Merge remote-tracking branch 'origin/develop' into 1293_PowerUps

# Conflicts:
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/resources/views/RaceView.fxml
This commit is contained in:
William Muir
2017-09-25 17:20:25 +13:00
17 changed files with 749 additions and 107 deletions
@@ -31,6 +31,8 @@ import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.ClientYacht;
import seng302.model.GameKeyBind;
import seng302.model.KeyAction;
import seng302.model.RaceState;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.parser.MarkRoundingData;
@@ -70,6 +72,8 @@ public class GameClient {
private ArrayList<ClientYacht> finishedBoats = new ArrayList<>();
private GameKeyBind gameKeyBind; // all the key binding setting.
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
/**
@@ -79,6 +83,7 @@ public class GameClient {
*/
public GameClient(Pane holder) {
this.holderPane = holder;
this.gameKeyBind = GameKeyBind.getInstance();
}
/**
@@ -372,16 +377,16 @@ public class GameClient {
}
return;
}
switch (e.getCode()) {
case SPACE: // align with vmg
socketThread.sendBoatAction(BoatAction.VMG); break;
case PAGE_UP: // upwind
socketThread.sendBoatAction(BoatAction.UPWIND); break;
case PAGE_DOWN: // downwind
socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
case ENTER: // tack/gybe
// if chat box is active take whatever is in there and send it to server
socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
if (gameKeyBind.getKeyCode(KeyAction.VMG) == e.getCode()) { // align with vmg
socketThread.sendBoatAction(BoatAction.VMG);
} else if (gameKeyBind.getKeyCode(KeyAction.UPWIND) == e.getCode()) { // upwind
socketThread.sendBoatAction(BoatAction.UPWIND);
} else if (gameKeyBind.getKeyCode(KeyAction.DOWNWIND) == e.getCode()) { // downwind
socketThread.sendBoatAction(BoatAction.DOWNWIND);
} else if (gameKeyBind.getKeyCode(KeyAction.TACK_GYBE) == e.getCode()) { // tack/gybe
// if chat box is active take whatever is in there and send it to server
socketThread.sendBoatAction(BoatAction.TACK_GYBE);
}
}
@@ -390,15 +395,13 @@ public class GameClient {
if (raceView.isChatInputFocused()) {
return;
}
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
socketThread.sendBoatAction(BoatAction.SAILS_IN);
allBoatsMap.get(socketThread.getClientId()).toggleSail();
break;
case PAGE_UP:
case PAGE_DOWN:
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
if (gameKeyBind.getKeyCode(KeyAction.SAILS_STATE) == e.getCode()) { // sails in/sails out
socketThread.sendBoatAction(BoatAction.SAILS_IN);
allBoatsMap.get(socketThread.getClientId()).toggleSail();
} else if (gameKeyBind.getKeyCode(KeyAction.UPWIND) == e.getCode()
|| gameKeyBind.getKeyCode(KeyAction.DOWNWIND) == e.getCode()) {
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING);
}
}
@@ -500,4 +503,14 @@ public class GameClient {
public Map<Integer, ClientYacht> getAllBoatsMap() {
return allBoatsMap;
}
public void sendToggleTurningModePacket() {
if (socketThread != null) {
if (gameKeyBind.isContinuouslyTurning()) {
socketThread.sendBoatAction(BoatAction.CONTINUOUSLY_TURNING);
} else {
socketThread.sendBoatAction(BoatAction.DEFAULT_TURNING);
}
}
}
}