Merge branch 'develop' into Story40_Zooming

# Conflicts:
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
This commit is contained in:
Kusal Ekanayake
2017-08-14 13:17:39 +12:00
41 changed files with 1268 additions and 739 deletions
+1 -1
View File
@@ -23,5 +23,5 @@ Haoming Yin <hyi25@uclive.ac.nz> <haoming.y@icloud.com>
Peter Galloway <ptg19@uclive.ac.nz> Peter <ptg19@uclive.ac.nz>
Zhi You Tan <zyt10@uclive.ac.nz> zyt10 <zyt10@uclive.ac.nz>
Zhi You Tan <zyt10@uclive.ac.nz> Ryan Tan <ryan_zhiyou@hotmail.com>
Alistair McIntyre <ajm412@uclive.ac.nz> alistairjmcintyre <alistairjmcintyre@gmail.com>
Alistair McIntyre <ajm412@uclive.ac.nz> <alistairjmcintyre@gmail.com>
Calum <cir27@uclive.ac.nz> cir27 <cir27@uclive.ac.nz>
+1 -1
View File
@@ -69,8 +69,8 @@
<artifactId>commons-cli</artifactId>
<version>1.4</version>
</dependency>
</dependencies>
</dependencies>
<build>
<plugins>
-2
View File
@@ -67,8 +67,6 @@ public class App extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
Parent root = FXMLLoader.load(getClass().getResource("/views/StartScreenView.fxml"));
primaryStage.setTitle("RaceVision");
Scene scene = new Scene(root, 1530, 960);
@@ -4,9 +4,12 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatAction;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.mark.MarkOrder;
/**
* A Static class to hold information about the current state of the game (model)
@@ -14,7 +17,10 @@ import seng302.model.Yacht;
*/
public class GameState implements Runnable {
private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
private static Integer STATE_UPDATES_PER_SECOND = 60;
public static Integer MAX_PLAYERS = 8;
private static Long previousUpdateTime;
public static Double windDirection;
@@ -25,6 +31,7 @@ public class GameState implements Runnable {
private static Map<Integer, Yacht> yachts;
private static Boolean isRaceStarted;
private static GameStages currentStage;
private static MarkOrder markOrder;
private static long startTime;
private static Map<Player, String> playerStringMap = new HashMap<>();
@@ -49,12 +56,12 @@ public class GameState implements Runnable {
players = new ArrayList<>();
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
yachts = new HashMap<>();
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
yachts = new HashMap<>();
markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
new Thread(this).start();
new Thread(this).start(); //Run the auto updates on the game state
}
public static String getHostIpAddress() {
@@ -67,7 +74,8 @@ public class GameState implements Runnable {
public static void addPlayer(Player player) {
players.add(player);
String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName() + " " + player.getYacht().getCountry();
String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName()
+ " " + player.getYacht().getCountry();
playerStringMap.put(player, playerText);
}
@@ -100,6 +108,10 @@ public class GameState implements Runnable {
GameState.currentStage = currentStage;
}
public static MarkOrder getMarkOrder() {
return markOrder;
}
public static long getStartTime(){
return startTime;
}
@@ -120,7 +132,7 @@ public class GameState implements Runnable {
return yachts;
}
public static void updateBoat(Integer sourceId, BoatActionType actionType) {
public static void updateBoat(Integer sourceId, BoatAction actionType) {
Yacht playerYacht = yachts.get(sourceId);
// System.out.println("-----------------------");
switch (actionType) {
@@ -42,7 +42,6 @@ public class HeartbeatThread extends Thread{
*/
private void sendHeartbeatToAllPlayers(){
Message heartbeat = new Heartbeat(seqNum);
for (Player player : GameState.getPlayers()){
if (!player.getSocket().isConnected()) {
playerLostConnection(player);
@@ -54,7 +53,6 @@ public class HeartbeatThread extends Thread{
playerLostConnection(player);
}
}
updateDelegate();
seqNum++;
}
@@ -71,7 +69,6 @@ public class HeartbeatThread extends Thread{
public void run(){
Timer t = new Timer();
t.schedule(new TimerTask() {
@Override
public void run() {
@@ -8,6 +8,7 @@ import java.util.Observable;
import java.util.Timer;
import java.util.TimerTask;
import seng302.model.Player;
import seng302.model.PolarTable;
/**
* A class describing the overall server, which creates and collects server threads for each client
@@ -32,7 +33,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
} catch (IOException e) {
serverLog("IO error in server thread handler upon trying to make new server socket", 0);
}
PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
terminated = false;
thread = new Thread(this);
thread.start();
@@ -44,6 +45,7 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
HeartbeatThread heartbeatThread;
serverListenThread = new ServerListenThread(serverSocket, this);
heartbeatThread = new HeartbeatThread(this);
heartbeatThread.start();
@@ -102,9 +104,11 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
public void clientConnected(ServerToClientThread serverToClientThread) {
serverLog("Player Connected From " + serverToClientThread.getThread().getName(), 0);
serverToClientThreads.add(serverToClientThread);
this.addObserver(serverToClientThread);
setChanged();
notifyObservers();
serverToClientThread.addConnectionListener(() -> {
for (ServerToClientThread thread : serverToClientThreads) {
thread.sendSetupMessages();
}
});
}
/**
@@ -121,11 +125,15 @@ public class MainServerThread extends Observable implements Runnable, ClientConn
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
ServerToClientThread closedConnection = null;
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
if (serverToClientThread.getSocket() == player.getSocket()) {
this.deleteObserver(serverToClientThread);
closedConnection = serverToClientThread;
} else {
serverToClientThread.sendSetupMessages();
}
}
serverToClientThreads.remove(closedConnection);
setChanged();
notifyObservers();
}
@@ -1,37 +1,26 @@
package seng302.gameServer;
import java.util.Arrays;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.model.stream.packets.StreamPacket;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatAction;
public class ServerPacketParser {
public static BoatActionType extractBoatAction(StreamPacket packet) {
public static BoatAction extractBoatAction(StreamPacket packet) {
byte[] payload = packet.getPayload();
int messageVersionNo = payload[0];
long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatActionType.getType((int) actionTypeValue);
long actionTypeValue = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatAction.getType((int) actionTypeValue);
}
/**
* takes an array of up to 7 bytes and returns a positive
* long constructed from the input bytes
*
* @return a positive long if there is less than 7 bytes -1 otherwise
*/
private static long bytesToLong(byte[] bytes) {
long partialLong = 0;
int index = 0;
for (byte b : bytes) {
if (index > 6) {
return -1;
}
partialLong = partialLong | (b & 0xFFL) << (index * 8);
index++;
}
return partialLong;
public static ClientType extractClientType(StreamPacket packet){
byte[] payload = packet.getPayload();
long value = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return ClientType.getClientType((int) value);
}
}
@@ -12,12 +12,23 @@ import java.net.SocketException;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.List;
import java.util.Observable;
import java.util.Observer;
import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.gameServer.server.messages.RegistrationResponseMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
@@ -25,23 +36,21 @@ import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
* its own thread. All server threads created and owned by the server thread handler which can
* trigger client updates on its threads Created by wmu16 on 13/07/17.
*/
public class ServerToClientThread implements Runnable, Observer {
public class ServerToClientThread implements Runnable {
/**
* Called to notify listeners when this thread receives a connection correctly.
*/
@FunctionalInterface
interface ConnectionListener {
void notifyConnection ();
}
private static final Integer LOG_LEVEL = 1;
private static final Integer MAX_ID_ATTEMPTS = 10;
@@ -54,65 +63,64 @@ public class ServerToClientThread implements Runnable, Observer {
private ByteArrayOutputStream crcBuffer;
private Boolean userIdentified = false;
private Boolean connected = true;
private Boolean updateClient = true;
// private Boolean initialisedRace = true;
private Integer seqNo;
private Integer sourceId;
private ClientType clientType;
private Boolean isRegistered = false;
private XMLGenerator xml;
private List<ConnectionListener> connectionListeners = new ArrayList<>();
public ServerToClientThread(Socket socket) {
this.socket = socket;
seqNo = 0;
try{
is = socket.getInputStream();
os = socket.getOutputStream();
} catch (IOException e) {
return;
}
thread = new Thread(this);
thread.start();
}
private void setUpPlayer(){
BufferedReader fn;
String fName = "";
BufferedReader ln;
String lName = "";
try {
is = socket.getInputStream();
os = socket.getOutputStream();
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
} catch (IOException e) {
serverLog("IO error in server thread upon grabbing streams", 1);
}
//Attempt threeway handshake with connection
sourceId = GameState.getUniquePlayerID();
if (threeWayHandshake(sourceId)) {
serverLog("Successful handshake. Client allocated id: " + sourceId, 0);
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
// Yacht yacht = new Yacht("Kappa", "Kap", new GeoPoint(57.6708220, 11.8321340), 90.0);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
} else {
serverLog("Unsuccessful handshake. Connection rejected", 1);
closeSocket();
return;
}
seqNo = 0;
thread = new Thread(this);
thread.start();
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
}
static void serverLog(String message, int logLevel) {
@@ -122,9 +130,33 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
@Override
public void update(Observable o, Object arg) {
sendSetupMessages();
private void completeRegistration(ClientType clientType) throws IOException {
// Fail if not a player
if (!clientType.equals(ClientType.PLAYER)){
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_GENERAL);
os.write(responseMessage.getBuffer());
return;
}
if (GameState.getPlayers().size() >= GameState.MAX_PLAYERS){
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_FULL);
os.write(responseMessage.getBuffer());
return;
}
Integer sourceId = GameState.getUniquePlayerID();
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(sourceId, RegistrationResponseStatus.SUCCESS_PLAYING);
this.clientType = clientType;
this.sourceId = sourceId;
isRegistered = true;
os.write(responseMessage.getBuffer());
setUpPlayer();
for (ConnectionListener listener : connectionListeners) {
listener.notifyConnection();
}
}
public void run() {
@@ -132,23 +164,10 @@ public class ServerToClientThread implements Runnable, Observer {
int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while (socket.isConnected()) {
try {
//Perform a write if it is time to as delegated by the MainServerThread
if (updateClient) {
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
// ChatterMessage chatterMessage = new ChatterMessage(4, 14, "Hello, it's me");
// sendMessage(chatterMessage);
// try {
// GameState.outputState(os);
// } catch (IOException e) {
// System.out.println("IO error in server thread upon writing to output stream");
// }
// sendBoatLocationPackets();
updateClient = false;
}
crcBuffer = new ByteArrayOutputStream();
sync1 = readByte();
sync2 = readByte();
@@ -168,11 +187,18 @@ public class ServerToClientThread implements Runnable, Observer {
//System.out.println("RECEIVED A PACKET");
switch (PacketType.assignPacketType(type, payload)) {
case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
BoatAction actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
break;
case RACE_REGISTRATION_REQUEST:
ClientType requestedType = ServerPacketParser.extractClientType(
new StreamPacket(type, payloadLength, timeStamp, payload));
completeRegistration(requestedType);
break;
}
} else {
serverLog("Packet has been dropped", 1);
@@ -187,7 +213,7 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
private void sendSetupMessages() {
public void sendSetupMessages() {
xml = new XMLGenerator();
Race race = new Race();
@@ -215,40 +241,6 @@ public class ServerToClientThread implements Runnable, Observer {
public void updateClient() {
sendBoatLocationPackets();
updateClient = true;
}
/**
* Tries to confirm the connection just accepted.
