mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge remote-tracking branch 'origin/story1266_3d_model_factory' into story1266_3d_model_factory
# Conflicts: # src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelFactory.java # src/main/java/seng302/visualiser/fxObjects/assets_3D/ModelType.java
This commit is contained in:
@@ -47,7 +47,7 @@ public class ClientYacht extends Observable {
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private Integer position;
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private Long estimateTimeAtFinish;
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private Boolean sailIn = true;
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private Boolean sailIn = false;
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private Integer currentMarkSeqID = 0;
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private Long markRoundTime;
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private Long timeTillNext;
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@@ -6,6 +6,7 @@ import seng302.model.GeoPoint;
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public class GeoUtility {
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private static double EARTH_RADIUS = 6378.137;
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// private static double EARTH_RADIUS = 6378.13712121212121212121212121212121212121;
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private static Double MS_TO_KNOTS = 1.943844492;
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/**
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@@ -5,14 +5,25 @@ import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Timer;
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import java.util.TimerTask;
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import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.*;
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import javafx.scene.AmbientLight;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.PerspectiveCamera;
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import javafx.scene.PointLight;
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import javafx.scene.SceneAntialiasing;
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import javafx.scene.SubScene;
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import javafx.scene.effect.BlendMode;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.Sphere;
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import javafx.scene.text.Text;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Scale;
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@@ -26,7 +37,8 @@ import seng302.model.mark.Corner;
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import seng302.model.mark.Mark;
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import seng302.model.token.Token;
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import seng302.utilities.GeoUtility;
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import seng302.visualiser.fxObjects.assets_2D.*;
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import seng302.visualiser.fxObjects.assets_2D.AnnotationBox;
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import seng302.visualiser.fxObjects.assets_2D.BoatObject;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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import seng302.visualiser.fxObjects.assets_3D.ModelType;
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@@ -75,11 +87,12 @@ public class GameView3D {
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private Group annotationsGroup = new Group();
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private Group wakesGroup = new Group();
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private Group boatObjectGroup = new Group();
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private Group trails = new Group();
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private Group markers = new Group();
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private Group tokens = new Group();
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private List<CompoundMark> course = new ArrayList<>();
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private List<Node> mapTokens;
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private Timer trailMaker = new Timer();
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private Group trail = new Group();
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private ImageView mapImage = new ImageView();
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@@ -117,20 +130,66 @@ public class GameView3D {
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camera.setNearClip(0.1);
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camera.setFieldOfView(FOV);
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gameObjects = new Group();
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PointLight pl = new PointLight(Color.DARKGRAY);
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pl.setLightOn(true);
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pl.setBlendMode(BlendMode.ADD);
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pl.setOpacity(0.5);
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pl.getTransforms().add(new Translate(0,0,-500));
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AmbientLight al = new AmbientLight();
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al.setLightOn(true);
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al.setBlendMode(BlendMode.SOFT_LIGHT);
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al.getTransforms().add(new Translate(0, 0, -100));
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root3D = new Group(camera, gameObjects);
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view = new SubScene(
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root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
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);
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view.setCamera(camera);
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view.setFill(Color.SKYBLUE);
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// view.setFill(Color.LIGHTBLUE);
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camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
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// gameObjects.getChildren().addAll(raceBorder, markers, tokens);
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System.out.println(camera.getLayoutX());
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System.out.println(camera.getTranslateX());
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System.out.println(camera.getLayoutY());
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System.out.println(camera.getTranslateY());
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System.out.println(camera.getTranslateZ());
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camera.setTranslateZ(-80);
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camera.setTranslateY(150);
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Sphere red = new Sphere(1);
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red.setMaterial(new PhongMaterial(Color.RED));
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red.setLayoutX(0);
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red.setLayoutY(0);
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Sphere blue = new Sphere(1);
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blue.setMaterial(new PhongMaterial(Color.BLUE));
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blue.setLayoutX(1);
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blue.setLayoutY(0);
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Sphere green = new Sphere(1);
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green.setMaterial(new PhongMaterial(Color.GREEN));
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green.setLayoutX(-.5);
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green.setLayoutY(0);
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Sphere white = new Sphere(1);
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white.setMaterial(new PhongMaterial(Color.WHITE));
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white.setLayoutX(-.25);
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white.setLayoutY(0);
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Sphere black = new Sphere(1);
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black.setMaterial(new PhongMaterial(Color.BLACK));
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black.setLayoutX(-.125);
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black.setLayoutY(0);
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gameObjects.getChildren().addAll(
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ModelFactory.importModel(ModelType.OCEAN).getAssets(),
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raceBorder, markers, tokens
