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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Implemented server to manage a list of available servers on the internet.
- Implemented a server manager that keeps track of servers & room codes, and removes old servers - Implemented queries to find a server with a specific room code - Implemented protocol to register servers #story[1281]
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@@ -0,0 +1,40 @@
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package seng302.gameServer.messages;
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public class ServerRegistrationMessage extends Message {
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private int size;
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@Override
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public int getSize() {
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return size;
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}
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public ServerRegistrationMessage(String serverName, String mapName, String address, int port, int players, int capacity, String roomCode){
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size = serverName.getBytes().length + mapName.length() + address.length() + roomCode.length() + 36;
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setHeader(new Header(MessageType.REPO_REGISTRATION_REQUEST, 0x01, (short) getSize()));
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allocateBuffer();
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writeHeaderToBuffer();
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int nameLength = serverName.length();
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int mapNameLength = mapName.length();
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int addressLength = address.length();
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int roomCodeLength = roomCode.length();
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// Put fields here
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putInt(nameLength, 6);
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putInt(mapNameLength, 6);
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putInt(addressLength, 6);
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putInt(roomCodeLength, 6);
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putInt(port, 4);
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putInt(players, 4);
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putInt(capacity, 4);
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putBytes(serverName.getBytes());
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putBytes(mapName.getBytes());
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putBytes(address.getBytes());
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putBytes(roomCode.getBytes());
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writeCRC();
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rewind();
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}
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}
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