Merge branch 'NewUI_merge' into story1266_3d_model_factory

# Conflicts:
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
This commit is contained in:
Calum
2017-09-12 17:09:47 +12:00
207 changed files with 4809 additions and 23093 deletions
@@ -0,0 +1,76 @@
package seng302.visualiser.fxObjects;
import java.util.Arrays;
import javafx.collections.ListChangeListener;
import javafx.scene.Node;
import javafx.scene.control.ScrollPane;
import javafx.scene.paint.Paint;
import javafx.scene.text.Text;
import javafx.scene.text.TextFlow;
/**
* Extension of a ScrollPane that contains a TextFlow. Has an addMessage() function to parse and
* display chatter text.
*/
public class ChatHistory extends ScrollPane {
private TextFlow textFlow = new TextFlow();
public ChatHistory() {
this.setContent(textFlow);
this.setFitToWidth(true);
this.setFitToHeight(true);
this.setMaxHeight(Double.MAX_VALUE);
this.setMaxWidth(Double.MAX_VALUE);
this.setVbarPolicy(ScrollBarPolicy.AS_NEEDED);
this.setHbarPolicy(ScrollBarPolicy.NEVER);
this.lookup(".scroll-pane").setStyle("-fx-background: rgba(255, 255, 255, 0.1); -fx-background-color: rgba(255, 255, 255, 0.1);");
this.textFlow.setStyle(
"-fx-background: rgba(255, 255, 255, 0.1); -fx-background-color: rgba(255, 255, 255, 0.1); -fx-padding: 10px"
);
//This makes the window auto scroll.
textFlow.getChildren().addListener((ListChangeListener<Node>) c ->
this.setVvalue(1.0)
);
//This just makes it so that the ChatHistory is on focus it passes it off to the parent.
this.parentProperty().addListener((obs, old, parent) ->
this.focusedProperty().addListener((obsVal, oldVal, onFocus) -> {
if (onFocus) {
parent.requestFocus();
}
})
);
}
/**
* Adds a message to chat history. Messages should be either of the form:
* "[HH:MM:ss] player_name: message_text" or
* "SERVER: message_text"
* @param colour The colour of the user sending the message
* @param Text The chatter text message to be displayed
*/
public void addMessage (Paint colour, String Text) {
String[] words = Text.split(":");
if (words[0].trim().equals("SERVER")) {
Text text = new Text(Text + "\n");
text.setStyle("-fx-font-weight: bolder");
textFlow.getChildren().add(text);
} else {
Text timePlayer = new Text(
String.join(":", Arrays.copyOfRange(words, 0, 3)) + ":"
);
timePlayer.setStyle("-fx-font-weight: bold");
timePlayer.setFill(colour);
Text message = new Text(
String.join(":", Arrays.copyOfRange(words, 3, words.length)) + "\n"
);
message.wrappingWidthProperty().bind(this.widthProperty());
textFlow.getChildren().addAll(timePlayer, message);
}
}
}
@@ -1,7 +1,5 @@
package seng302.visualiser.fxObjects.assets_2D;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.beans.property.SimpleDoubleProperty;
@@ -25,6 +23,9 @@ import seng302.visualiser.fxObjects.assets_3D.BoatModel;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
import java.util.ArrayList;
import java.util.List;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
@@ -189,6 +190,7 @@ public class BoatObject extends Group {
* @param rotation The rotation by which the boat moves
* @param velocity The velocity the boat is moving
* @param sailIn Boolean to toggle sail state.
* @param windDir .
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
@@ -0,0 +1,100 @@
package seng302.visualiser.fxObjects.assets_2D;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
/**
* Visual object for a mark. Contains a coloured circle and any specified arrows.
*/
public class Marker2D extends Group {
private Circle mark = new Circle();
private Paint colour = Color.BLACK;
private List<Group> enterArrows = new ArrayList<>();
private List<Group> exitArrows = new ArrayList<>();
private int enterArrowIndex = 0;
private int exitArrowIndex = 0;
/**
* Creates a new Marker containing only a circle. The default colour is black.
*/
public Marker2D() {
mark.setRadius(5);
mark.setCenterX(0);
mark.setCenterY(0);
Platform.runLater(() -> this.getChildren()
.addAll(mark, new Group())); //Empty group placeholder or arrows.
}
/**
* Creates a new Marker containing only a circle of the given colour.
*
* @param colour the desired colour for the marker.
*/
public Marker2D(Paint colour) {
this();
this.colour = colour;
mark.setFill(colour);
}
/**
* Adds an exit and entry arrow pair to the mark. Arrows are hidden and shown in the order they
* are created by calling showNextEnterArrow() or showNextExitArrow()
*
* @param roundingSide the side the marker will be from the perspective of the arrow.
* @param entryAngle The angle the arrow will point towards a marker
* @param exitAngle The angle the arrow wil point from the marker.
*/
public void addArrows(MarkArrowFactory.RoundingSide roundingSide, double entryAngle,
double exitAngle) {
//Change Color.GRAY to this.colour to revert all gray arrows.
enterArrows.add(
MarkArrowFactory.constructEntryArrow(roundingSide, entryAngle, exitAngle, Color.GRAY)
);
exitArrows.add(
MarkArrowFactory.constructExitArrow(roundingSide, exitAngle, Color.GRAY)
);
}
/**
* Shows the next EnterArrow. Does nothing if there are no more enter arrows. Other arrows
* become hidden.