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// ModelFactory.importModel(ModelType.OCEAN).getAssets(),
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raceBorder, trail, markers, tokens,
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white, blue, green, black, red
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);
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System.out.println(camera.getLayoutX());
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System.out.println(camera.getTranslateX());
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System.out.println(camera.getLayoutY());
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System.out.println(camera.getTranslateY());
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System.out.println(camera.getTranslateZ());
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// Sphere s = new Sphere(1);
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// s.setMaterial(new PhongMaterial(Color.RED));
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// Sphere left = new Sphere(1);
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@@ -281,9 +340,9 @@ public class GameView3D {
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Math.toDegrees(
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Math.atan2(m2Location.getY() - m1Location.getY(), m2Location.getX() - m1Location.getX())
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) + 90,
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new Point3D(0,1,0)
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new Point3D(0,0,1)
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),
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new Scale(1, 1, m1Location.distance(m2Location) / 10)
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new Scale(1, m1Location.distance(m2Location) / 10, 1)
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);
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Point2D midPoint = m2Location.midpoint(m1Location);
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@@ -411,28 +470,20 @@ public class GameView3D {
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minLatPoint, new GeoPoint(unscaledLat, unscaledLon)
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);
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if (angleFromReference >= 0 && angleFromReference <= Math.PI / 2) {
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xAxisLocation += Math
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.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
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yAxisLocation -= Math
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.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
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xAxisLocation += distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference;
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yAxisLocation -= distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference;
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} else if (angleFromReference >= 0) {
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angleFromReference = angleFromReference - Math.PI / 2;
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xAxisLocation += Math
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.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
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yAxisLocation += Math
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.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
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xAxisLocation += distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference;
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yAxisLocation += distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference;
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} else if (angleFromReference < 0 && angleFromReference >= -Math.PI / 2) {
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angleFromReference = Math.abs(angleFromReference);
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xAxisLocation -= Math
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.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
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yAxisLocation -= Math
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.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
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xAxisLocation -= distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference;
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yAxisLocation -= distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference;
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} else {
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angleFromReference = Math.abs(angleFromReference) - Math.PI / 2;
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xAxisLocation -= Math
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.round(distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference);
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yAxisLocation += Math
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.round(distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference);
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xAxisLocation -= distanceScaleFactor * Math.cos(angleFromReference) * distanceFromReference;
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yAxisLocation += distanceScaleFactor * Math.sin(angleFromReference) * distanceFromReference;
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}
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if (horizontalInversion) {
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xAxisLocation = canvasWidth - bufferSize - (xAxisLocation - bufferSize);
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@@ -502,8 +553,8 @@ public class GameView3D {
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newBoat.setFill(colour);
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boatObjects.put(clientYacht, newBoat);
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// createAndBindAnnotationBox(clientYacht, colour);
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// wakesGroup.getChildren().add(newBoat.getWake());
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// wakes.add(newBoat.getWake());
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wakesGroup.getChildren().add(newBoat.getWake());
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wakes.add(newBoat.getWake());
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boatObjectGroup.getChildren().add(newBoat);
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// trails.getChildren().add(newBoat.getTrail());
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@@ -521,9 +572,10 @@ public class GameView3D {
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}
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// annotationsGroup.getChildren().addAll(annotations.values());
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Platform.runLater(() -> {
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gameObjects.getChildren().addAll(boatObjectGroup);
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// gameObjects.addAll(trails);
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// gameObjects.addAll(wakes);
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gameObjects.getChildren().addAll(wakes);
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gameObjects.getChildren().addAll(boatObjectGroup);
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// gameObjects.addAll(annotationsGroup);
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// gameObjects.addAll(boatObjectGroup);
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});
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@@ -564,7 +616,7 @@ public class GameView3D {
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Math.toDegrees(
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Math.atan2(location.getY() - lastLocation.getY(), location.getX() - lastLocation.getX())
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),
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new Point3D(0,1,0)
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new Point3D(0,0,1)
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),
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new Scale((lastLocation.distance(location) / 15)-0.2, 1, 1)
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);
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@@ -586,7 +638,7 @@ public class GameView3D {
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Math.toDegrees(
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Math.atan2(lastLocation.getY() - firstLocation.getY(), lastLocation.getX() - firstLocation.getX())
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),
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new Point3D(0,1,0)
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new Point3D(0,0,1)
