Started work on start screen

- Server now sends out race start status messages during lobby & pre-start stages
- Added timer in lobby

Tags: #story[1109]
This commit is contained in:
Michael Rausch
2017-08-11 19:03:57 +12:00
parent 3ad37faedc
commit d2fd9ebaea
8 changed files with 97 additions and 27 deletions
@@ -228,7 +228,7 @@ public class ServerToClientThread implements Runnable, Observer {
}
//@TODO calculate lat/lng values
xml.setRegatta(new Regatta("RaceVision Test Game", 57.6679590, 11.8503233));
xml.setRegatta(new Regatta("Party Parrot Test Server", "Bermuda Test Course", 57.6679590, 11.8503233));
xml.setRace(race);
XMLMessage xmlMessage;
@@ -246,6 +246,7 @@ public class ServerToClientThread implements Runnable, Observer {
}
public void updateClient() {
sendRaceStatusMessage();
sendBoatLocationPackets();
updateClient = true;
}
@@ -376,6 +377,14 @@ public class ServerToClientThread implements Runnable, Observer {
sendMessage(new RaceStatusMessage(1, raceStatus, GameState.getStartTime(), GameState.getWindDirection(),
GameState.getWindSpeedMMS().longValue(), GameState.getPlayers().size(),
RaceType.MATCH_RACE, 1, boatSubMessages));
if (GameState.getCurrentStage() == GameStages.PRE_RACE || GameState.getCurrentStage() == GameStages.LOBBYING){
Long raceStartTime = GameState.getStartTime();
sendMessage(new RaceStartStatusMessage(1, raceStartTime ,
1, RaceStartNotificationType.SET_RACE_START_TIME));
}
}
public Socket getSocket() {