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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Added mock yachts to the game state for each client #story[1047]
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@@ -1,7 +1,9 @@
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package seng302.gameServer;
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import java.util.Random;
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import seng302.gameServer.GameState;
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import seng302.models.Player;
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import seng302.models.Yacht;
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import seng302.models.stream.PacketBufferDelegate;
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import seng302.models.stream.StreamParser;
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import seng302.models.stream.packets.StreamPacket;
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@@ -11,6 +13,7 @@ import java.io.*;
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import java.net.Socket;
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import java.util.zip.CRC32;
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import java.util.zip.Checksum;
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import seng302.utilities.GeoPoint;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on its own thread.
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@@ -31,6 +34,7 @@ public class ServerToClientThread extends Thread {
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private Boolean connected = true;
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private Boolean updateClient = true;
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private Integer mockId = 100;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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try {
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@@ -41,6 +45,8 @@ public class ServerToClientThread extends Thread {
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}
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// threeWayHandshake();
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GameState.addPlayer(new Player(socket));
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GameState.addYacht(mockId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
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mockId += 1;
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}
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public void run() {
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