mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge remote-tracking branch 'origin/1047_Hosting_Game' into Story62_Reading_Keystrokes
This commit is contained in:
@@ -30,8 +30,6 @@ public class App extends Application {
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System.exit(0);
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});
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||||
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||||
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||||
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||||
}
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public static void main(String[] args) {
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@@ -2,13 +2,13 @@ package seng302.controllers;
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import javafx.fxml.FXML;
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import javafx.fxml.FXMLLoader;
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import javafx.scene.Parent;
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import javafx.scene.control.TextField;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.Pane;
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import seng302.gameServer.GameServerThread;
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import seng302.gameServer.GameState;
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import seng302.gameServerWithThreading.MainServerThread;
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import seng302.models.stream.StreamReceiver;
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import java.io.IOException;
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@@ -61,12 +61,10 @@ public class StartScreenController {
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try {
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String ipAddress = InetAddress.getLocalHost().getHostAddress();
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new GameState(ipAddress);
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GameServerThread gameServerThread = new GameServerThread("Game Server");
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System.out.println("Server thread started");
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new MainServerThread().start();
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// get the lobby controller so that we can pass the game server thread to it
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LobbyController lobbyController = (LobbyController) setContentPane("/views/LobbyView.fxml");
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lobbyController.setGameServerThread(gameServerThread);
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setContentPane("/views/LobbyView.fxml");
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} catch (UnknownHostException e) {
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System.err.println("COULD NOT FIND YOUR IP ADDRESS!");
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+47
-7
@@ -2,31 +2,40 @@ package seng302.gameServerWithThreading;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.models.stream.PacketBufferDelegate;
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import seng302.models.stream.StreamParser;
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import seng302.models.stream.packets.StreamPacket;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.util.ArrayList;
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import java.util.concurrent.PriorityBlockingQueue;
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/**
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* A class describing the overall server, which creates and collects server threads for each client
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* Created by wmu16 on 13/07/17.
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*/
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public class ServerThreadHandler extends Thread {
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public class MainServerThread extends Thread implements PacketBufferDelegate{
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private static final int PORT = 4950;
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private static final Integer MAX_NUM_PLAYERS = 10;
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private ServerSocket serverSocket = null;
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private Socket socket;
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private ArrayList<ServerThread> serverThreads = new ArrayList<>();
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private ArrayList<ServerToClientThread> serverToClientThreads = new ArrayList<>();
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public ServerThreadHandler() {
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private PriorityBlockingQueue<StreamPacket> packetBuffer;
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public MainServerThread() {
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try {
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serverSocket = new ServerSocket(PORT);
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} catch (IOException e) {
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System.out.println("IO error in server thread handler upon trying to make new server socket");
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}
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packetBuffer = new PriorityBlockingQueue<>();
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}
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@@ -38,30 +47,61 @@ public class ServerThreadHandler extends Thread {
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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//LOBBYING
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if (GameState.getCurrentStage() == GameStages.LOBBYING && GameState.getPlayers().size() < MAX_NUM_PLAYERS) {
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try {
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// TODO: 14/07/17 wmu16 - Get out of blocking call somehow after a time
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socket = serverSocket.accept();
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} catch (IOException e) {
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System.out.println("IO error in server thread handler upon trying to accept connection");
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}
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ServerThread thread = new ServerThread(socket);
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serverThreads.add(thread);
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ServerToClientThread thread = new ServerToClientThread(socket, this);
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serverToClientThreads.add(thread);
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thread.start();
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}
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//RACING
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else if (GameState.getCurrentStage() == GameStages.RACING) {
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}
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//FINISHED
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else if (GameState.getCurrentStage() == GameStages.FINISHED) {
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}
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updateClients();
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while (!packetBuffer.isEmpty()){
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||||
try {
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StreamPacket packet = packetBuffer.take();
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StreamParser.parsePacket(packet);
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} catch (InterruptedException e) {
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continue;
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}
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}
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||||
}
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||||
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||||
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// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
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try {
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serverSocket.close();
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return;
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} catch (IOException e) {
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||||
System.out.println("IO error in server thread handler upon closing socket");
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||||
}
|
||||
}
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||||
|
||||
public void updateClients() {
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for (ServerThread serverThread : serverThreads) {
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serverThread.updateClient();
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.updateClient();
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}
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}
|
||||
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||||
@Override
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||||
public boolean addToBuffer(StreamPacket streamPacket) {
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return packetBuffer.add(streamPacket);
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||||
}
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}
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@@ -1,105 +0,0 @@
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||||
package seng302.gameServerWithThreading;
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||||
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import java.io.IOException;
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||||
import java.io.InputStream;
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||||
import java.io.OutputStream;
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||||
import java.net.Socket;
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||||
|
||||
/**
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||||
* A class describing a single connection to a Client for the purposes of sending and receiving on its own thread.