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),
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new Scale((firstLocation.distance(lastLocation) / 15)-0.2, 1, 1)
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);
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@@ -618,4 +670,50 @@ public class GameView3D {
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tokens.getChildren().setAll(mapTokens);
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});
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}
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public void setBoatAsPlayer (ClientYacht playerYacht) {
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this.playerYacht = playerYacht;
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trailMaker.scheduleAtFixedRate(new TimerTask() {
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private Point2D lastLocation = findScaledXY(playerYacht.getLocation());
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@Override
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public void run() {
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Node segment = ModelFactory.importModel(ModelType.TRAIL_SEGMENT).getAssets();
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Point2D location = findScaledXY(playerYacht.getLocation());
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segment.getTransforms().addAll(
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new Translate(location.getX(), location.getY()),
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new Rotate(playerYacht.getHeading(), new Point3D(0,0,1)),
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new Scale(1, lastLocation.distance(location) / 5)
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);
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Platform.runLater(() -> {
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trail.getChildren().add(segment);
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if (trail.getChildren().size() > 100) {
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trail.getChildren().remove(0);
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}
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});
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lastLocation = location;
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}
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}, 0L, 500L);
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// playerYacht.toggleSail();
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// boatObjects.get(playerYacht).setAsPlayer();
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// CompoundMark currentMark = course.get(playerYacht.getLegNumber());
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// for (Mark mark : currentMark.getMarks()) {
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// markerObjects.get(mark).showNextExitArrow();
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// }
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// annotations.get(playerYacht).addAnnotation(
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// "velocity",
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// playerYacht.getVelocityProperty(),
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// (velocity) -> String.format("Speed: %.2f ms", velocity.doubleValue())
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// );
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// Platform.runLater(() -> {
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// boatObjectGroup.getChildren().remove(boatObjects.get(playerYacht));
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// gameObjects.add(boatObjects.get(playerYacht));
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// annotationsGroup.getChildren().remove(annotations.get(playerYacht));
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// gameObjects.add(annotations.get(playerYacht));
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// });
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// playerYacht.addMarkRoundingListener(this::updateMarkArrows);
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}
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}
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@@ -150,21 +150,21 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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new ArrayList<>(raceData.getCompoundMarks().values()), raceData.getMarkSequence()
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);
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// gameView.enableZoom();
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// gameView.setBoatAsPlayer(player);
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gameView.setBoatAsPlayer(player);
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// gameView.startRace();
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// raceState.addCollisionListener(gameView::drawCollision);
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// raceState.windDirectionProperty().addListener((obs, oldDirection, newDirection) -> {
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raceState.windDirectionProperty().addListener((obs, oldDirection, newDirection) -> {
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// gameView.setWindDir(newDirection.doubleValue());
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// Platform.runLater(() -> updateWindDirection(newDirection.doubleValue()));
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// });
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Platform.runLater(() -> updateWindDirection(newDirection.doubleValue()));
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});
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// raceState.windSpeedProperty().addListener((obs, oldSpeed, newSpeed) ->
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// Platform.runLater(() -> updateWindSpeed(newSpeed.doubleValue()))
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// );
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// Platform.runLater(() -> {
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// updateWindDirection(raceState.windDirectionProperty().doubleValue());
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// updateWindSpeed(raceState.getWindSpeed());
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// });
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Platform.runLater(() -> {
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updateWindDirection(raceState.windDirectionProperty().doubleValue());
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updateWindSpeed(raceState.getWindSpeed());
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});
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// gameView.setWindDir(raceState.windDirectionProperty().doubleValue());
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}
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@@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.AmbientLight;
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import javafx.scene.Group;
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import javafx.scene.Node;
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@@ -20,6 +21,7 @@ import javafx.scene.transform.Translate;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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import seng302.visualiser.fxObjects.assets_3D.BoatModel;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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import seng302.visualiser.fxObjects.assets_3D.ModelType;
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/**
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* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
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@@ -58,10 +60,9 @@ public class BoatObject extends Group {
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private double sailState;
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//Graphical objects
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private Polyline trail = new Polyline();
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// private Polygon boatPoly;
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private BoatModel boatPoly;
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private BoatModel boatAssets;
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private Polygon sail;
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private Wake wake;
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private Group wake;
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private Line leftLayLine;
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private Line rightLayline;
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private double distanceTravelled, lastRotation;
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@@ -100,31 +101,32 @@ public class BoatObject extends Group {
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* polygon.