* Sends ID, expects that ID echoed for confirmation,
* if so, sends a confirmation packet back to that connection
* Creates a player instance with that ID and this thread and adds it to the GameState
* If not, close the socket and end the threads execution
*
* @param id the id to try and assign to the connection
* @return A boolean indicating if it was a successful handshake
*/
private Boolean threeWayHandshake(Integer id) {
Integer confirmationID = null;
Integer identificationAttempt = 0;
while (!userIdentified) {
try {
os.write(id); //Send out new ID looking for echo
confirmationID = is.read();
} catch (IOException e) {
serverLog("Three way handshake failed", 1);
}
if (id.equals(confirmationID)) { //ID is echoed back. Connection is a client
return true;
} else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
return false;
}
identificationAttempt++;
}
return true;
}
private void closeSocket() {
@@ -259,7 +251,6 @@ public class ServerToClientThread implements Runnable, Observer {
}
}
private int readByte() throws Exception {
int currentByte = -1;
try {
@@ -310,7 +301,6 @@ public class ServerToClientThread implements Runnable, Observer {
private void sendBoatLocationPackets() {
ArrayList<Yacht> yachts = new ArrayList<>(GameState.getYachts().values());
for (Yacht yacht : yachts) {
// System.out.println("[SERVER] Lat: " + yacht.getLocation().getLat() + " Lon: " + yacht.getLocation().getLng());
BoatLocationMessage boatLocationMessage =
new BoatLocationMessage(
yacht.getSourceId(),
@@ -331,7 +321,6 @@ public class ServerToClientThread implements Runnable, Observer {
public void sendRaceStatusMessage() {
// variables taken from GameServerThread
List<BoatSubMessage> boatSubMessages = new ArrayList<>();
BoatStatus boatStatus;
RaceStatus raceStatus;
@@ -366,4 +355,12 @@ public class ServerToClientThread implements Runnable, Observer {
public Socket getSocket() {
return socket;
}
public void addConnectionListener(ConnectionListener listener) {
connectionListeners.add(listener);
}
public void removeConnectionListener(ConnectionListener listener) {
connectionListeners.remove(listener);
}
}
@@ -6,29 +6,30 @@ import java.util.Map;
/**
* Created by kre39 on 12/07/17.
*/
public enum BoatActionType {
public enum BoatAction {
VMG(1),
SAILS_IN(2),
SAILS_OUT(3),
TACK_GYBE(4),
UPWIND(5),
DOWNWIND(6);
DOWNWIND(6),
MAINTAIN_HEADING(7);
private final int type;
private static final Map<Integer, BoatActionType> intToTypeMap = new HashMap<>();
private static final Map<Integer, BoatAction> intToTypeMap = new HashMap<>();
static {
for (BoatActionType type : BoatActionType.values()) {
for (BoatAction type : BoatAction.values()) {
intToTypeMap.put(type.getValue(), type);
}
}
BoatActionType(int type){
BoatAction(int type){
this.type = type;
}
public static BoatActionType getType(int value) {
public static BoatAction getType(int value) {
return intToTypeMap.get(value);
}
@@ -6,9 +6,9 @@ package seng302.gameServer.server.messages;
public class BoatActionMessage extends Message{
private final MessageType MESSAGE_TYPE = MessageType.BOAT_ACTION;
private final int MESSAGE_SIZE = 1;
private BoatActionType actionType;
private BoatAction actionType;
public BoatActionMessage(BoatActionType actionType) {
public BoatActionMessage(BoatAction actionType) {
this.actionType = actionType;
setHeader(new Header(MessageType.BOAT_ACTION, 0, (short) 1)); // the second variable is the source id
allocateBuffer();
@@ -0,0 +1,33 @@
package seng302.gameServer.server.messages;
public enum ClientType {
SPECTATOR(0x00),
PLAYER(0x01),
CONTROL_TUTORIAL(0x02),
GHOST_MODE(0x03);
private int type;
ClientType(int type){
this.type = type;
}
public int getCode(){
return type;
}
public static ClientType getClientType(int typeCode){
switch (typeCode){
case 0x00:
return SPECTATOR;
case 0x01:
return PLAYER;
case 0x02:
return CONTROL_TUTORIAL;
case 0x03:
return GHOST_MODE;
default:
return PLAYER;
}
}
}
@@ -17,7 +17,9 @@ public enum MessageType {
MARK_ROUNDING(38),
COURSE_WIND(44),
AVERAGE_WIND(47),
BOAT_ACTION(100);
BOAT_ACTION(100),
REGISTRATION_REQUEST(101),
REGISTRATION_RESPONSE(102);
private int code;
@@ -32,4 +34,6 @@ public enum MessageType {
int getCode(){
return this.code;
}
}
@@ -0,0 +1,22 @@
package seng302.gameServer.server.messages;
public class RegistrationRequestMessage extends Message {
private static int MESSAGE_LENGTH = 2;
public RegistrationRequestMessage(ClientType type){
setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putInt(type.getCode(), 2);
writeCRC();
}
@Override
public int getSize() {
return MESSAGE_LENGTH;
}
}
@@ -0,0 +1,20 @@
package seng302.gameServer.server.messages;
public class RegistrationResponseMessage extends Message{
public RegistrationResponseMessage(int clientSourceID, RegistrationResponseStatus status){
setHeader(new Header(MessageType.REGISTRATION_RESPONSE, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putInt(clientSourceID, 4);
putInt(status.getCode(), 1);
writeCRC();
}
@Override
public int getSize() {
return 5;
}
}
@@ -0,0 +1,44 @@
package seng302.gameServer.server.messages;
public enum RegistrationResponseStatus {
SUCCESS_SPECTATING(0x00),
SUCCESS_PLAYING(0x01),
SUCCESS_TUTORIAL(0x02),
SUCCESS_GHOSTING(0x03),
FAILURE_GENERAL(0x10),
FAILURE_FULL(0x11);
private int code;
RegistrationResponseStatus(int code){
this.code = code;
}
/**
* Get the message code (From the API Spec)
* @return the message code
*/
int getCode(){
return this.code;
}
public static RegistrationResponseStatus getResponseStatus(int typeCode){
switch (typeCode){
case 0x00:
return SUCCESS_SPECTATING;
case 0x01:
return SUCCESS_PLAYING;
case 0x02:
return SUCCESS_TUTORIAL;
case 0x03:
return SUCCESS_GHOSTING;
case 0x10:
return FAILURE_GENERAL;
case 0x11:
return FAILURE_FULL;
default:
return FAILURE_GENERAL;
}
}
}
@@ -8,10 +8,10 @@ import org.w3c.dom.Document;
import org.w3c.dom.Element;
import org.w3c.dom.Node;
import org.w3c.dom.NodeList;
import seng302.model.mark.CompoundMark;
import seng302.gameServer.server.simulator.Corner;
import seng302.model.mark.Mark;
import seng302.gameServer.server.simulator.RoundingType;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
/**
* Parses the race xml file to get course details
@@ -79,21 +79,22 @@ public class CourseParser extends FileParser {
if (node.getNodeType() == Node.ELEMENT_NODE) {
Element e = (Element) node;
Integer markID = Integer.valueOf(e.getAttribute("CompoundMarkID"));
String name = e.getAttribute("Name");
CompoundMark cMark = new CompoundMark(markID, name);
NodeList marks = e.getElementsByTagName("Mark");
for (int i = 0; i < marks.getLength(); i++) {
Mark mark = getMark(marks.item(i));
if (mark != null)
cMark.addSubMarks(mark);
}
return cMark;
}
System.out.println("Failed to create compound mark.");
return null;
}
List<Mark> subMarks = new ArrayList<>();
for (int i = 0; i < marks.getLength(); i++) {
Mark mark = getMark(marks.item(i));
if (mark != null) {
subMarks.add(mark);
}
}
return new CompoundMark(markID, name, subMarks);
}
System.out.println("Failed to create compound mark.");
return null;
}
private Mark getMark(Node node) {
@@ -71,8 +71,6 @@ public final class PolarTable {
} catch (IOException e) {
System.out.println("[PolarTable] IO exception");
}
}
@@ -155,7 +153,6 @@ public final class PolarTable {
public static Double getClosestWindSpeedInPolar(Double thisWindSpeed) {
Double smallestDif = Double.POSITIVE_INFINITY;
Double closestWind = 0d;
for (Double polarWindSpeed : polarTable.keySet()) {
Double difference = Math.abs(polarWindSpeed - thisWindSpeed);
if (difference < smallestDif) {
+281 -56
View File
@@ -10,6 +10,8 @@ import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.beans.property.ReadOnlyLongProperty;
import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.scene.paint.Color;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.GameState;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
@@ -29,7 +31,10 @@ public class Yacht {
void notifyLocation(Yacht yacht, double lat, double lon, double heading, double velocity, boolean sailIn);
}
private static final Double ROUNDING_DISTANCE = 15d; // TODO: 3/08/17 wmu16 - Look into this value further
private Logger logger = LoggerFactory.getLogger(Yacht.class);
private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
//BOTH AFAIK
private String boatType;
@@ -40,26 +45,29 @@ public class Yacht {
private String country;
private Long estimateTimeAtFinish;
private Long lastMark;
private Integer currentMarkSeqID = 0;
private Long markRoundTime;
private Double distanceToNextMark;
private Double distanceToCurrentMark;
private Long timeTillNext;
private CompoundMark nextMark;
private Double heading;
private Integer legNumber = 0;
//SERVER SIDE
private final Double TURN_STEP = 5.0;
public static final Double TURN_STEP = 5.0; //This should be in some utils class somewhere 2bh. Public for tests sake.
