Merge branch 'develop' into issue47_disconnect_crash_rebranch

# Conflicts:
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/ClientToServerThread.java
#	src/main/java/seng302/visualiser/GameClient.java
This commit is contained in:
Calum
2017-08-17 14:15:27 +12:00
26 changed files with 471 additions and 32 deletions
@@ -19,6 +19,8 @@ import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatActionMessage;
import seng302.gameServer.messages.ClientType;
import seng302.gameServer.messages.CustomizeRequestMessage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RegistrationRequestMessage;
import seng302.gameServer.messages.RegistrationResponseStatus;
@@ -151,6 +153,17 @@ public class ClientToServerThread implements Runnable {
closeSocket();
}
public void sendCustomizationRequest(CustomizeRequestType reqType, byte[] payload) {
CustomizeRequestMessage requestMessage = new CustomizeRequestMessage(reqType, this.clientId, payload);
try {
os.write(requestMessage.getBuffer());
} catch (IOException e) {
logger.error("Could not send customization request");
notifyDisconnectListeners("Could not communicate with server");
closeSocket();
}
}
private void notifyDisconnectListeners (String message) {
if (socketOpen) {
for (DisconnectedFromHostListener listener : disconnectionListeners) {
@@ -18,6 +18,7 @@ import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.BoatAction;
import seng302.model.ClientYacht;
import seng302.model.RaceState;
import seng302.model.stream.packets.StreamPacket;
@@ -257,7 +258,7 @@ public class GameClient {
);
clientLobbyList.clear();
allBoatsMap.forEach((id, boat) ->
clientLobbyList.add(id + " " + boat.getBoatName())
clientLobbyList.add(boat.getBoatName())
);
raceState.setBoats(allBoatsMap.values());
break;
@@ -26,6 +26,7 @@ import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.text.Text;
import javafx.util.Duration;
import seng302.model.ClientYacht;
import seng302.gameServer.messages.RoundingSide;
import seng302.model.ClientYacht;
import seng302.model.Colors;
@@ -485,19 +486,19 @@ public class GameView extends Pane {
public void setBoats(List<ClientYacht> yachts) {
BoatObject newBoat;
final List<Group> wakes = new ArrayList<>();
for (ClientYacht yacht : yachts) {
Paint colour = Colors.getColor();
for (ClientYacht clientYacht : yachts) {
Paint colour = clientYacht.getColour();
newBoat = new BoatObject();
newBoat.addSelectedBoatListener(this::setSelectedBoat);
newBoat.setFill(colour);
boatObjects.put(yacht, newBoat);
createAndBindAnnotationBox(yacht, colour);
boatObjects.put(clientYacht, newBoat);
createAndBindAnnotationBox(clientYacht, colour);
// wakesGroup.getChildren().add(newBoat.getWake());
wakes.add(newBoat.getWake());
boatObjectGroup.getChildren().add(newBoat);
trails.getChildren().add(newBoat.getTrail());
// TODO: 1/08/17 Make this less vile to look at.
yacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
@@ -518,11 +519,11 @@ public class GameView extends Pane {
});
}
private void createAndBindAnnotationBox(ClientYacht yacht, Paint colour) {
private void createAndBindAnnotationBox(ClientYacht clientYacht, Paint colour) {
AnnotationBox newAnnotation = new AnnotationBox();
newAnnotation.setFill(colour);
newAnnotation.addAnnotation(
"name", "Player: " + yacht.getShortName()
"name", "Player: " + clientYacht.getShortName()
);
// newAnnotation.addAnnotation(
// "velocity",
@@ -545,7 +546,7 @@ public class GameView extends Pane {
// return format.format(time);
// }
// );
annotations.put(yacht, newAnnotation);
annotations.put(clientYacht, newAnnotation);
}
private void drawFps(Double fps) {
@@ -0,0 +1,74 @@
package seng302.visualiser.controllers;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.ColorPicker;
import javafx.scene.control.TextField;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.visualiser.ClientToServerThread;
public class CustomizationController {
@FXML
private TextField nameField;
@FXML
private ColorPicker boatColorPicker;
@FXML
private Button customizeSubmit;
private LobbyController lc;
private ClientToServerThread socketThread;
private Stage windowStage;
public void initialize() {
}
public void setServerThread(ClientToServerThread ctsThread) {
this.socketThread = ctsThread;
}
@FXML
public void submitCustomization() {
System.out.println("Attempting to send");
socketThread.sendCustomizationRequest(CustomizeRequestType.NAME, nameField.getText().getBytes());
// TODO: 16/08/17 ajm412: Turn colors into byte array.
