Merge branch 'develop' into Story40_Zooming

# Conflicts:
#	src/main/java/seng302/model/Yacht.java
#	src/main/java/seng302/visualiser/GameClient.java
This commit is contained in:
Kusal Ekanayake
2017-08-14 13:17:39 +12:00
41 changed files with 1268 additions and 739 deletions
@@ -7,17 +7,28 @@ import java.io.OutputStream;
import java.net.Socket;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Queue;
import java.util.Timer;
import java.util.TimerTask;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import javafx.application.Platform;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import seng302.model.stream.packets.StreamPacket;
import javafx.scene.control.ButtonType;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RegistrationRequestMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
/**
* A class describing a single connection to a Server for the purposes of sending and receiving on
@@ -49,9 +60,17 @@ public class ClientToServerThread implements Runnable {
private Socket socket;
private InputStream is;
private OutputStream os;
private int clientId;
private Logger logger = LoggerFactory.getLogger(ClientToServerThread.class);
//Output stream
private OutputStream os;
private Timer upWindPacketTimer = new Timer();
private Timer downWindPacketTimer = new Timer();
private boolean upwindTimerFlag = false, downwindTimerFlag = false;
static public final int PACKET_SENDING_INTERVAL_MS = 100;
private int clientId = -1;
// private Boolean updateClient = true;
private ByteArrayOutputStream crcBuffer;
@@ -73,15 +92,8 @@ public class ClientToServerThread implements Runnable {
socket = new Socket(ipAddress, portNumber);
is = socket.getInputStream();
os = socket.getOutputStream();
Integer allocatedID = threeWayHandshake();
if (allocatedID != null) {
clientId = allocatedID;
clientLog("Successful handshake. Allocated ID: " + clientId, 1);
} else {
clientLog("Unsuccessful handshake", 1);
closeSocket();
return;
}
sendRegistrationRequest();
thread = new Thread(this);
thread.start();
@@ -130,15 +142,22 @@ public class ClientToServerThread implements Runnable {
if (streamPackets.size() > 0) {
streamPackets.add(new StreamPacket(type, payloadLength, timeStamp, payload));
} else {
streamPackets.add(new StreamPacket(type, payloadLength, timeStamp, payload));
for (ClientSocketListener csl : listeners)
csl.newPacket();
if (PacketType.RACE_REGISTRATION_RESPONSE == PacketType.assignPacketType(type, payload)){
processRegistrationResponse(new StreamPacket(type, payloadLength, timeStamp, payload));
}
else {
if (clientId == -1) continue; // Do not continue if not registered
streamPackets.add(new StreamPacket(type, payloadLength, timeStamp, payload));
for (ClientSocketListener csl : listeners)
csl.newPacket();
}
}
} else {
clientLog("Packet has been dropped", 1);
}
}
} catch (ByteReadException e) {
e.printStackTrace();
closeSocket();
Platform.runLater(() -> {
Alert alert = new Alert(AlertType.ERROR);
@@ -149,7 +168,6 @@ public class ClientToServerThread implements Runnable {
clientLog(e.getMessage(), 1);
return;
}
// System.out.println("streamPackets = " + streamPackets.size());
}
closeSocket();
clientLog("Closed connection to Server", 0);
@@ -157,43 +175,127 @@ public class ClientToServerThread implements Runnable {
/**
* Listens for an allocated sourceID and returns it to the server
*
* @return the sourceID allocated to us by the server
* Sends a request to the server asking for a source ID
*/
private Integer threeWayHandshake() {
Integer ourSourceID = null;
while (true) {
try {
ourSourceID = is.read();
} catch (IOException e) {
clientLog("Three way handshake failed", 1);
}
if (ourSourceID != null) {
try {
os.write(ourSourceID);
return ourSourceID;
} catch (IOException e) {
clientLog("Three way handshake failed", 1);
return null;
}
}
private void sendRegistrationRequest() {
RegistrationRequestMessage requestMessage = new RegistrationRequestMessage(ClientType.PLAYER);
try {
os.write(requestMessage.getBuffer());
} catch (IOException e) {
logger.error("Could not send registration request. Exiting");
System.exit(1);
}
}
/**
* Send the post-start race course information
* @param boatActionMessage The message to send
* Accepts a response to the registration request message, and updates the client OR quits
* @param packet The registration requests packet
*/
public void sendBoatActionMessage(BoatActionMessage boatActionMessage) {
try {
os.write(boatActionMessage.getBuffer());
} catch (IOException e) {
clientLog("Could not write to server", 1);
private void processRegistrationResponse(StreamPacket packet){
int sourceId = (int) Message.bytesToLong(Arrays.copyOfRange(packet.getPayload(), 0, 3));
int statusCode = (int) Message.bytesToLong(Arrays.copyOfRange(packet.getPayload(), 4,5));
RegistrationResponseStatus status = RegistrationResponseStatus.getResponseStatus(statusCode);
if (status.equals(RegistrationResponseStatus.SUCCESS_PLAYING)){
clientId = sourceId;
return;
}
logger.error("Server Denied Connection, Exiting");
final String alertErrorText;
if (status.equals(RegistrationResponseStatus.FAILURE_FULL)){
alertErrorText = "Server is full";
}
else{
alertErrorText = "Could not connect to server";
}
Platform.runLater(() -> {
new Alert(AlertType.ERROR, alertErrorText, ButtonType.OK).showAndWait();
System.exit(1);
});
}
/**
* Sends packets for the given boat action. Special cases are: \n
* - DOWNWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
* - UPWIND = Packets are sent every ClientToServerThread.PACKET_SENDING_INTERVAL_MS
* - MAINTAIN_HEADING = DOWNWIND and UPWIND packets stop being sent.
