Fixed merged conflicts with merge onto develop.

#bug
This commit is contained in:
Calum
2017-08-13 19:00:06 +12:00
parent 8cb5b8caec
commit d79b0421c2
6 changed files with 52 additions and 48 deletions
@@ -7,7 +7,6 @@ import java.util.Map;
import seng302.gameServer.server.messages.BoatAction;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.mark.MarkOrder;
@@ -10,11 +10,11 @@ import seng302.gameServer.server.messages.BoatAction;
public class ServerPacketParser {
public static BoatActionType extractBoatAction(StreamPacket packet) {
public static BoatAction extractBoatAction(StreamPacket packet) {
byte[] payload = packet.getPayload();
int messageVersionNo = payload[0];
long actionTypeValue = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatActionType.getType((int) actionTypeValue);
return BoatAction.getType((int) actionTypeValue);
}
public static ClientType extractClientType(StreamPacket packet){
@@ -1,16 +1,12 @@
package seng302.gameServer;
import seng302.gameServer.server.messages.*;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import java.io.*;
import java.io.BufferedReader;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketException;
import java.time.LocalDateTime;
@@ -22,6 +18,19 @@ import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.gameServer.server.messages.RegistrationResponseMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
@@ -29,16 +38,6 @@ import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
@@ -201,7 +200,7 @@ public class ServerToClientThread implements Runnable, Observer {
//System.out.println("RECEIVED A PACKET");
switch (PacketType.assignPacketType(type, payload)) {
case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser
BoatAction actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
@@ -18,9 +18,17 @@ import java.util.zip.Checksum;
import javafx.application.Platform;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import seng302.model.stream.packets.StreamPacket;
import javafx.scene.control.ButtonType;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RegistrationRequestMessage;
import seng302.gameServer.server.messages.RegistrationResponseStatus;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
/**
* A class describing a single connection to a Server for the purposes of sending and receiving on
@@ -14,8 +14,6 @@ import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.model.RaceState;
import seng302.model.Yacht;
import seng302.model.stream.packets.StreamPacket;
@@ -32,7 +30,8 @@ import seng302.visualiser.controllers.LobbyController.CloseStatus;
import seng302.visualiser.controllers.RaceViewController;
/**
* Created by cir27 on 20/07/17.
* This class is a client side instance of a yacht racing game in JavaFX. The game is instantiated
* with a JavaFX Pane to insert itself into.
*/
public class GameClient {
@@ -49,10 +48,20 @@ public class GameClient {
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
/**
* Create an instance of the game client. Does not do anything untill run with runAsClient()
* runAsHost().
* @param holder The JavaFX Pane that the visual elements for the race will be inserted into.
*/
public GameClient(Pane holder) {
this.holderPane = holder;
}
/**
* Connect to a game at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsClient(String ipAddress, Integer portNumber) {
try {
socketThread = new ClientToServerThread(ipAddress, portNumber);
@@ -69,6 +78,11 @@ public class GameClient {
lobbyController.addCloseListener((exitCause) -> this.loadStartScreen());
}
/**
* Connect to a game as the host at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsHost(String ipAddress, Integer portNumber) {
server = new MainServerThread();
try {