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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Re-implemented collision tests.
#test #bug
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@@ -43,10 +43,9 @@ public class GameState implements Runnable {
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public static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
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public static final Double MARK_COLLISION_DISTANCE = 15d;
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public static final Double YACHT_COLLISION_DISTANCE = 25.0;
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private static final Double BOUNCE_DISTANCE_MARK = 20.0;
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private static final Double BOUNCE_DISTANCE_YACHT = 30.0;
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private static final Integer COLLISION_UPDATE_INTERVAL = 100;
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private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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public static final Double BOUNCE_DISTANCE_MARK = 20.0;
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public static final Double BOUNCE_DISTANCE_YACHT = 30.0;
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public static final Double COLLISION_VELOCITY_PENALTY = 0.3;
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private static Long previousUpdateTime;
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public static Double windDirection;
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@@ -244,7 +243,7 @@ public class GameState implements Runnable {
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}
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private void checkForCollision(ServerYacht serverYacht) {
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public static void checkForCollision(ServerYacht serverYacht) {
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ServerYacht collidedYacht = checkCollision(serverYacht);
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if (collidedYacht != null) {
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GeoPoint originalLocation = serverYacht.getLocation();
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@@ -259,7 +258,7 @@ public class GameState implements Runnable {
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);
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collidedYacht.setCurrentVelocity(
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collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
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);;
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);
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notifyMessageListeners(
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new YachtEventCodeMessage(serverYacht.getSourceId())
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);
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@@ -504,7 +503,7 @@ public class GameState implements Runnable {
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}
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private Mark markCollidedWith(ServerYacht yacht) {
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private static Mark markCollidedWith(ServerYacht yacht) {
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Set<Mark> marksInRace = GameState.getMarks();
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for (Mark mark : marksInRace) {
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if (GeoUtility.getDistance(yacht.getLocation(), mark)
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@@ -520,7 +519,7 @@ public class GameState implements Runnable {
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*
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* @return The boats new position
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*/
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private GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
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private static GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
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Double heading = GeoUtility.getBearing(yacht.getLocation(), collidedWith);
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// Invert heading
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heading -= 180;
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@@ -534,7 +533,7 @@ public class GameState implements Runnable {
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*
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* @return yacht to compare to all other yachts.
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*/
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private ServerYacht checkCollision(ServerYacht yacht) {
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private static ServerYacht checkCollision(ServerYacht yacht) {
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for (ServerYacht otherYacht : GameState.getYachts().values()) {
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if (otherYacht != yacht) {
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@@ -562,7 +561,7 @@ public class GameState implements Runnable {
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notifyMessageListeners(markRoundingMessage);
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}
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private void notifyMessageListeners(Message message) {
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private static void notifyMessageListeners(Message message) {
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for (NewMessageListener mpl : markListeners) {
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mpl.notify(message);
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}
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@@ -29,65 +29,39 @@ public class UpdateYachtTest {
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public void testUpdateYachtWithCollision() {
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// Yacht 1 heading towards 90 degrees heading
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yacht1.setLocation(geoPoint1);
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yacht1.setHeading(90.0);
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yacht1.setCurrentVelocity(1000d);
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// Yacht 2 heading towards 270 degrees heading
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yacht2.setLocation(geoPoint2);
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yacht2.setHeading(270.0);
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yacht1.setCurrentVelocity(1000d);
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yacht2.setLocation(geoPoint1);
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// Start yacht 1 and rest yacht 2
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if (!yacht1.getSailIn()) {
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yacht1.toggleSailIn();
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}
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for (int i = 0; i < 6; i++) {
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//
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// // Making sure boat is moving
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GameState.checkForCollision(yacht1);
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double moved = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
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Assert.assertTrue(moved > 0);
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//
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// // Making sure no collision
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// Double distance = GeoUtility.getDistance(yacht1.getLocation(), geoPoint2);
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//
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// Assert.assertTrue(distance > Math.min(Yacht.MARK_COLLISION_DISTANCE, Yacht.YACHT_COLLISION_DISTANCE));
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}
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Assert.assertEquals(GameState.BOUNCE_DISTANCE_YACHT, moved, 0.1);
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}
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@Test
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public void testUpdateYachtWithoutCollision() {
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// // Yacht 1 heading towards 90 degrees heading
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// yacht1.setLocation(geoPoint1);
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// yacht1.updateLocation(geoPoint1.getLat(), geoPoint1.getLng(), 90.0, 5.0);
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//
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// // Yacht 2 heading towards 90 degrees heading
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// yacht2.setLocation(geoPoint2);
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// yacht2.updateLocation(geoPoint2.getLat(), geoPoint2.getLng(), 90.0, 5.0);
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//
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// // Start yacht 1 and yacht 2
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// if (!yacht1.getSailIn()) {
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// yacht1.toggleSailIn();
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// }
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// if (!yacht2.getSailIn()) {
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// yacht2.toggleSailIn();
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// }
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//
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// double previousDistance1 = 0;
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// double previousDistance2 = 0;
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//
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// for (int i = 0; i < 6; i++) {
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// yacht1.update((long) 1000);
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// yacht2.update((long) 1000);
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//
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// // Making sure boat is moving
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// double yachtMoved1 = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
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// Assert.assertTrue(yachtMoved1 > previousDistance1);
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// previousDistance1 = yachtMoved1;
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//
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// double yachtMoved2 = GeoUtility.getDistance(yacht2.getLocation(), geoPoint2);
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// Assert.assertTrue(yachtMoved2 > previousDistance2);
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// previousDistance2 = yachtMoved2;
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// }
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// Yacht 1 heading towards 90 degrees heading
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yacht1.setLocation(geoPoint1);
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// Yacht 2 heading towards 270 degrees heading
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yacht2.setLocation(geoPoint2);
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// Start yacht 1 and rest yacht 2
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if (!yacht1.getSailIn()) {
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yacht1.toggleSailIn();
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}
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GameState.checkForCollision(yacht1);
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Assert.assertTrue(
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GameState.YACHT_COLLISION_DISTANCE < GeoUtility.getDistance(geoPoint1, geoPoint2
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)
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); //Check that yachts are actually far enough apart for no collision.
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Assert.assertEquals(geoPoint1.getLat(), yacht1.getLocation().getLat(), 0.001);
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Assert.assertEquals(geoPoint1.getLng(), yacht1.getLocation().getLng(), 0.001);
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Assert.assertEquals(geoPoint2.getLat(), yacht1.getLocation().getLat(), 0.001);
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Assert.assertEquals(geoPoint2.getLng(), yacht1.getLocation().getLng(), 0.001);
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}
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}
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