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||||
* All server threads created and owned by the server thread handler which can trigger client updates on its threads
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||||
* Created by wmu16 on 13/07/17.
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*/
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||||
public class ServerThread extends Thread {
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||||
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private static final Integer MAX_ID_ATTEMPTS = 10;
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private InputStream is;
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private OutputStream os;
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private Socket socket;
|
||||
|
||||
private Boolean userIdentified = false;
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private Boolean connected = true;
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private Boolean updateClient = true;
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||||
|
||||
public ServerThread(Socket socket) {
|
||||
this.socket = socket;
|
||||
}
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||||
|
||||
public void run() {
|
||||
try {
|
||||
is = socket.getInputStream();
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||||
os = socket.getOutputStream();
|
||||
} catch (IOException e) {
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||||
System.out.println("IO error in server thread upon grabbing streams");
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||||
}
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||||
|
||||
threeWayHandshake();
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||||
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||||
// TODO: 13/07/17 wmu16 - Some way of knowing if the client is still connected. perhaps when we read disconnect message switch this bool?
|
||||
while (connected) {
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||||
|
||||
//Perform a read and update game state
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||||
try {
|
||||
Integer userInput = is.read();
|
||||
} catch (IOException e) {
|
||||
System.out.println("IO error in server thread upon reading input stream");
|
||||
}
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||||
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||||
|
||||
//Perform a write if it is time to as delegated by the ServerThreadHandler
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||||
if (updateClient) {
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||||
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
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||||
// try {
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||||
// GameState.outputState(os);
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||||
// } catch (IOException e) {
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||||
// System.out.println("IO error in server thread upon writing to output stream");
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||||
// }
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||||
updateClient = false;
|
||||
}
|
||||
}
|
||||
|
||||
closeSocket();
|
||||
|
||||
}
|
||||
|
||||
public void updateClient() {
|
||||
updateClient = true;
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||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Tries to confirm the connection just accepted.
|
||||
* Sends ID, expects that ID echoed for confirmation,
|
||||
* if so, sends a confirmation packet back to that connection
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||||
* Creates a player instance with that ID and this thread and adds it to the GameState
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||||
* If not, close the socket and end the threads execution
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||||
*/
|
||||
private void threeWayHandshake() {
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||||
// TODO: 13/07/17 Finish using AC35
|
||||
// Integer playerID = GameState.getUniquePlayerID();
|
||||
// Integer confirmationID = null;
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||||
// Integer identificationAttempt = 0
|
||||
// while (!userIdentified) {
|
||||
// os.write(playerID); //Send out new ID looking for echo
|
||||
// confirmationID = is.read();
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||||
// if (playerID == idConfirmation) { //ID is echoed back. Connection is a client
|
||||
// os.write( some determined confirmation message ); //Confirm to client
|
||||
// GameState.addPlayer(new Player(playerID, this)); //Create a player in game state for client
|
||||
// userIdentified = true;
|
||||
// } else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
|
||||
// closeSocket();
|
||||
// return;
|
||||
// }
|
||||
// identificationAttempt++;
|
||||
// }
|
||||
}
|
||||
|
||||
public void closeSocket() {
|
||||
try {
|
||||
socket.close();
|
||||
} catch (IOException e) {
|
||||
System.out.println("IO error in server thread upon trying to close socket");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
package seng302.gameServerWithThreading;
|
||||
|
||||
import seng302.models.stream.PacketBufferDelegate;
|
||||
import seng302.models.stream.packets.StreamPacket;
|
||||
import seng302.server.messages.Message;
|
||||
|
||||
import java.io.ByteArrayOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.OutputStream;
|
||||
import java.net.Socket;
|
||||
import java.util.zip.CRC32;
|
||||
import java.util.zip.Checksum;
|
||||
|
||||
/**
|
||||
* A class describing a single connection to a Client for the purposes of sending and receiving on its own thread.
|
||||
* All server threads created and owned by the server thread handler which can trigger client updates on its threads
|
||||
* Created by wmu16 on 13/07/17.