private Double lastHeading;
private Boolean sailIn = false;
private GeoPoint location;
private Integer boatStatus;
private Double velocity;
private Boolean isAuto;
private Double autoHeading;
//MARK ROUNDING INFO
private GeoPoint lastLocation; //For purposes of mark rounding calculations
private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
private Boolean hasPassedFirstLine; //The line extrapolated from the next mark to the current mark
private Boolean hasPassedSecondLine; //The line extrapolated from the last mark to the current mark
private Boolean hasPassedLine;
private Boolean hasPassedThroughGate;
private Boolean finishedRace;
//CLIENT SIDE
private List<YachtLocationListener> locationListeners = new ArrayList<>();
@@ -79,14 +87,17 @@ public class Yacht {
this.shortName = shortName;
this.boatName = boatName;
this.country = country;
this.sailIn = false;
this.isAuto = false;
this.location = new GeoPoint(57.670341, 11.826856);
this.lastLocation = location;
this.heading = 120.0; //In degrees
this.velocity = 0d; //in mms-1
this.hasEnteredRoundingZone = false;
this.hasPassedFirstLine = false;
this.hasPassedSecondLine = false;
this.hasPassedLine = false;
this.hasPassedThroughGate = false;
this.finishedRace = false;
}
/**
@@ -122,13 +133,15 @@ public class Yacht {
}
}
runAutoPilot();
//UPDATE BOAT LOCATION
lastLocation = location;
location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
//CHECK FOR MARK ROUNDING
distanceToNextMark = calcDistanceToNextMark();
if (distanceToNextMark < ROUNDING_DISTANCE) {
hasEnteredRoundingZone = true;
if (!finishedRace) {
checkForLegProgression();
}
// TODO: 3/08/17 wmu16 - Implement line cross check here
@@ -136,14 +149,16 @@ public class Yacht {
/**
* Calculates the distance to the next mark (closest of the two if a gate mark).
*
* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes
* of mark rounding
* @return A distance in metres. Returns -1 if there is no next mark
* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
*/
public Double calcDistanceToNextMark() {
if (nextMark == null) {
return -1d;
} else if (nextMark.isGate()) {
public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
if (nextMark.isGate()) {
Mark sub1 = nextMark.getSubMark(1);
Mark sub2 = nextMark.getSubMark(2);
Double distance1 = GeoUtility.getDistance(location, sub1);
@@ -154,15 +169,198 @@ public class Yacht {
}
}
/**
* 4 Different cases of progression in the race
* 1 - Passing the start line
* 2 - Passing any in-race Gate
* 3 - Passing any in-race Mark
* 4 - Passing the finish line
*/
private void checkForLegProgression() {
CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
if (currentMarkSeqID == 0) {
checkStartLineCrossing(currentMark);
} else if (GameState.getMarkOrder().isLastMark(currentMarkSeqID)) {
checkFinishLineCrossing(currentMark);
} else if (currentMark.isGate()) {
checkGateRounding(currentMark);
} else {
checkMarkRounding(currentMark);
}
}
/**
* If we pass the start line gate in the correct direction, progress
*
* @param currentMark The current gate
*/
private void checkStartLineCrossing(CompoundMark currentMark) {
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
currentMarkSeqID++;
logMarkRounding(currentMark);
}
}
}
/**
* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
* of the yacht if so.
* A visual representation of this algorithm can be seen on the Wiki under
* 'mark passing algorithm'
*/
private void checkMarkRounding(CompoundMark currentMark) {
distanceToCurrentMark = calcDistanceToCurrentMark();
GeoPoint nextPoint = GameState.getMarkOrder().getNextMark(currentMarkSeqID).getMidPoint();
GeoPoint prevPoint = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID)
.getMidPoint();
GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
//1 TEST FOR ENTERING THE ROUNDING DISTANCE
if (distanceToCurrentMark < ROUNDING_DISTANCE) {
hasEnteredRoundingZone = true;
}
//In case current mark is a gate, loop through all marks just in case
for (Mark thisCurrentMark : currentMark.getMarks()) {
if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
hasPassedLine = true;
}
}
if (hasPassedLine && hasEnteredRoundingZone) {
currentMarkSeqID++;
hasPassedLine = false;
hasEnteredRoundingZone = false;
hasPassedThroughGate = false;
logMarkRounding(currentMark);
}
}
/**
* Checks if a gate line has been crossed and in the correct direction
*
* @param currentMark The current gate
*/
private void checkGateRounding(CompoundMark currentMark) {
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
//We have crossed the line
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
//Check we cross the line in the correct direction
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
hasPassedThroughGate = true;
}
}
Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
if (hasPassedThroughGate) {
//Check if we need to round this gate after passing through
if (prevMarkSide == nextMarkSide) {
checkMarkRounding(currentMark);
} else {
currentMarkSeqID++;
logMarkRounding(currentMark);
}
}
}
/**
* If we pass the finish gate in the correct direction
*
* @param currentMark The current gate
*/
private void checkFinishLineCrossing(CompoundMark currentMark) {
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
currentMarkSeqID++;
finishedRace = true;
logMarkRounding(currentMark);
logger.debug(sourceId + " finished");
// TODO: 8/08/17 wmu16 - Do something!
}
}
}
/**
* Adjusts the heading of the boat by a given amount, while recording the boats
* last heading.
*
* @param amount the amount by which to adjust the boat heading.
*/
public void adjustHeading(Double amount) {
Double newVal = heading + amount;
lastHeading = heading;
heading = (double) Math.floorMod(newVal.longValue(), 360L);
}
/**
* Swaps the boats direction from one side of the wind to the other.
*/
public void tackGybe(Double windDirection) {
Double normalizedHeading = normalizeHeading();
adjustHeading(-2 * normalizedHeading);
if (isAuto) {
disableAutoPilot();
} else {
Double normalizedHeading = normalizeHeading();
Double newVal = (-2 * normalizedHeading) + heading;
Double newHeading = (double) Math.floorMod(newVal.longValue(), 360L);
setAutoPilot(newHeading);
}
}
/**
* Enables the boats auto pilot feature, which will move the boat towards a given heading.
* @param thisHeading The heading to move the boat towards.
*/
private void setAutoPilot(Double thisHeading) {
isAuto = true;
autoHeading = thisHeading;
}
/**
* Disables the auto pilot function.
*/
public void disableAutoPilot() {
isAuto = false;
}
/**
* Moves the boat towards the given heading when the auto pilot was set. Disables the auto pilot
* in the event that the boat is within the range of 1 turn step of its goal.
*/
public void runAutoPilot() {
if (isAuto) {
turnTowardsHeading(autoHeading);
if (Math.abs(heading - autoHeading)
<= TURN_STEP) { //Cancel when within 1 turn step of target.
isAuto = false;
}
}
}
public void toggleSailIn() {
@@ -170,6 +368,7 @@ public class Yacht {
}
public void turnUpwind() {
disableAutoPilot();
Double normalizedHeading = normalizeHeading();
if (normalizedHeading == 0) {
if (lastHeading < 180) {
@@ -191,6 +390,7 @@ public class Yacht {
}
public void turnDownwind() {
disableAutoPilot();
Double normalizedHeading = normalizeHeading();
if (normalizedHeading == 0) {
if (lastHeading < 180) {
@@ -211,39 +411,59 @@ public class Yacht {
}
}
/**
* Takes the VMG from the polartable for upwind or downwind depending on the boats direction,
* and uses this to calculate a heading to move the yacht towards.
*/
public void turnToVMG() {
Double normalizedHeading = normalizeHeading();
Double optimalHeading;
HashMap<Double, Double> optimalPolarMap;
if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
optimalHeading = optimalPolarMap.keySet().iterator().next();
if (isAuto) {
disableAutoPilot();
} else {
optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
optimalHeading = optimalPolarMap.keySet().iterator().next();
}
// Take optimal heading and turn into correct
optimalHeading =
optimalHeading + (double) Math.floorMod(GameState.getWindDirection().longValue(), 360L);
Double normalizedHeading = normalizeHeading();
Double optimalHeading;
HashMap<Double, Double> optimalPolarMap;
turnTowardsHeading(optimalHeading);
}
private void turnTowardsHeading(Double newHeading) {
System.out.println(newHeading);
if (heading < 90 && newHeading > 270) {
adjustHeading(-TURN_STEP);
} else {
if (heading < newHeading) {
adjustHeading(TURN_STEP);
if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
} else {
adjustHeading(-TURN_STEP);
optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
}
optimalHeading = optimalPolarMap.keySet().iterator().next();
if (normalizedHeading > 180) {
optimalHeading = 360 - optimalHeading;
}
// Take optimal heading and turn into a boat heading rather than a wind heading.
optimalHeading =
optimalHeading + GameState.getWindDirection();
setAutoPilot(optimalHeading);
}
}
/**
* Takes a given heading and rotates the boat towards that heading.
* This does not care about being upwind or downwind, just which direction will reach a given
* heading faster.
*
* @param newHeading The heading to turn the yacht towards.
*/
private void turnTowardsHeading(Double newHeading) {
Double newVal = heading - newHeading;
if (Math.floorMod(newVal.longValue(), 360L) > 180) {
adjustHeading(TURN_STEP / 5);
} else {
adjustHeading(-TURN_STEP / 5);
}
}
/**
* Returns a heading normalized for the wind direction. Heading direction into the wind is 0,
* directly away is 180.
*
* @return The normalized heading accounting for wind direction.
