Small refactor. Fixed tokens to spawn on the minute mark.

Moved updates of wind and token timers into gamestate from mainserver thread. Now triggered upon GameState change to start

#story[1293]
This commit is contained in:
William Muir
2017-09-23 11:33:01 +12:00
parent 061e49bab9
commit e61b6d50a1
2 changed files with 79 additions and 71 deletions
@@ -37,9 +37,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
private static final int MAX_WIND_SPEED = 12000;
private static final int MIN_WIND_SPEED = 8000;
private boolean terminated;
private Thread thread;
@@ -101,8 +98,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
GameState.addMessageEventListener(this::broadcastMessage);
terminated = false;
thread = new Thread(this, "MainServer");
startUpdatingWind();
startSpawningTokens();
thread.start();
}
@@ -187,63 +182,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
}
}
private static void updateWind(){
Integer direction = GameState.getWindDirection().intValue();
Integer windSpeed = GameState.getWindSpeedMMS().intValue();
Random random = new Random();
if (Math.floorMod(random.nextInt(), 2) == 0){
direction += random.nextInt(4);
windSpeed += random.nextInt(20) + 459;
}
else{
direction -= random.nextInt(4);
windSpeed -= random.nextInt(20) + 459;
}
direction = Math.floorMod(direction, 360);
if (windSpeed > MAX_WIND_SPEED){
windSpeed -= random.nextInt(500);
}
if (windSpeed <= MIN_WIND_SPEED){
windSpeed += random.nextInt(500);
}
GameState.setWindSpeed(Double.valueOf(windSpeed));
GameState.setWindDirection(direction.doubleValue());
}
// TODO: 29/08/17 wmu16 - This sort of update should be in game state
private static void startUpdatingWind(){
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
updateWind();
}
}, 0, 500);
}
/**
* Start spawning coins every 60s after the first minute
*/
private void startSpawningTokens() {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
GameState.spawnNewToken();
broadcastMessage(MessageFactory.getRaceXML());
}
}, 10000, 60000);
}
/**
* A client has tried to connect to the server
*