mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Small refactor. Fixed tokens to spawn on the minute mark.
Moved updates of wind and token timers into gamestate from mainserver thread. Now triggered upon GameState change to start #story[1293]
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@@ -37,9 +37,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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private static final int PORT = 4942;
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private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
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private static final int MAX_WIND_SPEED = 12000;
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private static final int MIN_WIND_SPEED = 8000;
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private boolean terminated;
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private Thread thread;
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@@ -101,8 +98,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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GameState.addMessageEventListener(this::broadcastMessage);
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terminated = false;
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thread = new Thread(this, "MainServer");
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startUpdatingWind();
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startSpawningTokens();
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thread.start();
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}
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@@ -187,63 +182,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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}
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}
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private static void updateWind(){
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Integer direction = GameState.getWindDirection().intValue();
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Integer windSpeed = GameState.getWindSpeedMMS().intValue();
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Random random = new Random();
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if (Math.floorMod(random.nextInt(), 2) == 0){
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direction += random.nextInt(4);
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windSpeed += random.nextInt(20) + 459;
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}
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else{
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direction -= random.nextInt(4);
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windSpeed -= random.nextInt(20) + 459;
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}
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direction = Math.floorMod(direction, 360);
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if (windSpeed > MAX_WIND_SPEED){
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windSpeed -= random.nextInt(500);
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}
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if (windSpeed <= MIN_WIND_SPEED){
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windSpeed += random.nextInt(500);
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}
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GameState.setWindSpeed(Double.valueOf(windSpeed));
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GameState.setWindDirection(direction.doubleValue());
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}
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// TODO: 29/08/17 wmu16 - This sort of update should be in game state
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private static void startUpdatingWind(){
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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updateWind();
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}
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}, 0, 500);
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}
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/**
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* Start spawning coins every 60s after the first minute
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*/
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private void startSpawningTokens() {
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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GameState.spawnNewToken();
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broadcastMessage(MessageFactory.getRaceXML());
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}
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}, 10000, 60000);
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}
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/**
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* A client has tried to connect to the server
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*
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