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*/
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private void initChildren(double... points) {
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boatPoly = makeBoatPolygon();
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boatPoly.getAssets().getTransforms().addAll(
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boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
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boatAssets.hideSail();
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boatAssets.getAssets().getTransforms().addAll(
|
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// new Rotate(-40, new Point3D(1,0,0)),
|
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rotation
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// new Rotate(-90, new Point3D(0,0,1))
|
||||
);
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boatPoly.getAssets().getTransforms().add(new Scale(5, 5, 5));
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// boatPoly.setDrawMode(DrawMode.FILL);
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// boatPoly.setFill(colour);
|
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// boatPoly.setFill(this.colour);
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// boatPoly.setMaterial(new PhongMaterial(this.colour));
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boatPoly.getAssets().setOnMouseEntered(event -> {
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// boatPoly.setFill(Color.FLORALWHITE);
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// boatPoly.setStroke(Color.RED);
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// boatPoly.setMaterial(new PhongMaterial(Color.FLORALWHITE));
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boatAssets.getAssets().getTransforms().add(new Scale(5, 5, 5));
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// boatAssets.setDrawMode(DrawMode.FILL);
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// boatAssets.setFill(colour);
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// boatAssets.setFill(this.colour);
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// boatAssets.setMaterial(new PhongMaterial(this.colour));
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boatAssets.getAssets().setOnMouseEntered(event -> {
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// boatAssets.setFill(Color.FLORALWHITE);
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// boatAssets.setStroke(Color.RED);
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// boatAssets.setMaterial(new PhongMaterial(Color.FLORALWHITE));
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||||
});
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boatPoly.getAssets().setOnMouseExited(event -> {
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// boatPoly.setMaterial(new PhongMaterial(this.colour));
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// boatPoly.setFill(colour);
|
||||
// boatPoly.setFill(this.colour);
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// boatPoly.setStroke(Color.BLACK);
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boatAssets.getAssets().setOnMouseExited(event -> {
|
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// boatAssets.setMaterial(new PhongMaterial(this.colour));
|
||||
// boatAssets.setFill(colour);
|
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// boatAssets.setFill(this.colour);
|
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// boatAssets.setStroke(Color.BLACK);
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});
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boatPoly.getAssets().setOnMouseClicked(event -> setIsSelected(!isSelected));
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boatPoly.getAssets().setCache(true);
