Re-implemented collision tests.

#test #bug
This commit is contained in:
Calum
2017-08-16 01:17:40 +12:00
parent 720ce0ae5b
commit dc8baa09a3
2 changed files with 32 additions and 59 deletions
@@ -29,65 +29,39 @@ public class UpdateYachtTest {
public void testUpdateYachtWithCollision() {
// Yacht 1 heading towards 90 degrees heading
yacht1.setLocation(geoPoint1);
yacht1.setHeading(90.0);
yacht1.setCurrentVelocity(1000d);
// Yacht 2 heading towards 270 degrees heading
yacht2.setLocation(geoPoint2);
yacht2.setHeading(270.0);
yacht1.setCurrentVelocity(1000d);
yacht2.setLocation(geoPoint1);
// Start yacht 1 and rest yacht 2
if (!yacht1.getSailIn()) {
yacht1.toggleSailIn();
}
for (int i = 0; i < 6; i++) {
//
// // Making sure boat is moving
double moved = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
Assert.assertTrue(moved > 0);
//
// // Making sure no collision
// Double distance = GeoUtility.getDistance(yacht1.getLocation(), geoPoint2);
//
// Assert.assertTrue(distance > Math.min(Yacht.MARK_COLLISION_DISTANCE, Yacht.YACHT_COLLISION_DISTANCE));
}
GameState.checkForCollision(yacht1);
double moved = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
Assert.assertEquals(GameState.BOUNCE_DISTANCE_YACHT, moved, 0.1);
}
@Test
public void testUpdateYachtWithoutCollision() {
// // Yacht 1 heading towards 90 degrees heading
// yacht1.setLocation(geoPoint1);
// yacht1.updateLocation(geoPoint1.getLat(), geoPoint1.getLng(), 90.0, 5.0);
//
// // Yacht 2 heading towards 90 degrees heading
// yacht2.setLocation(geoPoint2);
// yacht2.updateLocation(geoPoint2.getLat(), geoPoint2.getLng(), 90.0, 5.0);
//
// // Start yacht 1 and yacht 2
// if (!yacht1.getSailIn()) {
// yacht1.toggleSailIn();
// }
// if (!yacht2.getSailIn()) {
// yacht2.toggleSailIn();
// }
//
// double previousDistance1 = 0;
// double previousDistance2 = 0;
//
// for (int i = 0; i < 6; i++) {
// yacht1.update((long) 1000);
// yacht2.update((long) 1000);
//
// // Making sure boat is moving
// double yachtMoved1 = GeoUtility.getDistance(yacht1.getLocation(), geoPoint1);
// Assert.assertTrue(yachtMoved1 > previousDistance1);
// previousDistance1 = yachtMoved1;
//
// double yachtMoved2 = GeoUtility.getDistance(yacht2.getLocation(), geoPoint2);
// Assert.assertTrue(yachtMoved2 > previousDistance2);
// previousDistance2 = yachtMoved2;
// }
// Yacht 1 heading towards 90 degrees heading
yacht1.setLocation(geoPoint1);
// Yacht 2 heading towards 270 degrees heading
yacht2.setLocation(geoPoint2);
// Start yacht 1 and rest yacht 2
if (!yacht1.getSailIn()) {
yacht1.toggleSailIn();
}
GameState.checkForCollision(yacht1);
Assert.assertTrue(
GameState.YACHT_COLLISION_DISTANCE < GeoUtility.getDistance(geoPoint1, geoPoint2
)
); //Check that yachts are actually far enough apart for no collision.
Assert.assertEquals(geoPoint1.getLat(), yacht1.getLocation().getLat(), 0.001);
Assert.assertEquals(geoPoint1.getLng(), yacht1.getLocation().getLng(), 0.001);
Assert.assertEquals(geoPoint2.getLat(), yacht1.getLocation().getLat(), 0.001);
Assert.assertEquals(geoPoint2.getLng(), yacht1.getLocation().getLng(), 0.001);
}
}