|
||||
*/
|
||||
public class ServerToClientThread extends Thread {
|
||||
|
||||
private static final Integer MAX_ID_ATTEMPTS = 10;
|
||||
|
||||
private InputStream is;
|
||||
private OutputStream os;
|
||||
private Socket socket;
|
||||
|
||||
private ByteArrayOutputStream crcBuffer;
|
||||
|
||||
private final PacketBufferDelegate packetBufferDelegate;
|
||||
|
||||
private Boolean userIdentified = false;
|
||||
private Boolean connected = true;
|
||||
private Boolean updateClient = true;
|
||||
|
||||
public ServerToClientThread(Socket socket, PacketBufferDelegate packetBufferDelegate) {
|
||||
this.socket = socket;
|
||||
this.packetBufferDelegate = packetBufferDelegate;
|
||||
}
|
||||
|
||||
public void run() {
|
||||
try {
|
||||
is = socket.getInputStream();
|
||||
os = socket.getOutputStream();
|
||||
} catch (IOException e) {
|
||||
System.out.println("IO error in server thread upon grabbing streams");
|
||||
}
|
||||
|
||||
threeWayHandshake();
|
||||
|
||||
int sync1;
|
||||
int sync2;
|
||||
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
|
||||
while(true) {
|
||||
try {
|
||||
//Perform a write if it is time to as delegated by the MainServerThread
|
||||
if (updateClient) {
|
||||
// TODO: 13/07/17 wmu16 - Write out game state - some function that would write all appropriate messages to this output stream
|
||||
// try {
|
||||
// GameState.outputState(os);
|
||||
// } catch (IOException e) {
|
||||
// System.out.println("IO error in server thread upon writing to output stream");
|
||||
// }
|
||||
updateClient = false;
|
||||
}
|
||||
crcBuffer = new ByteArrayOutputStream();
|
||||
sync1 = readByte();
|
||||
sync2 = readByte();
|
||||
//checking if it is the start of the packet
|
||||
if(sync1 == 0x47 && sync2 == 0x83) {
|
||||
int type = readByte();
|
||||
//No. of milliseconds since Jan 1st 1970
|
||||
long timeStamp = Message.bytesToLong(getBytes(6));
|
||||
skipBytes(4);
|
||||
long payloadLength = Message.bytesToLong(getBytes(2));
|
||||
byte[] payload = getBytes((int) payloadLength);
|
||||
Checksum checksum = new CRC32();
|
||||
checksum.update(crcBuffer.toByteArray(), 0, crcBuffer.size());
|
||||
long computedCrc = checksum.getValue();
|
||||
long packetCrc = Message.bytesToLong(getBytes(4));
|
||||
if (computedCrc == packetCrc) {
|
||||
packetBufferDelegate.addToBuffer(new StreamPacket(type, payloadLength, timeStamp, payload));
|
||||
} else {
|
||||
System.err.println("Packet has been dropped");
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
closeSocket();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void updateClient() {
|
||||
updateClient = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Tries to confirm the connection just accepted.
|
||||
* Sends ID, expects that ID echoed for confirmation,
|
||||
* if so, sends a confirmation packet back to that connection
|
||||
* Creates a player instance with that ID and this thread and adds it to the GameState
|
||||
* If not, close the socket and end the threads execution
|
||||
*/
|
||||
private void threeWayHandshake() {
|
||||
// // TODO: 13/07/17 Finish using AC35
|
||||
// Integer playerID = GameState.getUniquePlayerID();
|
||||
// Integer confirmationID = null;
|
||||
// Integer identificationAttempt = 0
|
||||
// while (!userIdentified) {
|
||||
// os.write(playerID); //Send out new ID looking for echo
|
||||
// confirmationID = is.read();
|
||||
// if (playerID == idConfirmation) { //ID is echoed back. Connection is a client
|
||||
// os.write( some determined confirmation message ); //Confirm to client
|
||||
// GameState.addPlayer(new Player(playerID, this)); //Create a player in game state for client
|
||||
// userIdentified = true;
|
||||
// } else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
|
||||
// closeSocket();
|
||||
// return;
|
||||
// }
|
||||
// identificationAttempt++;
|
||||
// }
|
||||
}
|
||||
|
||||
public void closeSocket() {
|
||||
try {
|
||||
socket.close();
|
||||
} catch (IOException e) {
|
||||
System.out.println("IO error in server thread upon trying to close socket");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private int readByte() throws Exception {
|
||||
int currentByte = -1;
|
||||
try {
|
||||
currentByte = is.read();
|
||||
crcBuffer.write(currentByte);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
if (currentByte == -1){
|
||||
throw new Exception();
|
||||
}
|
||||
return currentByte;
|
||||
}
|
||||
|
||||
private byte[] getBytes(int n) throws Exception{
|
||||
byte[] bytes = new byte[n];
|
||||
for (int i = 0; i < n; i++){
|
||||
bytes[i] = (byte) readByte();
|
||||
}
|
||||
return bytes;
|
||||
}
|
||||
|
||||
private void skipBytes(long n) throws Exception{
|
||||
for (int i=0; i < n; i++){
|
||||
readByte();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package seng302.models.stream;
|
||||
|
||||
import seng302.models.stream.packets.StreamPacket;
|
||||
|
||||
public interface PacketBufferDelegate {
|
||||
boolean addToBuffer(StreamPacket streamPacket);
|
||||
}
|
||||
@@ -31,7 +31,7 @@ import seng302.models.stream.packets.StreamPacket;
|
||||
* that are threadsafe so the visualiser can always access the latest speed and position available
|
||||
* Created by kre39 on 23/04/17.