*/
private Double normalizeHeading() {
Double normalizedHeading = heading - GameState.windDirection;
normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
@@ -359,14 +579,6 @@ public class Yacht {
this.lastMarkRounded = lastMarkRounded;
}
public void setNextMark(CompoundMark nextMark) {
this.nextMark = nextMark;
}
public CompoundMark getNextMark(){
return nextMark;
}
public GeoPoint getLocation() {
return location;
}
@@ -434,9 +646,8 @@ public class Yacht {
this.velocity = velocity;
}
public Double getDistanceToNextMark() {
return distanceToNextMark;
public Double getDistanceToCurrentMark() {
return distanceToCurrentMark;
}
public void updateLocation(double lat, double lng, double heading, double velocity) {
@@ -449,6 +660,20 @@ public class Yacht {
}
}
private void logMarkRounding(CompoundMark currentMark) {
String typeString = "mark";
if (currentMark.isGate()) {
typeString = "gate";
}
logger.debug(
String.format("BoatID %d passed %s %s with id %d. Now on leg %d",
sourceId,
typeString,
currentMark.getMarks().get(0).getName(),
currentMark.getId(),
currentMarkSeqID));
}
public void addLocationListener (YachtLocationListener listener) {
locationListeners.add(listener);
}
@@ -1,8 +1,9 @@
package seng302.model.mark;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import seng302.model.GeoPoint;
import seng302.utilities.GeoUtility;
public class CompoundMark {
@@ -10,18 +11,17 @@ public class CompoundMark {
private String name;
private List<Mark> marks = new ArrayList<>();
private GeoPoint midPoint;
public CompoundMark(int markID, String name) {
this.compoundMarkId = markID;
this.name = name;
}
public void addSubMarks(Mark... marks) {
this.marks.addAll(Arrays.asList(marks));
}
public void addSubMarks(List<Mark> marks) {
this.marks.addAll(marks);
public CompoundMark(int markID, String name, List<Mark> marks) {
this.compoundMarkId = markID;
this.name = name;
this.marks.addAll(marks);
if (marks.size() > 1) {
this.midPoint = GeoUtility.getDirtyMidPoint(marks.get(0), marks.get(1));
} else {
this.midPoint = marks.get(0);
}
}
/**
@@ -68,6 +68,16 @@ public class CompoundMark {
}
}
/**
* NOTE: This is a 'dirty' mid point as it is simply calculated as an xy point would be.
* NO CHECKING FOR LAT / LNG WRAPPING IS DONE IN CREATION OF THIS MIDPOINT
*
* @return GeoPoint of the midpoint of the two marks, or the one mark if there is only one
*/
public GeoPoint getMidPoint() {
return midPoint;
}
/**
* Returns whether or not this CompoundMark is a Gate. It is generally cleaner to program to a
* specific singleMark or the list of marks.
@@ -87,38 +97,6 @@ public class CompoundMark {
return marks;
}
// @Override
// public boolean equals(Object other) {
// if (other == null) {
// return false;
// }
//
// if (!(other instanceof Mark)){
// return false;
// }
//
// Mark otherMark = (Mark) other;
//
// if (otherMark.getLat() != getLat() || otherMark.getLongitude() != getLongitude()) {
// return false;
// }
//
// if (otherMark.getCompoundMarkID() != getCompoundMarkID()){
// return false;
// }
//
// if (otherMark.getId() != getId()){
// return false;
// }
//
// if (!otherMark.getName().equals(name)){
// return false;
// }
//
// return true;
// }
@Override
public int hashCode() {
int hash = 0;
+39 -42
View File
@@ -1,5 +1,14 @@
package seng302.model.mark;
import java.io.IOException;
import java.io.StringReader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.w3c.dom.Document;
@@ -10,21 +19,12 @@ import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.utilities.XMLGenerator;
import seng302.utilities.XMLParser;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import javax.xml.parsers.ParserConfigurationException;
import java.io.IOException;
import java.io.StringReader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
/**
* Class to hold the order of the marks in the race.
*/
public class MarkOrder {
private List<Mark> raceMarkOrder;
private List<CompoundMark> raceMarkOrder;
private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
public MarkOrder(){
@@ -35,7 +35,7 @@ public class MarkOrder {
* @return An ordered list of marks in the race
* OR null if the mark order could not be loaded
*/
public List<Mark> getMarkOrder(){
public List<CompoundMark> getMarkOrder() {
if (raceMarkOrder == null){
logger.warn("Race order accessed but not instantiated");
return null;
@@ -45,26 +45,34 @@ public class MarkOrder {
}
/**
* Returns the mark in the race after the previous mark
* @param position The current race position
* @return the next race position
* OR null if there is no position
* @param seqID The seqID of the current mark the boat is heading to
* @return A Boolean indicating if this coming mark is the last one (finish line)
*/
public RacePosition getNextPosition(RacePosition position){
Mark previousMark = position.getNextMark();
Mark nextMark;
public Boolean isLastMark(Integer seqID) {
return seqID == raceMarkOrder.size() - 1;
}
if (position.getPositionIndex() + 1 >= raceMarkOrder.size() - 1){
RacePosition nextRacePosition = new RacePosition(raceMarkOrder.size() - 1, null, previousMark);
nextRacePosition.setFinishingLeg();
/**
* @param currentSeqID The seqID of the current mark the boat is heading to
* @return The mark last passed
* @throws IndexOutOfBoundsException if there is no next mark. Check seqID != 0 first
*/
public CompoundMark getPreviousMark(Integer currentSeqID) throws IndexOutOfBoundsException {
return raceMarkOrder.get(currentSeqID - 1);
}
return nextRacePosition;
}
public CompoundMark getCurrentMark(Integer currentSeqID) {
return raceMarkOrder.get(currentSeqID);
}
Integer nextPositionIndex = position.getPositionIndex() + 1;
RacePosition nextRacePosition = new RacePosition(nextPositionIndex, raceMarkOrder.get(nextPositionIndex), previousMark);
return nextRacePosition;
/**
* @param currentSeqID The seqID of the current mark the boat is heading to
* @return The mark following the mark that the boat is heading to
* @throws IndexOutOfBoundsException if there is no next mark. Check using {@link
* #isLastMark(Integer)}
*/
public CompoundMark getNextMark(Integer currentSeqID) throws IndexOutOfBoundsException {
return raceMarkOrder.get(currentSeqID + 1);
}
/**
@@ -72,7 +80,7 @@ public class MarkOrder {
* @param xml An AC35 RaceXML
* @return An ordered list of marks in the race
*/
private List<Mark> loadRaceOrderFromXML(String xml){
private List<CompoundMark> loadRaceOrderFromXML(String xml) {
DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance();
DocumentBuilder db;
@@ -92,11 +100,11 @@ public class MarkOrder {
logger.debug("Loaded RaceXML for mark order");
List<Corner> corners = data.getMarkSequence();
Map<Integer, CompoundMark> marks = data.getCompoundMarks();
List<Mark> course = new ArrayList<>();
List<CompoundMark> course = new ArrayList<>();
for (Corner corner : corners){
CompoundMark compoundMark = marks.get(corner.getCompoundMarkID());
course.add(compoundMark.getMarks().get(0));
course.add(compoundMark);
}
return course;
@@ -105,17 +113,6 @@ public class MarkOrder {
return null;
}
/**
* @return The first position in the race
*/
public RacePosition getFirstPosition(){
if (raceMarkOrder.size() > 0){
return new RacePosition(-1, raceMarkOrder.get(0), null);
}
return null;
}
/**
* Load the raceXML and mark order
*/
@@ -1,55 +0,0 @@
package seng302.model.mark;
/**
* Represents a boats position between two marks
*/
public class RacePosition {
private Integer positionIndex;
private Mark nextMark;
private Mark previousMark;
private Boolean isFinishingLeg;
public RacePosition(Integer positionIndex, Mark nextMark, Mark previousMark){
this.positionIndex = positionIndex;
this.nextMark = nextMark;
this.previousMark = previousMark;
isFinishingLeg = false;
}
/**
* @return The position of the boat (0...number of marks in race - 1)
*/
public Integer getPositionIndex(){
return positionIndex;
}
/**
* @return The mark the boat is heading to
* will return NULL if this is the finishing legg
*/
public Mark getNextMark(){
return nextMark;
}
/**
* @return The mark the boat is heading away from,
* Will return NULL if this is the starting leg
*/
public Mark getPreviousMark(){
return previousMark;
}
/**
* Sets a flag that this is the last leg in the race
*/
public void setFinishingLeg(){
isFinishingLeg = true;
}
/**
* @return true if this is the last leg in the race
*/
public boolean getIsFinishingLeg() {
return isFinishingLeg;
}
}
@@ -19,7 +19,9 @@ public enum PacketType {
COURSE_WIND,
AVG_WIND,
BOAT_ACTION,
OTHER;
OTHER,
RACE_REGISTRATION_REQUEST,
RACE_REGISTRATION_RESPONSE;
public static PacketType assignPacketType(int packetType, byte[] payload){
switch(packetType){
@@ -56,6 +58,10 @@ public enum PacketType {
return AVG_WIND;
case 100:
return BOAT_ACTION;
case 101:
return RACE_REGISTRATION_REQUEST;
case 102:
return RACE_REGISTRATION_RESPONSE;
default:
}
return OTHER;
@@ -45,6 +45,19 @@ public class GeoUtility {
return (Math.toDegrees(getBearingRad(p1, p2)) + 360.0) % 360.0;
}
/**
* WARNING: this function DOES NOT account for wrapping around on lats / longs etc.
* SO BE CAREFUL IN USING THIS FUNCTION
*
* @param p1 GeoPoint 1
* @param p2 GeoPoint 2
* @return GeoPoint midPoint
*/
public static GeoPoint getDirtyMidPoint(GeoPoint p1, GeoPoint p2) {
return new GeoPoint((p1.getLat() + p2.getLat()) / 2, (p1.getLng() + p2.getLng()) / 2);
}
/**
* Calculates the angle between to angular co-ordinates on a sphere in radians.
