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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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WIP: Initial commit for seperating server and client yacht classes
tags: #story[1124]
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@@ -9,6 +9,7 @@ import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServer.MainServerThread;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.model.ServerYacht;
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import seng302.model.Yacht;
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import seng302.visualiser.ClientToServerThread;
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@@ -33,7 +34,7 @@ public class RegularPacketsTest {
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final double TEST_DISTANCE = 10.0;
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serverThread.startGame();
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SleepThreadMaxDelay();
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Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
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ServerYacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
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double startAngle = yacht.getHeading();
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long startTime = System.currentTimeMillis();
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clientThread.sendBoatAction(BoatAction.UPWIND);
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