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// boatPoly.setCacheHint(CacheHint.SPEED);
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boatAssets.getAssets().setOnMouseClicked(event -> setIsSelected(!isSelected));
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boatAssets.getAssets().setCache(true);
|
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// boatAssets.setCacheHint(CacheHint.SPEED);
|
||||
|
||||
// annotationBox = new AnnotationBox();
|
||||
// annotationBox.setFill(colour);
|
||||
@@ -133,8 +135,8 @@ public class BoatObject extends Group {
|
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rightLayline = new Line();
|
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trail.getStrokeDashArray().setAll(5d, 10d);
|
||||
trail.setCache(true);
|
||||
wake = new Wake(0, -BOAT_HEIGHT);
|
||||
wake.setVisible(true);
|
||||
|
||||
wake = ModelFactory.importModel(ModelType.WAKE).getAssets();
|
||||
|
||||
sail = new Polygon(0.0,BOAT_HEIGHT / 4,
|
||||
0.0, BOAT_HEIGHT);
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||||
@@ -162,46 +164,21 @@ public class BoatObject extends Group {
|
||||
// super.getChildren().add(pointLight);
|
||||
AmbientLight light = new AmbientLight(new Color(0.5,0.5,0.5,1));
|
||||
super.getChildren().add(light);
|
||||
super.getChildren().addAll(boatPoly.getAssets());//, sail);
|
||||
super.getChildren().addAll(boatAssets.getAssets());
|
||||
}
|
||||
|
||||
public void setFill (Color value) {
|
||||
this.colour = value;
|
||||
PhongMaterial pm = new PhongMaterial(this.colour);
|
||||
pm.setSpecularPower(0.5);
|
||||
pm.setSpecularColor(Color.BLACK);
|
||||
for (int i=0;i<2;i++) {
|
||||
Shape3D s = (Shape3D) boatPoly.getAssets().getChildren().get(i);
|
||||
Shape3D s = (Shape3D) boatAssets.getAssets().getChildren().get(i);
|
||||
s.setMaterial(pm);
|
||||
}
|
||||
trail.setStroke(colour);
|
||||
}
|
||||
|
||||
public BoatModel makeBoatPolygon () {
|
||||
// StlMeshImporter importer = new StlMeshImporter();
|
||||
// importer.read(getClass().getResource("/meshes/hollow_simple_boat.stl").toString());
|
||||
// importer.read(getClass().getResource("/cube.stl").toString());
|
||||
// importer.read(getClass().getResource("/meshes/simple_yacht.stl").toString());
|
||||
// ObjModelImporter importer = new ObjModelImporter();
|
||||
// ColModelImporter importer = new ColModelImporter();
|
||||
// ColModelImporter importer = new ColModelImporter();
|
||||
// importer.read(getClass().getResource("/meshes/hollow_simple_boat.dae"));
|
||||
// MeshView mesh = importer.getImport()[0];
|
||||
// FileInputStream inputStream = null;
|
||||
// try{
|
||||
// inputStream = new FileInputStream(getClass().getResource("/meshes/simple_yacht.stl").toString());
|
||||
// Obj obj = ObjUtils.convertToRenderable(
|
||||
// ObjReader.read(inputStream));
|
||||
//
|
||||
// IntBuffer indices = ObjData.getFaceVertexIndices(obj);
|
||||
// FloatBuffer vertices = ObjData.getVertices(obj);
|
||||
// FloatBuffer texCoords = ObjData.getTexCoords(obj);
|
||||
// MeshView
|
||||
// FloatBuffer normals = ObjData.getNormals(obj);
|
||||
return ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
|
||||
// } catch (Exception e) {
|
||||
// e.printStackTrace();
|
||||
// return null;
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the boat and its children annotations to coordinates specified
|
||||
@@ -212,12 +189,12 @@ public class BoatObject extends Group {
|
||||
* @param sailIn Boolean to toggle sail state.
|
||||
*/
|
||||
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
|
||||
Double dx = Math.abs(boatPoly.getAssets().getLayoutX() - x);
|
||||
Double dy = Math.abs(boatPoly.getAssets().getLayoutY() - y);
|
||||
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
|
||||
Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y);
|
||||
Platform.runLater(() -> {