*
@@ -93,7 +106,6 @@ public class GeoUtility {
return new GeoPoint(Math.toDegrees(endLat), Math.toDegrees(endLng));
}
/**
* Performs the line function on two points of a line and a test point to test which side of the
* line that point is on. If the return value is return 1, then the point is on one side of the
@@ -125,6 +137,31 @@ public class GeoUtility {
}
}
/**
* Checks if the line formed by lastLocation and location doesn't intersect the line segment
* formed by mark1 and mark2 See the wiki Mark Rounding algorithm for more info
*
* @param mark1 One mark of the line
* @param mark2 The second mark of the line
* @param lastLocation The last location of the point crossing this line
* @param location The current location of the point crossing this line
* @return 0 if two line segment doesn't intersect, otherwise 1 if they intersect and
* lastLocation is on RHS of the line segment (mark1 to mark2) or 2 if lastLocation on LHS of
* the line segment (mark1 to mark2)
*/
public static Integer checkCrossedLine(GeoPoint mark1, GeoPoint mark2, GeoPoint lastLocation,
GeoPoint location) {
boolean enteredDirection = isClockwise(mark1, mark2, lastLocation);
boolean exitedDirection = isClockwise(mark1, mark2, location);
if (enteredDirection != exitedDirection) {
if (!isPointInTriangle(mark1, lastLocation, location, mark2)
&& !isPointInTriangle(mark2, lastLocation, location, mark1)) {
return enteredDirection ? 1 : 2;
}
}
return 0;
}
/**
* Given a point and a vector (angle and vector length) Will create a new point, that vector
@@ -155,10 +192,24 @@ public class GeoUtility {
* @param bearing2 the bearing of v2
* @return the difference of bearing from v1 to v2
*/
private static double getBearingDiff(double bearing1, double bearing2) {
private static Double getBearingDiff(double bearing1, double bearing2) {
return ((360 - bearing1) + bearing2) % 360;
}
/**
* Check if a geo point ins on the right hand side of the line segment, which
* formed by two geo points v1 to v2. (Algorithm: point is clockwise to the
* line if the bearing difference is less than 180 deg.)
*
* @param v1 one end of the line segment
* @param v2 another end of the line segment
* @param point the point to be tested
* @return true if the point is on the RHS of the line
*/
public static Boolean isClockwise(GeoPoint v1, GeoPoint v2, GeoPoint point) {
return getBearingDiff(getBearing(v1, v2), getBearing(v1, point)) < 180;
}
/**
* Given three geo points to form a triangle, the method returns true if the fourth point is
* inside the triangle
@@ -169,15 +220,15 @@ public class GeoUtility {
* @param point the point to be tested
* @return true if the fourth point is inside the triangle
*/
public static boolean isPointInTriangle(GeoPoint v1, GeoPoint v2, GeoPoint v3, GeoPoint point) {
// true, if diff of bearing from (v1->v2) to (v1->p) is less than 180 deg
boolean sideFlag = getBearingDiff(getBearing(v1, v2), getBearing(v1, point)) < 180;
public static Boolean isPointInTriangle(GeoPoint v1, GeoPoint v2, GeoPoint v3, GeoPoint point) {
// true, if diff of bearing from (v1 to v2) to (v1 to p) is less than 180 deg
boolean isCW = isClockwise(v1, v2, point);
if ((getBearingDiff(getBearing(v2, v3), getBearing(v2, point)) < 180) != sideFlag) {
if (isClockwise(v2, v3, point) != isCW) {
return false;
}
if ((getBearingDiff(getBearing(v3, v1), getBearing(v3, point)) < 180) != sideFlag) {
if (isClockwise(v3, v1, point) != isCW) {
return false;
}
@@ -256,9 +256,9 @@ public class XMLParser {
if (cMarkNode.getNodeName().equals("CompoundMark")) {
cMark = new CompoundMark(
XMLParser.getNodeAttributeInt(cMarkNode, "CompoundMarkID"),
XMLParser.getNodeAttributeString(cMarkNode, "Name")
XMLParser.getNodeAttributeString(cMarkNode, "Name"),
createMarks(cMarkNode)
);
cMark.addSubMarks(createMarks(cMarkNode));
allMarks.add(cMark);
}
}
@@ -7,17 +7,28 @@ import java.io.OutputStream;
import java.net.Socket;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Queue;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import javafx.application.Platform;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import seng302.model.stream.packets.StreamPacket;
import javafx.scene.control.ButtonType;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RegistrationRequestMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
/**
* A class describing a single connection to a Server for the purposes of sending and receiving on
@@ -49,9 +60,17 @@ public class ClientToServerThread implements Runnable {
private Socket socket;
private InputStream is;
private OutputStream os;
private int clientId;
private Logger logger = LoggerFactory.getLogger(ClientToServerThread.class);
//Output stream
private OutputStream os;
private Timer upWindPacketTimer = new Timer();
private Timer downWindPacketTimer = new Timer();
private boolean upwindTimerFlag = false, downwindTimerFlag = false;
static public final int PACKET_SENDING_INTERVAL_MS = 100;
private int clientId = -1;
// private Boolean updateClient = true;
private ByteArrayOutputStream crcBuffer;
@@ -73,15 +92,8 @@ public class ClientToServerThread implements Runnable {
socket = new Socket(ipAddress, portNumber);
is = socket.getInputStream();
os = socket.getOutputStream();
Integer allocatedID = threeWayHandshake();
if (allocatedID != null) {
clientId = allocatedID;
clientLog("Successful handshake. Allocated ID: " + clientId, 1);
} else {
clientLog("Unsuccessful handshake", 1);
closeSocket();
return;
}
sendRegistrationRequest();
thread = new Thread(this);
thread.start();
@@ -130,15 +142,22 @@ public class ClientToServerThread implements Runnable {
if (streamPackets.size() > 0) {
streamPackets.add(new StreamPacket(type, payloadLength, timeStamp, payload));
} else {
streamPackets.add(new StreamPacket(type, payloadLength, timeStamp, payload));
for (ClientSocketListener csl : listeners)
csl.newPacket();
if (PacketType.RACE_REGISTRATION_RESPONSE == PacketType.assignPacketType(type, payload)){
processRegistrationResponse(new StreamPacket(type, payloadLength, timeStamp, payload));
}
else {
if (clientId == -1) continue; // Do not continue if not registered
streamPackets.add(new StreamPacket(type, payloadLength, timeStamp, payload));
for (ClientSocketListener csl : listeners)
csl.newPacket();
}
}
} else {
clientLog("Packet has been dropped", 1);
}
}
} catch (ByteReadException e) {
e.printStackTrace();
closeSocket();
Platform.runLater(() -> {
Alert alert = new Alert(AlertType.ERROR);
@@ -149,7 +168,6 @@ public class ClientToServerThread implements Runnable {
clientLog(e.getMessage(), 1);
return;
}
// System.out.println("streamPackets = " + streamPackets.size());
}
closeSocket();
clientLog("Closed connection to Server", 0);
@@ -157,43 +175,127 @@ public class ClientToServerThread implements Runnable {
/**
* Listens for an allocated sourceID and returns it to the server
*
* @return the sourceID allocated to us by the server
* Sends a request to the server asking for a source ID
*/
private Integer threeWayHandshake() {
Integer ourSourceID = null;
while (true) {
try {
ourSourceID = is.read();
} catch (IOException e) {
clientLog("Three way handshake failed", 1);
}
if (ourSourceID != null) {
try {
os.write(ourSourceID);
return ourSourceID;
} catch (IOException e) {
clientLog("Three way handshake failed", 1);
return null;
}
}
private void sendRegistrationRequest() {
RegistrationRequestMessage requestMessage = new RegistrationRequestMessage(ClientType.PLAYER);
try {
os.write(requestMessage.getBuffer());
} catch (IOException e) {
logger.error("Could not send registration request. Exiting");
System.exit(1);
}
}
/**
* Send the post-start race course information
* @param boatActionMessage The message to send
* Accepts a response to the registration request message, and updates the client OR quits
* @param packet The registration requests packet
*/
public void sendBoatActionMessage(BoatActionMessage boatActionMessage) {
try {
os.write(boatActionMessage.getBuffer());
} catch (IOException e) {
clientLog("Could not write to server", 1);
private void processRegistrationResponse(StreamPacket packet){
int sourceId = (int) Message.bytesToLong(Arrays.copyOfRange(packet.getPayload(), 0, 3));
int statusCode = (int) Message.bytesToLong(Arrays.copyOfRange(packet.getPayload(), 4,5));
RegistrationResponseStatus status = RegistrationResponseStatus.getResponseStatus(statusCode);
if (status.equals(RegistrationResponseStatus.SUCCESS_PLAYING)){
clientId = sourceId;
return;
}
logger.error("Server Denied Connection, Exiting");
final String alertErrorText;
if (status.equals(RegistrationResponseStatus.FAILURE_FULL)){
alertErrorText = "Server is full";
}
else{
alertErrorText = "Could not connect to server";
}
Platform.runLater(() -> {
new Alert(AlertType.ERROR, alertErrorText, ButtonType.OK).showAndWait();
System.exit(1);
});
}
/**
* Sends packets for the given boat action. Special cases are: \n
* - DOWNWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
* - UPWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
* - MAINTAIN_HEADING = DOWNWIND and UPWIND packets stop being sent.
* @param actionType The boat action that will dictate packets sent.
*/
public void sendBoatAction(BoatAction actionType) {
switch (actionType) {
case MAINTAIN_HEADING:
if (upwindTimerFlag) {
cancelTimer(upWindPacketTimer);
upwindTimerFlag = false;
upWindPacketTimer = new Timer();
}
if (downwindTimerFlag) {
cancelTimer(downWindPacketTimer);
downwindTimerFlag = false;
downWindPacketTimer = new Timer();
}
break;
case DOWNWIND:
if (!downwindTimerFlag) {
downwindTimerFlag = true;
downWindPacketTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
sendBoatAction(new BoatActionMessage(BoatAction.DOWNWIND));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
case UPWIND:
if (!upwindTimerFlag) {
upwindTimerFlag = true;
upWindPacketTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
sendBoatAction(new BoatActionMessage(BoatAction.UPWIND));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
default:
sendBoatAction(new BoatActionMessage(actionType));
break;
}
}
/**
* Cancels a packet sending timer.
* @param timer The timer to cancel.
*/
private void cancelTimer (Timer timer) {
timer.cancel();
timer.purge();
}
/**
* Sends a boat action of the given message type.
* @param message The given message type.
