return;
}
}
}
/**
* Send the post-start race course information
*/
public void sendBoatActionMessage(BoatActionMessage boatActionMessage) {
try {
os.write(boatActionMessage.getBuffer());
} catch (IOException e) {
e.printStackTrace();
}
}
public void closeSocket() {
try {
socket.close();
} catch (IOException e) {
System.out.println("IO error in server thread upon trying to close socket");
}
}
private int readByte() throws Exception {
int currentByte = -1;
try {
currentByte = is.read();
crcBuffer.write(currentByte);
} catch (IOException e) {
e.printStackTrace();
}
if (currentByte == -1){
throw new Exception();
}
return currentByte;
}
private byte[] getBytes(int n) throws Exception{
byte[] bytes = new byte[n];
for (int i = 0; i < n; i++){
bytes[i] = (byte) readByte();
}
return bytes;
}
private void skipBytes(long n) throws Exception{
for (int i=0; i < n; i++){
readByte();
}
}
}
@@ -1,53 +0,0 @@
package seng302.client;
import java.io.IOException;
import seng302.server.StreamingServerSocket;
import seng302.server.messages.BoatActionMessage;
/**
* Created by kre39 on 13/07/17.
*/
public class ClientTransmitterThread implements Runnable {
private StreamingServerSocket server;
private final int PORT_NUMBER = 0;
private static final int LOG_LEVEL = 1;
public ClientTransmitterThread(String threadName){
Thread runner = new Thread(this, threadName);
runner.setDaemon(true);
runner.start();
}
static void serverLog(String message, int logLevel){
if(logLevel <= LOG_LEVEL){
System.out.println("[SERVER] " + message);
}
}
public void run() {
try{
// Needs to connect to the server: Currently no server is being connect so the boat action keys are not being sent
server = new StreamingServerSocket(PORT_NUMBER);
}
catch (IOException e){
serverLog("Failed to bind socket: " + e.getMessage(), 0);
}
// Wait for client to connect
server.start();
}
/**
* Send the post-start race course information
*/
public void sendBoatActionMessage(BoatActionMessage boatActionMessage) {
try {
server.send(boatActionMessage);
} catch (IOException e) {
e.printStackTrace();
}
}
}