|
||||
rotateTo(rotation, sailIn, windDir);
|
||||
boatPoly.getAssets().setLayoutX(x);
|
||||
boatPoly.getAssets().setLayoutY(y);
|
||||
boatAssets.getAssets().setLayoutX(x);
|
||||
boatAssets.getAssets().setLayoutY(y);
|
||||
// if (sailIn) {
|
||||
//// sail.getPoints().clear();
|
||||
//// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
|
||||
@@ -229,13 +206,13 @@ public class BoatObject extends Group {
|
||||
// sail.setLayoutX(x);
|
||||
// sail.setLayoutY(y);
|
||||
// }
|
||||
// wake.setLayoutX(x);
|
||||
// wake.setLayoutY(y);
|
||||
wake.setLayoutX(x);
|
||||
wake.setLayoutY(y);
|
||||
});
|
||||
// wake.setRotation(rotation, velocity);
|
||||
// rotateTo(rotation);
|
||||
// boatPoly.setLayoutX(x);
|
||||
// boatPoly.setLayoutY(y);
|
||||
// boatAssets.setLayoutX(x);
|
||||
// boatAssets.setLayoutY(y);
|
||||
// wake.setLayoutX(x);
|
||||
// wake.setLayoutY(y);
|
||||
// wake.rotate(rotation);
|
||||
@@ -262,31 +239,33 @@ public class BoatObject extends Group {
|
||||
|
||||
private void rotateTo(double heading, boolean sailsIn, double windDir) {
|
||||
rotation.setAngle(heading);
|
||||
if (!sailsIn) {
|
||||
boatPoly.showSail();
|
||||
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
|
||||
if (sailsIn) {
|
||||
boatAssets.showSail();
|
||||
System.out.println("heading = " + heading);
|
||||
Double sailWindOffset = 30.0;
|
||||
Double upwindAngleLimit = 15.0;
|
||||
Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
|
||||
Double normalizedHeading = normalizeHeading(heading, windDir);
|
||||
if (normalizedHeading < 180) {
|
||||
if (normalizedHeading < sailWindOffset + upwindAngleLimit){
|
||||
boatPoly.rotateSail(heading + 90 - upwindAngleLimit);
|
||||
boatAssets.rotateSail(-heading + 90 - upwindAngleLimit);
|
||||
} else if (normalizedHeading > 90 + sailWindOffset){
|
||||
boatPoly.rotateSail(heading + downwindAngleLimit);
|
||||
boatAssets.rotateSail(-heading + downwindAngleLimit);
|
||||
} else {
|
||||
boatPoly.rotateSail(windDir + 90 + sailWindOffset);
|
||||
boatAssets.rotateSail(-heading + 90 + sailWindOffset);
|
||||
}
|
||||
} else {
|
||||
if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)){
|
||||
boatPoly.rotateSail(heading + 90 + upwindAngleLimit);
|
||||
} else if (normalizedHeading < 270 - sailWindOffset){
|
||||
boatPoly.rotateSail(heading + 180 - downwindAngleLimit);
|
||||
} else {
|
||||
boatPoly.rotateSail(windDir + 90 - sailWindOffset);
|
||||
}
|
||||
// if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)){
|
||||
// boatAssets.rotateSail(-heading + 90 + upwindAngleLimit);
|
||||
// } else if (normalizedHeading < 270 - sailWindOffset){
|
||||
// boatAssets.rotateSail(-heading + 180 - downwindAngleLimit);
|
||||
// } else {
|
||||
// boatAssets.rotateSail(-heading + 90 - sailWindOffset);
|
||||
// }
|
||||
}
|
||||
} else {
|
||||
boatPoly.hideSail();
|
||||
boatAssets.hideSail();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,7 +291,7 @@ public class BoatObject extends Group {
|
||||
}
|
||||
|
||||
public void updateLocation() {
|
||||
// boatPoly.getTransforms().add(new Rotate(2, new Point3D(1,1,1)));
|
||||
// boatAssets.getTransforms().add(new Rotate(2, new Point3D(1,1,1)));
|
||||
// double dx = xVelocity / 60;
|
||||
// double dy = yVelocity / 60;
|
||||
//
|
||||
@@ -326,8 +305,8 @@ public class BoatObject extends Group {
|
||||
// Line l = new Line(
|
||||
// lastPoint.getX(),
|
||||
// lastPoint.getY(),
|
||||
// boatPoly.getLayoutX(),
|
||||
// boatPoly.getLayoutY()
|
||||
// boatAssets.getLayoutX(),
|
||||
// boatAssets.getLayoutY()
|
||||
// );
|
||||
// l.getStrokeDashArray().setAll(3d, 7d);
|
||||
// l.setStroke(colour);
|
||||
@@ -335,7 +314,7 @@ public class BoatObject extends Group {
|
||||
// l.setCacheHint(CacheHint.SPEED);
|
||||
// lineGroup.getChildren().add(l);
|
||||
// }
|
||||
// lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
|
||||
// lastPoint = new Point2D(boatAssets.getLayoutX(), boatAssets.getLayoutY());
|
||||
// }
|
||||
// wake.updatePosition();
|
||||
}
|
||||
@@ -356,7 +335,7 @@ public class BoatObject extends Group {
|
||||
// Point2D nextMarkPoint1 = canvasController.findScaledXY(nextMark1.getLatitude(), nextMark1.getLongitude());
|
||||
// Point2D nextMarkPoint2 = canvasController.findScaledXY(nextMark2.getLatitude(), nextMark2.getLongitude());
|
||||
//
|
||||
// Point2D boatCurrentPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
|
||||
// Point2D boatCurrentPoint = new Point2D(boatAssets.getLayoutX(), boatAssets.getLayoutY());
|
||||
// Point2D windTestPoint = GeoUtility.makeArbitraryVectorPoint(nextMarkPoint1, windAngle, 10d);
|
||||
//
|
||||
//
|
||||
@@ -422,32 +401,32 @@ public class BoatObject extends Group {
|
||||
}
|
||||
|
||||
public Double getBoatLayoutX() {
|
||||
return boatPoly.getAssets().getLayoutX();
|
||||
return boatAssets.getAssets().getLayoutX();
|
||||
}
|
||||
|
||||
|
||||
public Double getBoatLayoutY() {
|
||||
return boatPoly.getAssets().getLayoutY();
|
||||
return boatAssets.getAssets().getLayoutY();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets this boat to appear highlighted
|
||||
*/
|
||||
public void setAsPlayer() {
|
||||
// boatPoly.getPoints().setAll(
|
||||
// boatAssets.getPoints().setAll(
|
||||
// -BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
|
||||
// 0.0, -BOAT_HEIGHT / 1.75,
|
||||
// BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
|
||||
// );
|
||||
// boatPoly.setStroke(Color.BLACK);
|
||||
// boatPoly.setStrokeWidth(2);
|
||||
// boatPoly.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
// boatAssets.setStroke(Color.BLACK);
|
||||
// boatAssets.setStrokeWidth(2);
|
||||
// boatAssets.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
isPlayer = true;
|
||||
animateSail();
|
||||
}
|
||||
|
||||
public void setTrajectory(double heading, double velocity, double windDir) {
|
||||
wake.setRotation(lastHeading - heading, velocity);
|
||||
// wake.r(lastHeading - heading, velocity);
|
||||
// rotateTo(heading, false, windDir);
|
||||
xVelocity = Math.cos(Math.toRadians(heading)) * velocity;
|
||||
yVelocity = Math.sin(Math.toRadians(heading)) * velocity;
|
||||
|
||||
@@ -5,10 +5,10 @@ import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
|
||||
import javafx.animation.AnimationTimer;
|
||||
import javafx.geometry.Point3D;
|
||||
import javafx.scene.AmbientLight;
|
||||
import javafx.scene.CacheHint;
|
||||
import javafx.scene.Group;
|
||||
import javafx.scene.paint.Color;
|
||||
import javafx.scene.paint.PhongMaterial;
|
||||
import javafx.scene.shape.Circle;
|
||||
import javafx.scene.shape.MeshView;
|
||||
import javafx.scene.transform.Rotate;
|
||||
import javafx.scene.transform.Scale;
|
||||
@@ -56,7 +56,7 @@ public class ModelFactory {
|
||||
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
|
||||
boatAssets.getTransforms().setAll(
|
||||
new Rotate(-90, new Point3D(0,0,1)),
|
||||
new Scale(0.05, 0.05, 0.05)
|
||||
new Scale(0.06, 0.06, 0.06)
|
||||
);
|
||||
return new BoatModel(boatAssets, null, boatType);
|
||||
}
|
||||
@@ -76,6 +76,9 @@ public class ModelFactory {
|
||||
private static MeshView importFile(String fileName) {
|
||||
StlMeshImporter importer = new StlMeshImporter();
|
||||
importer.read(ModelFactory.class.getResource("/meshes/" + fileName));
|
||||
MeshView importedFile = new MeshView(importer.getImport());
|
||||
importedFile.setCache(true);
|
||||
importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
|
||||
return new MeshView(importer.getImport());
|
||||
}
|
||||
|
||||
@@ -87,6 +90,8 @@ public class ModelFactory {
|
||||
ColModelImporter importer = new ColModelImporter();
|
||||
importer.read(ModelFactory.class.getResource("/meshes/" + tokenType.filename));
