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Merge branch 'develop' into issue47_disconnect_crash_rebranch
# Conflicts: # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/visualiser/ClientToServerThread.java # src/main/java/seng302/visualiser/GameClient.java
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@@ -19,6 +19,8 @@ import org.slf4j.LoggerFactory;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatActionMessage;
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import seng302.gameServer.messages.ClientType;
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import seng302.gameServer.messages.CustomizeRequestMessage;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.RegistrationRequestMessage;
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import seng302.gameServer.messages.RegistrationResponseStatus;
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@@ -151,6 +153,17 @@ public class ClientToServerThread implements Runnable {
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closeSocket();
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}
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public void sendCustomizationRequest(CustomizeRequestType reqType, byte[] payload) {
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CustomizeRequestMessage requestMessage = new CustomizeRequestMessage(reqType, this.clientId, payload);
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try {
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os.write(requestMessage.getBuffer());
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} catch (IOException e) {
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logger.error("Could not send customization request");
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notifyDisconnectListeners("Could not communicate with server");
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closeSocket();
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}
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}
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private void notifyDisconnectListeners (String message) {
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if (socketOpen) {
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for (DisconnectedFromHostListener listener : disconnectionListeners) {
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