*/
private void sendBoatAction(BoatActionMessage message) {
if (clientId != -1) {
try {
os.write(message.getBuffer());
} catch (IOException e) {
clientLog("Could not write to server", 1);
}
}
}
private void closeSocket() {
try {
@@ -247,11 +349,8 @@ public class ClientToServerThread implements Runnable {
}
}
public Thread getThread() {
return thread;
}
public int getClientId () {
return clientId;
}
}
@@ -13,6 +13,7 @@ import javafx.scene.Node;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction;
import seng302.model.RaceState;
import seng302.model.Yacht;
import seng302.model.stream.packets.StreamPacket;
@@ -22,8 +23,6 @@ import seng302.model.stream.parser.PositionUpdateData.DeviceType;
import seng302.model.stream.parser.RaceStatusData;
import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.utilities.StreamParser;
import seng302.utilities.XMLParser;
import seng302.visualiser.controllers.LobbyController;
@@ -31,7 +30,8 @@ import seng302.visualiser.controllers.LobbyController.CloseStatus;
import seng302.visualiser.controllers.RaceViewController;
/**
* Created by cir27 on 20/07/17.
* This class is a client side instance of a yacht racing game in JavaFX. The game is instantiated
* with a JavaFX Pane to insert itself into.
*/
public class GameClient {
@@ -48,13 +48,20 @@ public class GameClient {
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
private long lastSendingTime;
private int KEY_STROKE_SENDING_FREQUENCY = 50;
/**
* Create an instance of the game client. Does not do anything until run with runAsClient()
* runAsHost().
* @param holder The JavaFX Pane that the visual elements for the race will be inserted into.
*/
public GameClient(Pane holder) {
this.holderPane = holder;
}
/**
* Connect to a game at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsClient(String ipAddress, Integer portNumber) {
try {
socketThread = new ClientToServerThread(ipAddress, portNumber);
@@ -62,6 +69,7 @@ public class GameClient {
ioe.printStackTrace();
System.out.println("Unable to connect to host...");
}
socketThread.addStreamObserver(this::parsePackets);
LobbyController lobbyController = loadLobby();
lobbyController.setPlayerListSource(clientLobbyList);
@@ -70,6 +78,11 @@ public class GameClient {
lobbyController.addCloseListener((exitCause) -> this.loadStartScreen());
}
/**
* Connect to a game as the host at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsHost(String ipAddress, Integer portNumber) {
server = new MainServerThread();
try {
@@ -93,10 +106,8 @@ public class GameClient {
private void loadStartScreen() {
socketThread.setSocketToClose();
socketThread = null;
if (server != null) {
// TODO: 26/07/17 cir27 - handle disconnecting
// server.shutDown();
server.terminate();
server = null;
}
FXMLLoader fxmlLoader = new FXMLLoader(
@@ -178,12 +189,9 @@ public class GameClient {
StreamParser.extractXmlMessage(packet)
);
clientLobbyList.clear();
allBoatsMap.forEach((id, boat) -> {
clientLobbyList.add(id + " " + boat.getBoatName());
// System.out.println(id + " " + boat.getBoatName());
});
// startRaceIfAllDataReceived();
allBoatsMap.forEach((id, boat) ->
clientLobbyList.add(id + " " + boat.getBoatName())
);
break;
case RACE_START_STATUS:
@@ -282,28 +290,15 @@ public class GameClient {
* @param e The key event triggering this call
*/
public void keyPressed(KeyEvent e) {
BoatActionMessage boatActionMessage;
long currentTime = System.currentTimeMillis();
if (currentTime - lastSendingTime > KEY_STROKE_SENDING_FREQUENCY) {
lastSendingTime = currentTime;
switch (e.getCode()) {
case SPACE: // align with vmg
boatActionMessage = new BoatActionMessage(BoatActionType.VMG);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case PAGE_UP: // upwind
boatActionMessage = new BoatActionMessage(BoatActionType.UPWIND);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case PAGE_DOWN: // downwind
boatActionMessage = new BoatActionMessage(BoatActionType.DOWNWIND);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case ENTER: // tack/gybe
boatActionMessage = new BoatActionMessage(BoatActionType.TACK_GYBE);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
//TODO Allow a zoom in and zoom out methods
switch (e.getCode()) {
case SPACE: // align with vmg
socketThread.sendBoatAction(BoatAction.VMG); break;
case PAGE_UP: // upwind
socketThread.sendBoatAction(BoatAction.UPWIND); break;
case PAGE_DOWN: // downwind
socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
case ENTER: // tack/gybe
socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
case Z: // zoom in
raceView.getGameView().zoomIn();
break;
@@ -314,15 +309,17 @@ public class GameClient {
}
}
public void keyReleased(KeyEvent e) {
private void keyReleased(KeyEvent e) {
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
BoatActionMessage boatActionMessage = new BoatActionMessage(
BoatActionType.SAILS_IN);
socketThread.sendBoatActionMessage(boatActionMessage);
socketThread.sendBoatAction(BoatAction.SAILS_IN);
raceView.getGameView().getPlayerYacht().toggleClientSail();
break;
case PAGE_UP:
case PAGE_DOWN:
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
}
}
}
@@ -168,7 +168,7 @@ public class GameView extends Pane {
}
}
// Platform.runLater(() ->
// boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation())
boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation());
// );
}
};
@@ -523,7 +523,6 @@ public class GameView extends Pane {
distanceFromReference = GeoUtility.getDistance(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
);
// System.out.println("distanceFromReference = " + distanceFromReference);
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
@@ -543,8 +542,6 @@ public class GameView extends Pane {
if(horizontalInversion) {
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
}
// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
return new Point2D(xAxisLocation, yAxisLocation);
}
@@ -4,15 +4,13 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.control.TextArea;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.GridPane;
import javafx.scene.text.Text;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
@@ -33,28 +31,26 @@ public class LobbyController {
void notify(CloseStatus exitCause);
}
@FXML
private GridPane lobbyScreen;
@FXML
private Text lobbyIpText;
@FXML
private Button readyButton;
@FXML
private ListView<String> firstListView;
private TextArea playerOneTxt;
@FXML
private ListView secondListView;
private TextArea playerTwoTxt;
@FXML
private ListView thirdListView;
private TextArea playerThreeTxt;
@FXML
private ListView fourthListView;
private TextArea playerFourTxt;
@FXML
private ListView fifthListView;
private TextArea playerFiveTxt;
@FXML
private ListView sixthListView;
private TextArea playerSixTxt;
@FXML
private ListView seventhListView;
private TextArea playerSevenTxt;
@FXML
private ListView eighthListView;
private TextArea playerEightTxt;
@FXML
private ImageView firstImageView;
@FXML
@@ -72,79 +68,67 @@ public class LobbyController {
@FXML
private ImageView eighthImageView;
private List<ObservableList<String>> competitors = new ArrayList<>();
private ObservableList<String> firstCompetitor = FXCollections.observableArrayList();
private ObservableList<String> secondCompetitor = FXCollections.observableArrayList();
private ObservableList<String> thirdCompetitor = FXCollections.observableArrayList();
private ObservableList<String> fourthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> fifthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> sixthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> seventhCompetitor = FXCollections.observableArrayList();
private ObservableList<String> eighthCompetitor = FXCollections.observableArrayList();
private List<ImageView> imageViews = new ArrayList<>();
private List<ListView> listViews;
private List<TextArea> listViews = new ArrayList<>();
private int MAX_NUM_PLAYERS = 8;
private List<LobbyCloseListener> lobbyListeners = new ArrayList<>();
private ObservableList<String> players = FXCollections.observableArrayList();
private ObservableList<String> players;
/**
* Add all FXObjects to lists and initialize images.
*/
public void initialize() {
imageViews = new ArrayList<>();
Collections
.addAll(imageViews, firstImageView, secondImageView, thirdImageView, fourthImageView,
fifthImageView, sixthImageView, seventhImageView, eighthImageView);
listViews = new ArrayList<>();
Collections.addAll(listViews, firstListView, secondListView, thirdListView, fourthListView, fifthListView,
sixthListView, seventhListView, eighthListView);
competitors = new ArrayList<>();
Collections.addAll(competitors, firstCompetitor, secondCompetitor, thirdCompetitor,
fourthCompetitor, fifthCompetitor, sixthCompetitor, seventhCompetitor, eighthCompetitor);
Collections.addAll(listViews,
playerOneTxt, playerTwoTxt, playerThreeTxt, playerFourTxt, playerFiveTxt, playerSixTxt,
playerSevenTxt, playerEightTxt
);
Collections.addAll(imageViews,
firstImageView, secondImageView, thirdImageView, fourthImageView,
fifthImageView, sixthImageView, seventhImageView, eighthImageView
);
initialiseImageView();
}
private void initialiseListView() {
listViews.forEach(listView -> listView.getItems().clear());
imageViews.forEach(gif -> gif.setVisible(false));
competitors.forEach(ol -> ol.removeAll());
/**
* Updates player names.
*/
private void updatePlayers() {
//Update players if one added.
for (int i = 0; i < players.size(); i++) {
competitors.get(i).add(players.get(i));
listViews.get(i).setItems(competitors.get(i));
listViews.get(i).setText(players.get(i));
imageViews.get(i).setVisible(true);
}
//Update empty text fields if player left.
for (int i = MAX_NUM_PLAYERS-1; i >= players.size(); i--) {
listViews.get(i).setText("");
imageViews.get(i).setVisible(false);
}
}
/**
* Sets all images and hides them till players join.
*/
private void initialiseImageView() {
imageViews.add(firstImageView);
imageViews.add(secondImageView);
imageViews.add(thirdImageView);
imageViews.add(fourthImageView);
imageViews.add(fifthImageView);
imageViews.add(sixthImageView);
imageViews.add(seventhImageView);
imageViews.add(eighthImageView);
for (int i = 0; i < MAX_NUM_PLAYERS; i++) {
imageViews.get(i).setImage(
for (ImageView viewer : imageViews) {
viewer.setImage(
new Image(
RaceViewController.class.getResourceAsStream(
"/pics/sail.png")
)
);
viewer.setVisible(false);
}
}
@FXML
public void leaveLobbyButtonPressed() {
// TODO: 10/07/17 wmu16 - Finish function!