* @param actionType The boat action that will dictate packets sent.
*/
public void sendBoatAction(BoatAction actionType) {
switch (actionType) {
case MAINTAIN_HEADING:
if (upwindTimerFlag) {
cancelTimer(upWindPacketTimer);
upwindTimerFlag = false;
upWindPacketTimer = new Timer();
}
if (downwindTimerFlag) {
cancelTimer(downWindPacketTimer);
downwindTimerFlag = false;
downWindPacketTimer = new Timer();
}
break;
case DOWNWIND:
if (!downwindTimerFlag) {
downwindTimerFlag = true;
downWindPacketTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
sendBoatAction(new BoatActionMessage(BoatAction.DOWNWIND));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
case UPWIND:
if (!upwindTimerFlag) {
upwindTimerFlag = true;
upWindPacketTimer.scheduleAtFixedRate(
new TimerTask() {
@Override
public void run() {
sendBoatAction(new BoatActionMessage(BoatAction.UPWIND));
}
}, 0, PACKET_SENDING_INTERVAL_MS
);
}
break;
default:
sendBoatAction(new BoatActionMessage(actionType));
break;
}
}
/**
* Cancels a packet sending timer.
* @param timer The timer to cancel.
*/
private void cancelTimer (Timer timer) {
timer.cancel();
timer.purge();
}
/**
* Sends a boat action of the given message type.
* @param message The given message type.
*/
private void sendBoatAction(BoatActionMessage message) {
if (clientId != -1) {
try {
os.write(message.getBuffer());
} catch (IOException e) {
clientLog("Could not write to server", 1);
}
}
}
private void closeSocket() {
try {
@@ -247,11 +349,8 @@ public class ClientToServerThread implements Runnable {
}
}
public Thread getThread() {
return thread;
}
public int getClientId () {
return clientId;
}
}
@@ -13,6 +13,7 @@ import javafx.scene.Node;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction;
import seng302.model.RaceState;
import seng302.model.Yacht;
import seng302.model.stream.packets.StreamPacket;
@@ -22,8 +23,6 @@ import seng302.model.stream.parser.PositionUpdateData.DeviceType;
import seng302.model.stream.parser.RaceStatusData;
import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.utilities.StreamParser;
import seng302.utilities.XMLParser;
import seng302.visualiser.controllers.LobbyController;
@@ -31,7 +30,8 @@ import seng302.visualiser.controllers.LobbyController.CloseStatus;
import seng302.visualiser.controllers.RaceViewController;
/**
* Created by cir27 on 20/07/17.
* This class is a client side instance of a yacht racing game in JavaFX. The game is instantiated
* with a JavaFX Pane to insert itself into.
*/
public class GameClient {
@@ -48,13 +48,20 @@ public class GameClient {
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
private long lastSendingTime;
private int KEY_STROKE_SENDING_FREQUENCY = 50;
/**
* Create an instance of the game client. Does not do anything until run with runAsClient()
* runAsHost().
* @param holder The JavaFX Pane that the visual elements for the race will be inserted into.