*/
public void showNextEnterArrow() {
showArrow(enterArrows, enterArrowIndex);
enterArrowIndex++;
}
/**
* Shows the next ExitArrow. Does nothing if there are no more enter arrows. Other arrows become
* hidden.
*/
public void showNextExitArrow() {
showArrow(exitArrows, exitArrowIndex);
exitArrowIndex++;
}
private void showArrow(List<Group> arrowList, int arrowListIndex) {
if (arrowListIndex < arrowList.size()) {
if (arrowListIndex == 1) {
;
}
Platform.runLater(() -> {
this.getChildren().remove(1);
this.getChildren().add(arrowList.get(arrowListIndex));
});
}
}
/**
* Hides all arrows.
*/
public void hideAllArrows() {
Platform.runLater(() -> this.getChildren().setAll(mark, new Group()));
}
}
@@ -1,4 +1,4 @@
package seng302.visualiser.fxObjects.assets_2D;
package seng302.visualiser.fxObjects.assets_3D;
import java.util.ArrayList;
import java.util.List;
@@ -6,15 +6,14 @@ import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import javafx.scene.transform.Scale;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
import seng302.visualiser.fxObjects.assets_2D.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_2D.MarkArrowFactory.RoundingSide;
/**
* Visual object for a mark. Contains a coloured circle and any specified arrows.
*/
public class Marker extends Group {
public class Marker3D extends Group {
private Group mark = ModelFactory.importModel(ModelType.PLAIN_MARKER).getAssets();
private Paint colour = Color.BLACK;
@@ -26,7 +25,7 @@ public class Marker extends Group {
/**
* Creates a new Marker containing only a circle. The default colour is black.
*/
public Marker() {
public Marker3D() {
// mark.setRadius(5);
// mark.setCenterX(0);
// mark.setCenterY(0);
@@ -40,7 +39,7 @@ public class Marker extends Group {
* Creates a new Marker containing only a circle of the given colour.
* @param colour the desired colour for the marker.
*/
public Marker(Paint colour) {
public Marker3D(Paint colour) {
this();
this.colour = colour;
// mark.setFill(colour);
@@ -53,7 +52,7 @@ public class Marker extends Group {
* @param entryAngle The angle the arrow will point towards a marker
* @param exitAngle The angle the arrow wil point from the marker.
*/
public void addArrows(MarkArrowFactory.RoundingSide roundingSide, double entryAngle,
public void addArrows(RoundingSide roundingSide, double entryAngle,
double exitAngle) {
//Change Color.GRAY to this.colour to revert all gray arrows.
enterArrows.add(
@@ -4,7 +4,7 @@ import javafx.animation.AnimationTimer;
import javafx.scene.Group;
/**
* Created by CJIRWIN on 7/09/2017.
* Class for generic imported 3D model. Animation terminates on if removed from scene.
*/
public class Model {
@@ -16,10 +16,16 @@ public class Model {
this.animationTimer = animation;
if (animation != null) {
animation.start();
assets.sceneProperty().addListener((obs, oldVal, newVal) -> {
if (newVal == null) {
animationTimer.stop();
animationTimer = null;
}
});
}
}
void setAnimation(AnimationTimer animation) {
public void setAnimation(AnimationTimer animation) {
animationTimer = animation;
if (animation != null) {
animation.start();
@@ -14,6 +14,8 @@ import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
/**
* Factory class for creating 3D models of boats.
*/
@@ -21,13 +23,31 @@ public class ModelFactory {
public static BoatModel boatIconView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
final Rotate animationRotate = new Rotate(0, new Point3D(0,0,1));
boatAssets.getTransforms().addAll(
new Scale(20, 20, 20),
new Rotate(90, new Point3D(0,0,1)),
new Rotate(90, new Point3D(0, 1, 0))
new Scale(3.3, 3.3, 3.3),
new Rotate(-70, new Point3D(1,0,0)),
new Translate(13,50, 0),
animationRotate
);
boatAssets.getChildren().add(new AmbientLight(new Color(1, 1, 1, 0.01)));
return new BoatModel(boatAssets, null, boatType);
boatAssets.getTransforms().add(animationRotate);
BoatModel bo = new BoatModel(boatAssets, null, boatType);
bo.rotateSail(45);
bo.setAnimation(new AnimationTimer() {
double boatAngle = 0;
Rotate rotate = animationRotate;
@Override
public void handle(long now) {
boatAngle += 0.5;
rotate.setAngle(boatAngle);
}
});
boatAssets.getChildren().addAll(
new AmbientLight()
);
return bo;
}
public static BoatModel boatRotatingView(BoatMeshType boatType, Color primaryColour) {
@@ -35,19 +55,21 @@ public class ModelFactory {
boatAssets.getTransforms().addAll(
new Scale(40, 40, 40),
new Rotate(90, new Point3D(0,0,1)),
new Rotate(90, new Point3D(0, 1, 0)),
new Rotate(0, new Point3D(1,1,1))
new Rotate(90, new Point3D(0, 1, 0))
);
// TODO: 7/09/17 This seems like it will never be garbage claimed. Might have to call BoatModel.stopAnimation();
final Rotate animationRotate = new Rotate(0, new Point3D(1,1,1));
boatAssets.getTransforms().add(animationRotate);
return new BoatModel(boatAssets, new AnimationTimer() {
private double rotation = 0;
private final Group group = boatAssets;
private Rotate rotate = animationRotate;
@Override
public void handle(long now) {
rotation += 0.5;
((Rotate) group.getTransforms().get(3)).setAngle(rotation);
rotate.setAngle(rotation);
}
}, boatType);
}