Merge remote-tracking branch 'origin/Story62_Creating_Game_Loop' into Story62_Reading_Keystrokes

# Conflicts:
#	src/main/java/seng302/controllers/RaceViewController.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
This commit is contained in:
Zhi You Tan
2017-07-21 11:13:40 +12:00
18 changed files with 297 additions and 170 deletions
+47 -11
View File
@@ -1,8 +1,13 @@
package seng302.gameServer;
import java.util.List;
import java.util.Map;
import java.util.Set;
import seng302.models.Player;
import java.util.ArrayList;
import seng302.models.Yacht;
import seng302.server.messages.BoatActionType;
/**
* A Static class to hold information about the current state of the game (model)
@@ -10,8 +15,13 @@ import java.util.ArrayList;
*/
public class GameState {
private static Long previousUpdateTime;
private static Double windDirection = 0d;
private static Double windSpeed = 0d;
private static String hostIpAddress;
private static ArrayList<Player> players;
private static List<Player> players;
private static Map<Integer, Yacht> yachts;
private static Boolean isRaceStarted;
private static GameStages currentStage;
@@ -20,13 +30,15 @@ public class GameState {
players = new ArrayList<>();
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
}
public static String getHostIpAddress() {
return hostIpAddress;
}
public static ArrayList<Player> getPlayers() {
public static List<Player> getPlayers() {
return players;
}
@@ -38,6 +50,10 @@ public class GameState {
players.remove(player);
}
public static void addYacht(Integer sourceId, Yacht yatch) {
yachts.put(sourceId, yatch);
}
public static Boolean getIsRaceStarted() {
return isRaceStarted;
}
@@ -50,16 +66,36 @@ public class GameState {
GameState.currentStage = currentStage;
}
/**
* This iterates through all players and updates each players info to its new state based on its current data
*/
private void update(){
for(Player player : players) {
// TODO: 10/07/17 wmu16 - Update all player info
public static Double getWindDirection() {
return windDirection;
}
public static Double getWindSpeed() {
return windSpeed;
}
public static void updateBoat(Integer sourceId, BoatActionType actionType) {
switch (actionType) {
case VMG:
break;
case SAILS_IN:
break;
case SAILS_OUT:
break;
case TACK_GYBE:
break;
case UPWIND:
break;
case DOWNWIND:
break;
}
}
public static void update() {
Long timeInterval = System.currentTimeMillis() - previousUpdateTime;
previousUpdateTime = System.currentTimeMillis();
for (Yacht yacht : yachts.values()) {
yacht.update(timeInterval);
}
}
}
@@ -1,8 +1,8 @@
package seng302.gameServer;
import seng302.client.ClientPacketParser;
import seng302.models.Player;
import seng302.models.stream.PacketBufferDelegate;
import seng302.models.stream.StreamParser;
import seng302.models.stream.packets.StreamPacket;
import java.io.IOException;
@@ -57,11 +57,12 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
e.printStackTrace();
}
if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
GameState.update();
}
//RACING
if (GameState.getCurrentStage() == GameStages.RACING) {
updateClients();
GameState.update();
}
@@ -71,12 +72,11 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
}
updateClients();
while (!packetBuffer.isEmpty()){
System.out.println("WHATUPPP");
try {
StreamPacket packet = packetBuffer.take();
StreamParser.parsePacket(packet);
ClientPacketParser.parsePacket(packet);
} catch (InterruptedException e) {
continue;
}
@@ -0,0 +1,37 @@
package seng302.gameServer;
import java.util.Arrays;
import seng302.models.stream.packets.StreamPacket;
import seng302.server.messages.BoatActionType;
public class ServerPacketParser {
public static BoatActionType extractBoatAction(StreamPacket packet) {
byte[] payload = packet.getPayload();
int messageVersionNo = payload[0];
long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatActionType.getType((int) actionTypeValue);
}
/**
* takes an array of up to 7 bytes and returns a positive
* long constructed from the input bytes
*
* @return a positive long if there is less than 7 bytes -1 otherwise
*/
private static long bytesToLong(byte[] bytes) {
long partialLong = 0;
int index = 0;
for (byte b : bytes) {
if (index > 6) {
return -1;
}
partialLong = partialLong | (b & 0xFFL) << (index * 8);
index++;
}
return partialLong;
}
}
@@ -1,18 +1,22 @@
package seng302.gameServer;
import seng302.gameServer.GameState;
import java.util.Random;
import seng302.client.ClientPacketParser;
import seng302.models.Player;
import seng302.models.stream.PacketBufferDelegate;
import seng302.models.stream.StreamParser;
import seng302.models.Yacht;
import seng302.models.stream.packets.PacketType;
import seng302.models.stream.packets.StreamPacket;
import seng302.server.messages.ChatterMessage;
import seng302.server.messages.Heartbeat;
import seng302.server.messages.BoatActionType;
import seng302.server.messages.Message;
import java.io.*;
import java.net.Socket;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.utilities.GeoPoint;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on its own thread.
@@ -20,7 +24,6 @@ import java.util.zip.Checksum;
* Created by wmu16 on 13/07/17.
*/
public class ServerToClientThread extends Thread {
private static final Integer MAX_ID_ATTEMPTS = 10;
private InputStream is;
@@ -33,6 +36,8 @@ public class ServerToClientThread extends Thread {
private Boolean connected = true;
private Boolean updateClient = true;
private Integer sourceId;
public ServerToClientThread(Socket socket) {
this.socket = socket;
try {
@@ -43,6 +48,9 @@ public class ServerToClientThread extends Thread {
}
// threeWayHandshake();
GameState.addPlayer(new Player(socket));
Random rand = new Random();
sourceId = rand.nextInt(100000);
GameState.addYacht(sourceId, new Yacht("Kappa", "Kap", new GeoPoint(0.0, 0.0), 0.0));
}
public void run() {
@@ -86,8 +94,14 @@ public class ServerToClientThread extends Thread {
long packetCrc = Message.bytesToLong(getBytes(4));
if (computedCrc == packetCrc) {
//System.out.println("RECEIVED A PACKET");
StreamParser.parsePacket(new StreamPacket(type, payloadLength, timeStamp, payload));
// TODO: 17/07/17 wmu16 - Fix this or maybe we dont need to go through the main server at all!?!?
switch (PacketType.assignPacketType(type)) {
case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
break;
}
} else {
System.err.println("Packet has been dropped");
}