// setContentPane("/views/StartScreenView.fxml");
GameState.setCurrentStage(GameStages.CANCELLED);
// TODO: 20/07/17 wmu16 - Implement some way of terminating the game
// ClientState.setConnectedToHost(false);
for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.LEAVE);
}
@FXML
@@ -154,32 +138,6 @@ public class LobbyController {
readyListener.notify(CloseStatus.READY);
}
// private static MediaPlayer mediaPlayer;
//
// private void playTheme() {
// Random random = new Random(System.currentTimeMillis());
// Integer rand = random.nextInt();
// if(rand == 10) {
// URL file = getClass().getResource("/music/Disturbed - down with the sickness.mp3");
// Media hit = new Media(file.toString());
// mediaPlayer = new MediaPlayer(hit);
// mediaPlayer.play();
// } else if(rand == 9) {
// URL file = getClass().getResource("/music/Owl City - Fireflies.mp3");
// Media hit = new Media(file.toString());
// mediaPlayer = new MediaPlayer(hit);
// mediaPlayer.play();
// }
// }
// private void switchToRaceView() {
// if (!switchedPane) {
// switchedPane = true;
// setContentPane("/views/RaceView.fxml");
// }
// }
// TODO: 26/07/17 cir27 - Could probably be done in a cleaner way.
public void setTitle (String title) {
lobbyIpText.setText(title);
}
@@ -191,12 +149,13 @@ public class LobbyController {
public void setPlayerListSource (ObservableList<String> players) {
this.players = players;
players.addListener((ListChangeListener<? super String>) (lcl) ->
Platform.runLater(this::initialiseListView)
Platform.runLater(this::updatePlayers)
);
Platform.runLater(this::initialiseListView);
Platform.runLater(this::updatePlayers);
}
public void disableReadyButton () {
readyButton.setDisable(true);
readyButton.setVisible(false);
}
}
@@ -245,15 +245,15 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
}
});
// Adds the new data series to the sparkline (and set the colour of the series)
Platform.runLater(() -> {
Platform.runLater(() ->
sparkLineData
.stream()
.filter(spark -> !raceSparkLine.getData().contains(spark))
.forEach(spark -> {
raceSparkLine.getData().add(spark);
spark.getNode().lookup(".chart-series-line").setStyle("-fx-stroke:" + getBoatColorAsRGB(spark.getName()));
});
});
})
);
}
private void initialiseSparkLine() {
@@ -315,7 +315,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
updateRaceTime();
updateWindDirection();
updateOrder();
updateSparkLine();
// updateSparkLine();
}
}, 0, 1000);
}
@@ -346,7 +346,7 @@ public class BoatObject extends Group {
*/
public void setAsPlayer() {
boatPoly.getPoints().setAll(
-BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
-BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
0.0, -BOAT_HEIGHT / 1.75,
BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
);
@@ -52,7 +52,7 @@ public class Wake extends Group {
arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
arcs[i] = arc;
arc.getTransforms().setAll(
new Rotate(1)
new Rotate(1)
);
}
super.getChildren().addAll(arcs);
@@ -60,15 +60,15 @@ public class Wake extends Group {
void setRotation (double rotation, double velocity) {
// if (Math.abs(rotations[0] - rotation) > 20) {
Platform.runLater(() -> {
rotate(rotation);
double rad = (14 / numWakes) + velocity;
for (Arc arc : arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (14 / numWakes) + (velocity / 2.5);
}
});
Platform.runLater(() -> {
rotate(rotation);
double rad = (14 / numWakes) + velocity;
for (Arc arc : arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (14 / numWakes) + (velocity / 2.5);
}
});
// } else {
// rotations[0] = rotation;
// ((Rotate) arcs[0].getTransforms().get(0)).setAngle(rotation);
@@ -28,7 +28,7 @@ public class MercatorProjection {
* @param geo GeoPoint (lat, lng) location to be projected
* @return the projection Point2D (x, y) on planar
*/
static Point2D toMapPoint(GeoPoint geo) {
public static Point2D toMapPoint(GeoPoint geo) {
double x, y;
Point2D origin = new Point2D(MERCATOR_RANGE / 2.0, MERCATOR_RANGE / 2.0);
x = (origin.getX() + geo.getLng() * pixelsPerLngDegree);
+15 -36
View File
@@ -1,6 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.image.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.text.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ListView?>
@@ -11,6 +16,7 @@
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.text.Font?>
<?import javafx.scene.text.Text?>
<GridPane fx:id="lobbyScreen" nodeOrientation="LEFT_TO_RIGHT" prefHeight="960.0" prefWidth="1530.0" style="-fx-background-color: #2C2c36;" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.LobbyController">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
@@ -53,41 +59,14 @@
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<ListView fx:id="firstListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin>
</ListView>
<ListView fx:id="secondListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="2">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin>
</ListView>
<ListView fx:id="thirdListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="3">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<ListView fx:id="fourthListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="4">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin>
</ListView>
<ListView fx:id="eighthListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="4" GridPane.rowIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<ListView fx:id="fifthListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="1" GridPane.rowIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<ListView fx:id="sixthListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="2" GridPane.rowIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<ListView fx:id="seventhListView" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="3" GridPane.rowIndex="1">
<GridPane.margin>
<Insets bottom="10.0" left="40.0" right="40.0" top="10.0" />
</GridPane.margin></ListView>
<TextArea fx:id="playerFourTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="4" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<TextArea fx:id="playerEightTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="4" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<TextArea fx:id="playerSevenTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="3" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<TextArea fx:id="playerThreeTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="3" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<TextArea fx:id="playerSixTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<TextArea fx:id="playerFiveTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="CENTER" />
<TextArea fx:id="playerOneTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<TextArea fx:id="playerTwoTxt" editable="false" maxHeight="211.0" maxWidth="175.0" minHeight="211.0" minWidth="175.0" prefHeight="211.0" prefWidth="175.0" GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<ImageView fx:id="firstImageView" fitHeight="150.0" fitWidth="200.0" pickOnBounds="true" preserveRatio="true" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.valignment="BOTTOM">
<GridPane.margin>
<Insets bottom="10.0" />
-22
View File
@@ -1,22 +0,0 @@
package seng302;
import org.junit.Test;
public class TestRaceTimer {
@Test
public void testPositiveTimeString(){
// RaceViewController controller = new RaceViewController();
// String result = controller.convertTimeToMinutesSeconds(61);
//
// assertTrue(result.equals("01:01"));
}
@Test
public void testNegativeTimeString(){
// RaceViewController controller = new RaceViewController();
// String result = controller.convertTimeToMinutesSeconds(-61);
//
// assertTrue(result.equals("-01:01"));
}
}
@@ -1,54 +0,0 @@
package seng302.model;
import static org.junit.Assert.*;
import org.junit.Before;
import org.junit.Test;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
/**
* Use this link to test geo distances
* http://www.csgnetwork.com/gpsdistcalc.html
* Created by wmu16 on 3/08/17.
*/
public class YachtTest {
private Yacht yacht;
private CompoundMark compoundMark;
private Double toleranceRatio = 0.01;
private GeoPoint p1 = new GeoPoint(57.670333, 11.827833);
private GeoPoint p2 = new GeoPoint(57.671524, 11.844495);
private GeoPoint p3 = new GeoPoint(57.670822, 11.843392);
private GeoPoint p4 = new GeoPoint(25.694829, 98.392049);
@Before
public void setup() {
yacht = new Yacht("Yacht",
0,
"0",
"WillIsCool",
"HaomingIsOk",
"NZL");
yacht.setLocation(57.670333, 11.827833);
compoundMark = new CompoundMark(0, "HaomingsMark");
Mark subMark1 = new Mark("H", 57.671524, 11.844495, 0);
Mark subMark2 = new Mark("H", 57.670822, 11.843392, 0);
compoundMark.addSubMarks(subMark1, subMark2);
yacht.setNextMark(compoundMark);
}
@Test
public void testDistanceToNextMark() {
Double actual, expected;
actual = yacht.calcDistanceToNextMark();
expected = 927d;
assertEquals(expected, actual, expected * toleranceRatio);
}
}
@@ -0,0 +1,68 @@
package seng302.model.mark;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import java.util.ArrayList;
import java.util.List;
import org.junit.Before;
import org.junit.Test;
import seng302.model.GeoPoint;
/**
* A class to test the compound mark calss
* Created by wmu16 on 10/08/17.