*/
public GameClient(Pane holder) {
this.holderPane = holder;
}
/**
* Connect to a game at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsClient(String ipAddress, Integer portNumber) {
try {
socketThread = new ClientToServerThread(ipAddress, portNumber);
@@ -62,6 +69,7 @@ public class GameClient {
ioe.printStackTrace();
System.out.println("Unable to connect to host...");
}
socketThread.addStreamObserver(this::parsePackets);
LobbyController lobbyController = loadLobby();
lobbyController.setPlayerListSource(clientLobbyList);
@@ -70,6 +78,11 @@ public class GameClient {
lobbyController.addCloseListener((exitCause) -> this.loadStartScreen());
}
/**
* Connect to a game as the host at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsHost(String ipAddress, Integer portNumber) {
server = new MainServerThread();
try {
@@ -93,10 +106,8 @@ public class GameClient {
private void loadStartScreen() {
socketThread.setSocketToClose();
socketThread = null;
if (server != null) {
// TODO: 26/07/17 cir27 - handle disconnecting
// server.shutDown();
server.terminate();
server = null;
}
FXMLLoader fxmlLoader = new FXMLLoader(
@@ -178,12 +189,9 @@ public class GameClient {
StreamParser.extractXmlMessage(packet)
);
clientLobbyList.clear();
allBoatsMap.forEach((id, boat) -> {
clientLobbyList.add(id + " " + boat.getBoatName());
// System.out.println(id + " " + boat.getBoatName());
});
// startRaceIfAllDataReceived();
allBoatsMap.forEach((id, boat) ->
clientLobbyList.add(id + " " + boat.getBoatName())
);
break;
case RACE_START_STATUS:
@@ -282,28 +290,15 @@ public class GameClient {
* @param e The key event triggering this call
*/
public void keyPressed(KeyEvent e) {
BoatActionMessage boatActionMessage;
long currentTime = System.currentTimeMillis();
if (currentTime - lastSendingTime > KEY_STROKE_SENDING_FREQUENCY) {
lastSendingTime = currentTime;
switch (e.getCode()) {
case SPACE: // align with vmg
boatActionMessage = new BoatActionMessage(BoatActionType.VMG);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case PAGE_UP: // upwind
boatActionMessage = new BoatActionMessage(BoatActionType.UPWIND);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case PAGE_DOWN: // downwind
boatActionMessage = new BoatActionMessage(BoatActionType.DOWNWIND);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case ENTER: // tack/gybe
boatActionMessage = new BoatActionMessage(BoatActionType.TACK_GYBE);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
//TODO Allow a zoom in and zoom out methods
switch (e.getCode()) {
case SPACE: // align with vmg
socketThread.sendBoatAction(BoatAction.VMG); break;
case PAGE_UP: // upwind
socketThread.sendBoatAction(BoatAction.UPWIND); break;
case PAGE_DOWN: // downwind
socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
case ENTER: // tack/gybe
socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
case Z: // zoom in
raceView.getGameView().zoomIn();
break;
@@ -314,15 +309,17 @@ public class GameClient {
}
}
public void keyReleased(KeyEvent e) {
private void keyReleased(KeyEvent e) {
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
BoatActionMessage boatActionMessage = new BoatActionMessage(
BoatActionType.SAILS_IN);
socketThread.sendBoatActionMessage(boatActionMessage);
socketThread.sendBoatAction(BoatAction.SAILS_IN);
raceView.getGameView().getPlayerYacht().toggleClientSail();
break;
case PAGE_UP:
case PAGE_DOWN:
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
}
}
}
@@ -168,7 +168,7 @@ public class GameView extends Pane {
}
}
// Platform.runLater(() ->
// boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation())
boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation());
// );
}
};
@@ -523,7 +523,6 @@ public class GameView extends Pane {
distanceFromReference = GeoUtility.getDistance(
minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
);
// System.out.println("distanceFromReference = " + distanceFromReference);
if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
xAxisLocation += Math.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
yAxisLocation -= Math.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
@@ -543,8 +542,6 @@ public class GameView extends Pane {
if(horizontalInversion) {
xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
}
// System.out.println("yAxisLocation = " + yAxisLocation + " " + unscaledLat);
// System.out.println("xAxisLocation = " + xAxisLocation + " " + unscaledLon);
return new Point2D(xAxisLocation, yAxisLocation);
}
@@ -4,15 +4,13 @@ import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.ListView;