|
||||
*/
|
||||
public class StreamParser extends Thread {
|
||||
public class StreamParser{
|
||||
|
||||
public static ConcurrentHashMap<Long, PriorityBlockingQueue<BoatPositionPacket>> markLocations = new ConcurrentHashMap<>();
|
||||
public static ConcurrentHashMap<Long, PriorityBlockingQueue<BoatPositionPacket>> boatLocations = new ConcurrentHashMap<>();
|
||||
@@ -57,54 +57,16 @@ public class StreamParser extends Thread {
|
||||
|
||||
/**
|
||||
* Used to initialise the thread name and stream parser object so a thread can be executed
|
||||
*
|
||||
* @param threadName name of the thread
|
||||
*/
|
||||
public StreamParser(String threadName) {
|
||||
this.threadName = threadName;
|
||||
public StreamParser() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to within threading so when the stream parser thread runs, it will keep looking for a
|
||||
* packet to process until it is unable to find anymore packets
|
||||
*/
|
||||
public void run() {
|
||||
appRunning = true;
|
||||
try {
|
||||
streamStatus = true;
|
||||
xmlObject = new XMLParser();
|
||||
while (StreamReceiver.packetBuffer == null || StreamReceiver.packetBuffer.size() < 1) {
|
||||
Thread.sleep(1);
|
||||
}
|
||||
while (appRunning) {
|
||||
StreamPacket packet = StreamReceiver.packetBuffer.take();
|
||||
parsePacket(packet);
|
||||
Thread.sleep(1);
|
||||
while (StreamReceiver.packetBuffer.peek() == null) {
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to start the stream parser thread when multithreading
|
||||
*/
|
||||
public void start() {
|
||||
if (t == null) {
|
||||
t = new Thread(this, threadName);
|
||||
t.start();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Looks at the type of the packet then sends it to the appropriate parser to extract the
|
||||
* specific data associated with that packet type
|
||||
*
|
||||
* @param packet the packet to be looked at and processed
|
||||
*/
|
||||
private static void parsePacket(StreamPacket packet) {
|
||||
public static void parsePacket(StreamPacket packet) {
|
||||
try {
|
||||
switch (packet.getType()) {
|
||||
case HEARTBEAT:
|
||||
|
||||
@@ -194,6 +194,25 @@ public abstract class Message {
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* takes an array of up to 7 bytes in little endian format and
|
||||
* returns a positive long constructed from the input bytes
|
||||
*
|
||||
* @return a positive long if there is less than 8 bytes -1 otherwise
|
||||
*/
|
||||
public static long bytesToLong(byte[] bytes){
|
||||
long partialLong = 0;
|
||||
int index = 0;
|
||||
for (byte b: bytes){
|
||||
if (index > 6){
|
||||
return -1;
|
||||
}
|
||||
partialLong = partialLong | (b & 0xFFL) << (index * 8);
|
||||
index++;
|
||||
}
|
||||
return partialLong;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverse an array of bytes
|
||||
* @param data The byte[] to reverse
|
||||
@@ -205,4 +224,5 @@ public abstract class Message {
|
||||
data[right] = (byte) (temp & 0xff);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user