Server discovery bug fixes & error handling improvements

- Fixed concurrency bug that prevented players from connecting to servers
- Discovery server can restart itself if it crashes
- Added nicer error handling for server discovery.
- Using AWS to get servers external IP address.

Tags: #story[1281]
This commit is contained in:
Michael Rausch
2017-09-27 12:32:17 +13:00
parent 735699dc85
commit daf3867433
12 changed files with 214 additions and 147 deletions
@@ -1,15 +1,5 @@
package seng302.visualiser;
import java.io.IOException;
import java.text.SimpleDateFormat;
import java.time.ZoneId;
import java.time.ZoneOffset;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Date;
import java.util.List;
import java.util.Map;
import java.util.TimeZone;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
@@ -48,6 +38,12 @@ import seng302.visualiser.controllers.LobbyController;
import seng302.visualiser.controllers.RaceViewController;
import seng302.visualiser.controllers.ViewManager;
import java.io.IOException;
import java.text.SimpleDateFormat;
import java.time.ZoneId;
import java.time.ZoneOffset;
import java.util.*;
/**
* This class is a client side instance of a yacht racing game in JavaFX. The game is instantiated
* with a JavaFX Pane to insert itself into.
@@ -114,7 +110,7 @@ public class GameClient {
this.lobbyController = ViewManager.getInstance().goToLobby(true);
} catch (IOException ioe) {
showConnectionError("Unable to find server");
ViewManager.getInstance().showErrorSnackBar("Unable to find server");
}
}