import javafx.scene.control.TextArea;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.GridPane;
import javafx.scene.text.Text;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
@@ -33,28 +31,26 @@ public class LobbyController {
void notify(CloseStatus exitCause);
}
@FXML
private GridPane lobbyScreen;
@FXML
private Text lobbyIpText;
@FXML
private Button readyButton;
@FXML
private ListView<String> firstListView;
private TextArea playerOneTxt;
@FXML
private ListView secondListView;
private TextArea playerTwoTxt;
@FXML
private ListView thirdListView;
private TextArea playerThreeTxt;
@FXML
private ListView fourthListView;
private TextArea playerFourTxt;
@FXML
private ListView fifthListView;
private TextArea playerFiveTxt;
@FXML
private ListView sixthListView;
private TextArea playerSixTxt;
@FXML
private ListView seventhListView;
private TextArea playerSevenTxt;
@FXML
private ListView eighthListView;
private TextArea playerEightTxt;
@FXML
private ImageView firstImageView;
@FXML
@@ -72,79 +68,67 @@ public class LobbyController {
@FXML
private ImageView eighthImageView;
private List<ObservableList<String>> competitors = new ArrayList<>();
private ObservableList<String> firstCompetitor = FXCollections.observableArrayList();
private ObservableList<String> secondCompetitor = FXCollections.observableArrayList();
private ObservableList<String> thirdCompetitor = FXCollections.observableArrayList();
private ObservableList<String> fourthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> fifthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> sixthCompetitor = FXCollections.observableArrayList();
private ObservableList<String> seventhCompetitor = FXCollections.observableArrayList();
private ObservableList<String> eighthCompetitor = FXCollections.observableArrayList();
private List<ImageView> imageViews = new ArrayList<>();
private List<ListView> listViews;
private List<TextArea> listViews = new ArrayList<>();
private int MAX_NUM_PLAYERS = 8;
private List<LobbyCloseListener> lobbyListeners = new ArrayList<>();
private ObservableList<String> players = FXCollections.observableArrayList();
private ObservableList<String> players;
/**
* Add all FXObjects to lists and initialize images.
*/
public void initialize() {
imageViews = new ArrayList<>();
Collections
.addAll(imageViews, firstImageView, secondImageView, thirdImageView, fourthImageView,
fifthImageView, sixthImageView, seventhImageView, eighthImageView);
listViews = new ArrayList<>();
Collections.addAll(listViews, firstListView, secondListView, thirdListView, fourthListView, fifthListView,
sixthListView, seventhListView, eighthListView);
competitors = new ArrayList<>();
Collections.addAll(competitors, firstCompetitor, secondCompetitor, thirdCompetitor,
fourthCompetitor, fifthCompetitor, sixthCompetitor, seventhCompetitor, eighthCompetitor);
Collections.addAll(listViews,
playerOneTxt, playerTwoTxt, playerThreeTxt, playerFourTxt, playerFiveTxt, playerSixTxt,
playerSevenTxt, playerEightTxt
);
Collections.addAll(imageViews,
firstImageView, secondImageView, thirdImageView, fourthImageView,
fifthImageView, sixthImageView, seventhImageView, eighthImageView
);
initialiseImageView();
}
private void initialiseListView() {
listViews.forEach(listView -> listView.getItems().clear());
imageViews.forEach(gif -> gif.setVisible(false));
competitors.forEach(ol -> ol.removeAll());
/**
* Updates player names.
*/
private void updatePlayers() {
//Update players if one added.
for (int i = 0; i < players.size(); i++) {
competitors.get(i).add(players.get(i));
listViews.get(i).setItems(competitors.get(i));
listViews.get(i).setText(players.get(i));
imageViews.get(i).setVisible(true);
}
//Update empty text fields if player left.
for (int i = MAX_NUM_PLAYERS-1; i >= players.size(); i--) {
listViews.get(i).setText("");
imageViews.get(i).setVisible(false);
}
}
/**
* Sets all images and hides them till players join.
*/
private void initialiseImageView() {
imageViews.add(firstImageView);
imageViews.add(secondImageView);
imageViews.add(thirdImageView);
imageViews.add(fourthImageView);
imageViews.add(fifthImageView);
imageViews.add(sixthImageView);
imageViews.add(seventhImageView);
imageViews.add(eighthImageView);
for (int i = 0; i < MAX_NUM_PLAYERS; i++) {
imageViews.get(i).setImage(
for (ImageView viewer : imageViews) {
viewer.setImage(
new Image(
RaceViewController.class.getResourceAsStream(
"/pics/sail.png")
)
);
viewer.setVisible(false);
}
}
@FXML
public void leaveLobbyButtonPressed() {
// TODO: 10/07/17 wmu16 - Finish function!
