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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story62_Reading_Keystrokes
# Conflicts: # src/main/java/seng302/controllers/RaceViewController.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/gameServer/ServerToClientThread.java
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@@ -1,18 +1,22 @@
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package seng302.gameServer;
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import seng302.gameServer.GameState;
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import java.util.Random;
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import seng302.client.ClientPacketParser;
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import seng302.models.Player;
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import seng302.models.stream.PacketBufferDelegate;
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import seng302.models.stream.StreamParser;
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import seng302.models.Yacht;
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import seng302.models.stream.packets.PacketType;
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import seng302.models.stream.packets.StreamPacket;
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import seng302.server.messages.ChatterMessage;
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import seng302.server.messages.Heartbeat;
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import seng302.server.messages.BoatActionType;
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import seng302.server.messages.Message;
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import java.io.*;
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import java.net.Socket;
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import java.util.zip.CRC32;
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import java.util.zip.Checksum;
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import seng302.utilities.GeoPoint;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on its own thread.
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@@ -20,7 +24,6 @@ import java.util.zip.Checksum;
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* Created by wmu16 on 13/07/17.
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*/
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public class ServerToClientThread extends Thread {
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private static final Integer MAX_ID_ATTEMPTS = 10;
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private InputStream is;
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@@ -33,6 +36,8 @@ public class ServerToClientThread extends Thread {
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private Boolean connected = true;
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private Boolean updateClient = true;
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private Integer sourceId;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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try {
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@@ -43,6 +48,9 @@ public class ServerToClientThread extends Thread {
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}
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// threeWayHandshake();
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GameState.addPlayer(new Player(socket));
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Random rand = new Random();
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sourceId = rand.nextInt(100000);
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GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
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}
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public void run() {
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@@ -86,8 +94,14 @@ public class ServerToClientThread extends Thread {
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long packetCrc = Message.bytesToLong(getBytes(4));
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if (computedCrc == packetCrc) {
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//System.out.println("RECEIVED A PACKET");
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StreamParser.parsePacket(new StreamPacket(type, payloadLength, timeStamp, payload));
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// TODO: 17/07/17 wmu16 - Fix this or maybe we dont need to go through the main server at all!?!?
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switch (PacketType.assignPacketType(type)) {
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case BOAT_ACTION:
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BoatActionType actionType = ServerPacketParser
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.updateBoat(sourceId, actionType);
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break;
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}
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} else {
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System.err.println("Packet has been dropped");
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}
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