|
||||
assets = new Group(importer.getImport());
|
||||
assets.setCache(true);
|
||||
assets.setCacheHint(CacheHint.SCALE_AND_ROTATE);
|
||||
}
|
||||
switch (tokenType) {
|
||||
case VELOCITY_PICKUP:
|
||||
@@ -104,10 +109,14 @@ public class ModelFactory {
|
||||
case START_LINE:
|
||||
case GATE_LINE:
|
||||
return makeGate(assets);
|
||||
case WAKE:
|
||||
return makeWake(assets);
|
||||
case TRAIL_SEGMENT:
|
||||
return makeTrail(assets);
|
||||
case PLAYER_IDENTIFIER:
|
||||
return makeIdentifierIcon(assets);
|
||||
default:
|
||||
return new Model(assets, null);
|
||||
return new Model(new Group(assets), null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,7 +129,7 @@ public class ModelFactory {
|
||||
new Translate(0,-1,0),
|
||||
new Rotate(0 ,new Point3D(1,1,1))
|
||||
);
|
||||
return new Model(assets, new AnimationTimer() {
|
||||
return new Model(new Group(assets), new AnimationTimer() {
|
||||
|
||||
private double rotation = 0;
|
||||
private Group group = assets;
|
||||
@@ -139,17 +148,21 @@ public class ModelFactory {
|
||||
Group area = new Group(importer.getImport());
|
||||
area.getChildren().add(marker);
|
||||
area.getTransforms().add(new Rotate(90, new Point3D(1, 0, 0)));
|
||||
return new Model(area, null);
|
||||
return new Model(new Group(area), null);
|
||||
}
|
||||
|
||||
private static Model makeOcean(Group group) {
|
||||
// group.setScaleY(Double.MAX_VALUE);
|
||||
// group.setScaleX(Double.MAX_VALUE);
|
||||
// group.getTransforms().add(new Rotate(90, new Point3D(1, 0, 0)));
|
||||
Circle ocean = new Circle(0,0,1000, Color.DEEPSKYBLUE);
|
||||
ocean.setStroke(Color.TRANSPARENT);
|
||||
group.getChildren().add(ocean);
|
||||
return new Model(group, null);
|
||||
group.getTransforms().addAll(
|
||||
new Rotate(90, new Point3D(1, 0, 0)),
|
||||
new Scale(10,4,10)
|
||||
);
|
||||
// group.getChildren().add(new AmbientLight());
|
||||
// Circle ocean = new Circle(0,0,500, Color.SKYBLUE);
|
||||
// ocean.setStroke(Color.TRANSPARENT);
|
||||
// group.getChildren().add(ocean);
|
||||
return new Model(new Group(group), null);
|
||||
}
|
||||
|
||||
private static Model makeBarrier(Group assets) {
|
||||
@@ -157,14 +170,30 @@ public class ModelFactory {
|
||||
new Rotate(90, new Point3D(1,0,0)),
|
||||
new Scale(1.5,1.5,1.5)
|
||||
);
|
||||
return new Model(assets, null);
|
||||
return new Model(new Group(assets), null);
|
||||
}
|
||||
|
||||
private static Model makeGate(Group assets) {
|
||||
assets.getTransforms().addAll(
|
||||
new Rotate(90, new Point3D(1,0,0))
|
||||
);
|
||||
return new Model(assets, null);
|
||||
return new Model(new Group(assets), null);
|
||||
}
|
||||
|
||||
private static Model makeWake(Group assets) {
|
||||
assets.getTransforms().setAll(
|
||||
new Rotate(-90, new Point3D(0,0,1)),
|
||||
new Rotate(90, new Point3D(1,0,0)),
|
||||
new Scale(0.5, 0.5, 0.5)
|
||||
);
|
||||
return new Model(new Group(assets), null);
|
||||
}
|
||||
|
||||
private static Model makeTrail(Group trailPiece) {
|
||||
trailPiece.getTransforms().addAll(
|
||||
new Rotate(90, new Point3D(0,0,1))
|
||||
);
|
||||
return new Model(new Group(trailPiece), null);
|
||||
}
|
||||
|
||||
private static Model makeIdentifierIcon(Group assets) {
|
||||
|
||||
@@ -11,12 +11,14 @@ public enum ModelType {
|
||||
START_MARKER ("start_marker.dae"),
|
||||
PLAIN_MARKER ("plain_marker.dae"),
|
||||
MARK_AREA ("mark_area.dae"),
|
||||
OCEAN (null),
|
||||
OCEAN ("ocean.dae"),
|
||||
BORDER_PYLON ("barrier_pole.dae"),
|
||||
BORDER_BARRIER ("barrier_segment.dae"),
|
||||
FINISH_LINE ("finish_line.dae"),
|
||||
START_LINE ("start_line.dae"),
|
||||
GATE_LINE ("gate_line.dae"),
|
||||
WAKE ("wake.dae"),
|
||||
TRAIL_SEGMENT ("trail_segment.dae");
|
||||
PLAYER_IDENTIFIER ("player_identifier.dae");
|
||||
|
||||
final String filename;
|
||||
|
||||
Reference in New Issue
Block a user