// setContentPane("/views/StartScreenView.fxml");
GameState.setCurrentStage(GameStages.CANCELLED);
// TODO: 20/07/17 wmu16 - Implement some way of terminating the game
// ClientState.setConnectedToHost(false);
for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.LEAVE);
}
@FXML
@@ -154,32 +138,6 @@ public class LobbyController {
readyListener.notify(CloseStatus.READY);
}
// private static MediaPlayer mediaPlayer;
//
// private void playTheme() {
// Random random = new Random(System.currentTimeMillis());
// Integer rand = random.nextInt();
// if(rand == 10) {
// URL file = getClass().getResource("/music/Disturbed - down with the sickness.mp3");
// Media hit = new Media(file.toString());
// mediaPlayer = new MediaPlayer(hit);
// mediaPlayer.play();
// } else if(rand == 9) {
// URL file = getClass().getResource("/music/Owl City - Fireflies.mp3");
// Media hit = new Media(file.toString());
// mediaPlayer = new MediaPlayer(hit);
// mediaPlayer.play();
// }
// }
// private void switchToRaceView() {
// if (!switchedPane) {
// switchedPane = true;
// setContentPane("/views/RaceView.fxml");
// }
// }
// TODO: 26/07/17 cir27 - Could probably be done in a cleaner way.
public void setTitle (String title) {
lobbyIpText.setText(title);
}
@@ -191,12 +149,13 @@ public class LobbyController {
public void setPlayerListSource (ObservableList<String> players) {
this.players = players;
players.addListener((ListChangeListener<? super String>) (lcl) ->
Platform.runLater(this::initialiseListView)
Platform.runLater(this::updatePlayers)
);
Platform.runLater(this::initialiseListView);
Platform.runLater(this::updatePlayers);
}
public void disableReadyButton () {
readyButton.setDisable(true);
readyButton.setVisible(false);
}
}
@@ -245,15 +245,15 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
}
});
// Adds the new data series to the sparkline (and set the colour of the series)
Platform.runLater(() -> {
Platform.runLater(() ->
sparkLineData
.stream()
.filter(spark -> !raceSparkLine.getData().contains(spark))
.forEach(spark -> {
raceSparkLine.getData().add(spark);
spark.getNode().lookup(".chart-series-line").setStyle("-fx-stroke:" + getBoatColorAsRGB(spark.getName()));
});
});
})
);
}
private void initialiseSparkLine() {
@@ -315,7 +315,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
updateRaceTime();
updateWindDirection();
updateOrder();
updateSparkLine();
// updateSparkLine();
}
}, 0, 1000);
}
@@ -346,7 +346,7 @@ public class BoatObject extends Group {
*/
public void setAsPlayer() {
boatPoly.getPoints().setAll(
-BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
-BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
0.0, -BOAT_HEIGHT / 1.75,
BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
);
@@ -52,7 +52,7 @@ public class Wake extends Group {
arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
arcs[i] = arc;
arc.getTransforms().setAll(
new Rotate(1)
new Rotate(1)
);
}
super.getChildren().addAll(arcs);
@@ -60,15 +60,15 @@ public class Wake extends Group {
void setRotation (double rotation, double velocity) {
// if (Math.abs(rotations[0] - rotation) > 20) {
Platform.runLater(() -> {
rotate(rotation);
double rad = (14 / numWakes) + velocity;
for (Arc arc : arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (14 / numWakes) + (velocity / 2.5);
}
});
Platform.runLater(() -> {
rotate(rotation);
double rad = (14 / numWakes) + velocity;
for (Arc arc : arcs) {
arc.setRadiusX(rad);
arc.setRadiusY(rad);
rad += (14 / numWakes) + (velocity / 2.5);
}
});
// } else {
// rotations[0] = rotation;
// ((Rotate) arcs[0].getTransforms().get(0)).setAngle(rotation);
@@ -28,7 +28,7 @@ public class MercatorProjection {
* @param geo GeoPoint (lat, lng) location to be projected
* @return the projection Point2D (x, y) on planar
*/
static Point2D toMapPoint(GeoPoint geo) {
public static Point2D toMapPoint(GeoPoint geo) {
double x, y;
Point2D origin = new Point2D(MERCATOR_RANGE / 2.0, MERCATOR_RANGE / 2.0);
x = (origin.getX() + geo.getLng() * pixelsPerLngDegree);