Merge remote-tracking branch 'origin/develop' into 1293_PowerUps

# Conflicts:
#	src/main/java/seng302/model/ServerYacht.java
#	src/main/resources/views/RaceView.fxml
This commit is contained in:
William Muir
2017-09-25 17:20:25 +13:00
17 changed files with 749 additions and 107 deletions
@@ -1,12 +1,35 @@
package seng302.gameServer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import javafx.scene.paint.Color;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.w3c.dom.Document;
import org.xml.sax.InputSource;
import seng302.gameServer.messages.*;
import seng302.model.*;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.messages.MarkRoundingMessage;
import seng302.gameServer.messages.MarkType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RoundingBoatStatus;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.GeoPoint;
import seng302.model.Limit;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkOrder;
@@ -14,10 +37,6 @@ import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.utilities.XMLParser;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import java.util.*;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
@@ -341,6 +360,12 @@ public class GameState implements Runnable {
case DOWNWIND:
playerYacht.turnDownwind();
break;
case CONTINUOUSLY_TURNING:
playerYacht.setContinuouslyTurning(true);
break;
case DEFAULT_TURNING:
playerYacht.setContinuouslyTurning(false);
break;
}
}