*/
public class CompoundMarkTest {
private Mark mark1;
private Mark mark2;
private CompoundMark gateMark;
private CompoundMark singleMark;
private static Double TOLERANCE_RATIO = 0.01;
@Before
public void setUp() throws Exception {
mark1 = new Mark("Mark1", 57.670333, 11.842833, 0);
mark2 = new Mark("Mark2", 57.671524, 11.844495, 1);
List<Mark> gateMarks = new ArrayList<Mark>();
gateMarks.add(mark1);
gateMarks.add(mark2);
List<Mark> singleMarks = new ArrayList<Mark>();
singleMarks.add(mark1);
gateMark = new CompoundMark(0, "Fun Mark", gateMarks);
singleMark = new CompoundMark(1, "Awesome Mark", singleMarks);
}
@Test
public void getSubMark() throws Exception {
assertEquals(mark1, gateMark.getSubMark(1));
assertEquals(mark2, gateMark.getSubMark(2));
assertEquals(mark1, singleMark.getSubMark(1));
}
@Test
public void getMidPoint() throws Exception {
GeoPoint result = gateMark.getMidPoint();
assertEquals(57.6709285, result.getLat(), result.getLat() * TOLERANCE_RATIO);
assertEquals(11.843664, result.getLng(), result.getLng() * TOLERANCE_RATIO);
result = singleMark.getMidPoint();
assertEquals(result, mark1);
}
@Test
public void isGate() throws Exception {
assertTrue(gateMark.isGate());
assertFalse(singleMark.isGate());
}
}
+30 -43
View File
@@ -1,21 +1,23 @@
package seng302.models;
import static junit.framework.TestCase.assertEquals;
import static junit.framework.TestCase.assertFalse;
import static junit.framework.TestCase.assertTrue;
import org.junit.AfterClass;
import org.junit.BeforeClass;
import org.junit.Test;
import seng302.model.mark.Mark;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.MarkOrder;
import seng302.model.mark.RacePosition;
import static junit.framework.TestCase.assertEquals;
import static junit.framework.TestCase.assertTrue;
public class MarkOrderTest {
private static MarkOrder markOrder;
private static Integer currentSeqID;
@BeforeClass
public static void setup(){
markOrder = new MarkOrder();
currentSeqID = 0;
}
/**
@@ -26,54 +28,39 @@ public class MarkOrderTest {
assertTrue(markOrder != null);
}
/**
* Test if .getNextMark() returns null if it is called with the final mark in the race
*/
@Test
public void testNextMarkAtEnd(){
// There are no marks in the XML, therefore this can't be tested
if (markOrder.getMarkOrder().size() == 0){
return;
}
public void testIsLastMark() {
currentSeqID = 0;
assertFalse(markOrder.isLastMark(currentSeqID));
Mark lastMark = markOrder.getMarkOrder().get(markOrder.getMarkOrder().size() - 1);
Integer lastIndex = markOrder.getMarkOrder().size() - 1;
RacePosition lastRacePosition = new RacePosition(lastIndex, lastMark, null);
assertEquals(null, markOrder.getNextPosition(lastRacePosition).getNextMark());
currentSeqID = markOrder.getMarkOrder().size() - 1;
assertTrue(markOrder.isLastMark(currentSeqID));
}
/**
* Test if .getNextMark() method returns the next mark in the race
*/
@Test
public void testNextMark(){
// There are not enough marks for this to be tested
if (markOrder.getMarkOrder().size() < 2){
return;
}
public void testGetNextMark() {
currentSeqID = 4;
CompoundMark nextMark = markOrder.getMarkOrder().get(4 + 1);
assertEquals(nextMark, markOrder.getNextMark(currentSeqID));
RacePosition firstRacePos = new RacePosition(0, markOrder.getMarkOrder().get(0), null);
assertEquals(markOrder.getMarkOrder().get(1).getName(), markOrder.getNextPosition(firstRacePos).getNextMark().getName());
currentSeqID = 3;
nextMark = markOrder.getMarkOrder().get(3 + 1);
assertEquals(nextMark, markOrder.getNextMark(currentSeqID));
}
/**
* Test if a whole race can be completed
*/
@Test
public void testMarkSequence(){
RacePosition current = markOrder.getFirstPosition();
public void testGetCurrentMark() {
currentSeqID = 0;
CompoundMark currentMark = markOrder.getMarkOrder().get(0);
assertEquals(currentMark, markOrder.getCurrentMark(0));
}
while (!current.getIsFinishingLeg()){
current = markOrder.getNextPosition(current);
if (current.getIsFinishingLeg()){
assertEquals(null, current.getNextMark());
}
}
@Test
public void testGetPreviousMark() {
currentSeqID = 1;
CompoundMark prevMark = markOrder.getMarkOrder().get(0);
assertEquals(prevMark, markOrder.getPreviousMark(currentSeqID));
}
@AfterClass
@@ -0,0 +1,87 @@
package seng302.models;
import static org.junit.Assert.assertEquals;
import java.util.HashMap;
import org.junit.AfterClass;
import org.junit.BeforeClass;
import org.junit.Test;
import seng302.gameServer.GameState;
import seng302.model.PolarTable;
import seng302.model.Yacht;
public class YachtTest {
private static Yacht y1;
//Yacht y2;
private static Double windDirection = 180d;
private static Double windSpeed = 20d;
private static GameState gs;
@BeforeClass
public static void setUp() {
y1 = new Yacht("Yacht", 101, "Y1", "Y1", "Yacht 1", "C1");
gs = new GameState("localhost");
}
@Test
public void tackGybeTest() {
HashMap<Double, Double> values = new HashMap<>();
values.put(280.0, 80.0);
values.put(270.0, 90.0);
values.put(359.0, 1.0);
values.put(180.0, 180.0);
values.put(75.0, 285.0);
for (Double begin : values.keySet()) {
y1.setHeading(begin);
y1.tackGybe(windDirection);
for (int i = 0; i < 200; i++) {
y1.runAutoPilot();
}
assertEquals(values.get(begin), y1.getHeading(), 5.0);
}
}
@Test
public void vmgTest() {
PolarTable.parsePolarFile(getClass().getResourceAsStream("/config/acc_polars.csv"));
Double upwind = PolarTable.getOptimalUpwindVMG(windSpeed).keySet().iterator().next();
Double downwind = PolarTable.getOptimalDownwindVMG(windSpeed).keySet().iterator().next();
HashMap<Double, Double> values = new HashMap<>();
upwind = (double) Math.floorMod(upwind.longValue() + windDirection.longValue(), 360L);
Double upwindRight = upwind;
Double upwindLeft = 360 - upwindRight;
downwind = (double) Math.floorMod(downwind.longValue() + windDirection.longValue(), 360L);
Double downwindRight = downwind;
Double downwindLeft = 360 - downwindRight;
values.put(190d, upwindRight);
values.put(170d, upwindLeft);
values.put(10d, downwindLeft);
values.put(350d, downwindRight);
for (Double begin : values.keySet()) {
y1.setHeading(begin);
y1.turnToVMG();
for (int i = 0; i < 200; i++) {
y1.runAutoPilot();
}
y1.disableAutoPilot();
assertEquals(values.get(begin), y1.getHeading(), 5.0);
}
}
@AfterClass
public static void tearDown() {
y1 = null;
}
}
@@ -6,12 +6,11 @@ import static org.junit.Assert.assertNotEquals;
import static org.junit.Assert.assertTrue;
import javafx.geometry.Point2D;
import org.junit.Before;
import org.junit.Test;
import seng302.model.GeoPoint;
import seng302.utilities.GeoUtility;
/**
* http://www.geoplaner.com/ For plotting geo points for visualisation
* To test methods in GeoUtility.
* Use this site to calculate distances
* https://rechneronline.de/geo-coordinates/#distance
@@ -150,4 +149,32 @@ public class GeoUtilityTest {
assertFalse(GeoUtility.isPointInTriangle(v1, v2, v3, p2));
}
@Test
public void testCheckCrossedGate() {
GeoPoint mark1 = new GeoPoint(37.40937, -122.62233);
GeoPoint mark2 = new GeoPoint(37.40938, -122.62154);
GeoPoint location1 = new GeoPoint(37.40964, -122.62196);
GeoPoint location2 = new GeoPoint(37.40910, -122.62189);
GeoPoint location3 = new GeoPoint(37.40949, -122.62202);
GeoPoint location4 = new GeoPoint(37.40927, -122.62152);
// M1 -> M3 enters from CCW side
assertTrue(GeoUtility.checkCrossedLine(mark1, mark2, location1, location2) == 2);
// M1 -> M3 doesn't across
assertFalse(GeoUtility.checkCrossedLine(mark1, mark2, location1, location3) > 0);
// M2 -> M3 enters from CW side
assertTrue(GeoUtility.checkCrossedLine(mark1, mark2, location2, location3) == 1);
// order changes intersect direction
assertTrue(GeoUtility.checkCrossedLine(mark2, mark1, location2, location3) == 2);
assertTrue(GeoUtility.checkCrossedLine(mark1, mark2, location3, location2) == 2);
}
@Test
public void testDirtyMiddlePoint() {
GeoPoint result = GeoUtility.getDirtyMidPoint(p1, p2);
assertEquals(57.6709285, result.getLat(), result.getLat() * toleranceRate);
assertEquals(11.836164, result.getLng(), result.getLng() * toleranceRate);
}
}
@@ -0,0 +1,80 @@
package seng302.visualiser.ClientToServerTests;
import java.util.ArrayList;
import org.junit.After;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction;
import seng302.model.Yacht;
import seng302.visualiser.ClientToServerThread;
/**
* Test for checking how regularly packets are sent from ClientToServer Thread.
*/
public class RegularPacketsTest {
private MainServerThread serverThread;
private ClientToServerThread clientThread;
@Before
public void setup() throws Exception {
new GameState("localhost");
serverThread = new MainServerThread();
clientThread = new ClientToServerThread("localhost", 4942);
GameState.setCurrentStage(GameStages.RACING);
}
@Test
public void packetsSentAtRegularIntervals () throws Exception {
final double TEST_DISTANCE = 10.0;
serverThread.startGame();
SleepThreadMaxDelay();
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
double startAngle = yacht.getHeading();
long startTime = System.currentTimeMillis();
clientThread.sendBoatAction(BoatAction.UPWIND);
Thread.sleep(200);
while (Math.abs(yacht.getHeading() - startAngle) < TEST_DISTANCE) {
Thread.sleep(1);
}
clientThread.sendBoatAction(BoatAction.MAINTAIN_HEADING);
long endTime = System.currentTimeMillis();
SleepThreadMaxDelay();
//Allowed to be two loops of delay due to loop delay and processing delay at client + server ends.
Assert.assertEquals(TEST_DISTANCE / Yacht.TURN_STEP * ClientToServerThread.PACKET_SENDING_INTERVAL_MS,
(endTime - startTime), 2 * ClientToServerThread.PACKET_SENDING_INTERVAL_MS);
}
// @Test
// public void testArbitraryPacketSent() throws Exception {
// serverThread.startGame();
// SleepThreadMaxDelay();
// Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
// boolean startState = yacht.getSailIn();
// clientThread.sendBoatAction(BoatAction.SAILS_IN);
// SleepThreadMaxDelay();
// Assert.assertEquals(startState, !yacht.getSailIn());
// }
/**
* Give time for processing and packet sending. 200ms listed as absolute maximum for an
* acceptable delay.
* @throws Exception Thrown if thread crashes or something
*/
private void SleepThreadMaxDelay() throws Exception {
Thread.sleep(200);
}
@After
public void teardown () throws Exception {
clientThread.setSocketToClose();
serverThread.terminate();
GameState.setCurrentStage(GameStages.LOBBYING);
for (int i = 0; i<20; i++)
SleepThreadMaxDelay(); //Make sure socket is closed and toolkit remade.
}
}
@@ -1,4 +1,4 @@
package seng302.visualizer.annotations;
package seng302.visualiser.annotations;
import static org.junit.Assert.assertEquals;