mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Split off marker classes.
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@@ -0,0 +1,99 @@
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package seng302.visualiser.fxObjects.assets_3D;
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import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.transform.Scale;
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import seng302.visualiser.fxObjects.assets_2D.MarkArrowFactory;
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import seng302.visualiser.fxObjects.assets_2D.MarkArrowFactory.RoundingSide;
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/**
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* Visual object for a mark. Contains a coloured circle and any specified arrows.
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*/
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public class Marker3D extends Group {
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private Group mark = ModelFactory.importModel(ModelType.PLAIN_MARKER).getAssets();
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private Paint colour = Color.BLACK;
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private List<Group> enterArrows = new ArrayList<>();
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private List<Group> exitArrows = new ArrayList<>();
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private int enterArrowIndex = 0;
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private int exitArrowIndex = 0;
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/**
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* Creates a new Marker containing only a circle. The default colour is black.
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*/
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public Marker3D() {
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// mark.setRadius(5);
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// mark.setCenterX(0);
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// mark.setCenterY(0);
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Platform.runLater(() -> {
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mark.getTransforms().add(new Scale(5,5,5));
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this.getChildren().addAll(mark, new Group());
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}); //Empty group placeholder or arrows.
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}
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/**
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* Creates a new Marker containing only a circle of the given colour.
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* @param colour the desired colour for the marker.
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*/
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public Marker3D(Paint colour) {
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this();
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this.colour = colour;
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// mark.setFill(colour);
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}
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/**
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* Adds an exit and entry arrow pair to the mark. Arrows are hidden and shown in the order they
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* are created by calling showNextEnterArrow() or showNextExitArrow()
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* @param roundingSide the side the marker will be from the perspective of the arrow.
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* @param entryAngle The angle the arrow will point towards a marker
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* @param exitAngle The angle the arrow wil point from the marker.
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*/
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public void addArrows(RoundingSide roundingSide, double entryAngle,
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double exitAngle) {
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//Change Color.GRAY to this.colour to revert all gray arrows.
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enterArrows.add(
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MarkArrowFactory.constructEntryArrow(roundingSide, entryAngle, exitAngle, Color.GRAY)
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);
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exitArrows.add(
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MarkArrowFactory.constructExitArrow(roundingSide, exitAngle, Color.GRAY)
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);
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}
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/**
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* Shows the next EnterArrow. Does nothing if there are no more enter arrows. Other arrows become hidden.
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*/
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public void showNextEnterArrow() {
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showArrow(enterArrows, enterArrowIndex);
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enterArrowIndex++;
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}
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/**
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* Shows the next ExitArrow. Does nothing if there are no more enter arrows. Other arrows become hidden.
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*/
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public void showNextExitArrow() {
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showArrow(exitArrows, exitArrowIndex);
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exitArrowIndex++;
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}
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private void showArrow(List<Group> arrowList, int arrowListIndex) {
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if (arrowListIndex < arrowList.size()) {
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if (arrowListIndex == 1) {;
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}
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Platform.runLater(() -> {
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this.getChildren().remove(1);
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this.getChildren().add(arrowList.get(arrowListIndex));
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});
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}
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}
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/**
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* Hides all arrows.
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*/
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public void hideAllArrows() {
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Platform.runLater(() -> this.getChildren().setAll(mark, new Group()));
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}
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}
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@@ -2,6 +2,7 @@ package seng302.visualiser.fxObjects.assets_3D;
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import com.interactivemesh.jfx.importer.col.ColModelImporter;
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import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
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import java.util.Random;
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import javafx.animation.AnimationTimer;
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import javafx.geometry.Point3D;
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import javafx.scene.AmbientLight;
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@@ -22,12 +23,29 @@ public class ModelFactory {
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public static BoatModel boatIconView(BoatMeshType boatType, Color primaryColour) {
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Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
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boatAssets.getTransforms().addAll(
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new Scale(20, 20, 20),
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new Rotate(90, new Point3D(0,0,1)),
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new Rotate(90, new Point3D(0, 1, 0))
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new Scale(10, 10, 10),
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new Rotate(45, new Point3D(0,0,1)),
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new Rotate(90, new Point3D(0, 1, 0)),
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new Rotate(270, new Point3D(1, 0, 0)),
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new Translate(12, 14, 0)
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);
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BoatModel bo = new BoatModel(boatAssets, null, boatType);
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bo.showSail();
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bo.rotateSail(45);
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bo.setAnimation(new AnimationTimer() {
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Group group = bo.getAssets();
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double boatAngle = 0;
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int id = new Random().nextInt();
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@Override
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public void handle(long now) {
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((Rotate) group.getTransforms().get(3)).setAngle(boatAngle++);
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System.out.println("animating a thingy " + id);
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}
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});
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boatAssets.getChildren().add(new AmbientLight(new Color(1, 1, 1, 0.01)));
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return new BoatModel(boatAssets, null, boatType);
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return bo;
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}
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public static BoatModel boatRotatingView(BoatMeshType boatType, Color primaryColour) {
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