WIP: Initial commit for seperating server and client yacht classes

tags: #story[1124]
This commit is contained in:
Haoming Yin
2017-08-15 14:18:48 +12:00
parent baacd8a9c0
commit d6a436d2eb
5 changed files with 33 additions and 33 deletions
@@ -9,6 +9,7 @@ import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatAction;
import seng302.model.ServerYacht;
import seng302.model.Yacht;
import seng302.visualiser.ClientToServerThread;
@@ -33,7 +34,7 @@ public class RegularPacketsTest {
final double TEST_DISTANCE = 10.0;
serverThread.startGame();
SleepThreadMaxDelay();
Yacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
ServerYacht yacht = new ArrayList<>(GameState.getYachts().values()).get(0);
double startAngle = yacht.getHeading();
long startTime = System.currentTimeMillis();
clientThread.sendBoatAction(BoatAction.UPWIND);