Color color = boatColorPicker.getValue();
short red = (short) (color.getRed() * 255);
short green = (short) (color.getGreen() * 255);
short blue = (short) (color.getBlue() * 255);
byte[] colorArray = new byte[3];
colorArray[0] = (byte) red;
colorArray[1] = (byte) green;
colorArray[2] = (byte) blue;
socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
lc.setPlayersColor(color);
windowStage.close();
}
public void setLobbyController(LobbyController lc) {
this.lc = lc;
}
public void setStage(Stage stage) {
this.windowStage = stage;
}
public void setPlayerName(String name) {
this.nameField.setText(name);
}
public void setPlayerColor(Color playerColor) {
this.boatColorPicker.setValue(playerColor);
}
}
@@ -1,20 +1,29 @@
package seng302.visualiser.controllers;
import java.util.*;
import com.sun.media.jfxmedia.logging.Logger;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javafx.application.Platform;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextArea;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
import seng302.model.Colors;
import seng302.model.RaceState;
import seng302.visualiser.GameClient;
import seng302.visualiser.ClientToServerThread;
/**
* A class describing the actions of the lobby screen
@@ -37,6 +46,8 @@ public class LobbyController {
@FXML
private Button readyButton;
@FXML
private Button customizeButton;
@FXML
private TextArea playerOneTxt;
@FXML
private TextArea playerTwoTxt;
@@ -77,7 +88,14 @@ public class LobbyController {
private List<TextArea> listViews = new ArrayList<>();
private RaceState raceState;
private ClientToServerThread socketThread;
private Stage customizeStage;
private Color playersColor;
private int MAX_NUM_PLAYERS = 8;
private Integer playerID;
private List<LobbyCloseListener> lobbyListeners = new ArrayList<>();
private ObservableList<String> players;
@@ -106,6 +124,9 @@ public class LobbyController {
//Update players if one added.
for (int i = 0; i < players.size(); i++) {
listViews.get(i).setText(players.get(i));
if (playerID == (i + 1)) {
listViews.get(i).setText(listViews.get(i).getText() + " (YOU)");
}
imageViews.get(i).setVisible(true);
}
//Update empty text fields if player left.
@@ -130,6 +151,37 @@ public class LobbyController {
}
}
@FXML
public void customize() {
Parent root;
try {
FXMLLoader fxmlLoader = new FXMLLoader(LobbyController.class.getResource("/views/customizeView.fxml"));
root = fxmlLoader.load();
root.getStylesheets().add("/css/master.css");
customizeStage = new Stage();
customizeStage.setTitle("Customize Boat");
customizeStage.setScene(new Scene(root, 700, 450));
CustomizationController cc = fxmlLoader.getController();
cc.setServerThread(this.socketThread);
cc.setPlayerName(this.players.get(playerID - 1));
if (this.playersColor == null) {
this.playersColor = Colors.getColor(playerID - 1);
}
cc.setPlayerColor(this.playersColor);
cc.setStage(customizeStage); // pass the stage through so it can be closed later.
cc.setLobbyController(this);
customizeStage.show();
} catch (IOException e) {
Logger.logMsg(4, "Failed to load Customization View from resources.");
}
}
public void setSocketThread(ClientToServerThread thread) {
this.socketThread = thread;
}
@FXML
public void leaveLobbyButtonPressed() {
// TODO: 10/07/17 wmu16 - Finish function!
@@ -146,6 +198,7 @@ public class LobbyController {
for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.READY);
customizeButton.setDisable(true);
}
public void setTitle (String title) {
@@ -168,8 +221,18 @@ public class LobbyController {
Platform.runLater(this::updatePlayers);
}
public void setPlayerID(Integer id) {
playerID = id;
}
public void updateRaceState(RaceState raceState){
this.raceState = raceState;
/*if (this.customizeStage != null) {
this.customizeStage.close();
}*/ // TODO: 17/08/17 ajm412: close the customization window if the host starts the game while customizing
if (!customizeButton.isDisabled()) {
customizeButton.setDisable(true);
}
timeUntilStart.setText("Starting in: " + raceState.getRaceTimeStr());
}
@@ -177,4 +240,9 @@ public class LobbyController {
readyButton.setDisable(true);
readyButton.setVisible(false);
}
public void setPlayersColor(Color playerColor) {
this.playersColor = playerColor;
}
}
@@ -129,7 +129,7 @@ public class BoatObject extends Group {
* @param y The Y coordinate to move the boat to
* @param rotation The rotation by which the boat moves
* @param velocity The velocity the boat is moving
* @param sailIn
* @param sailIn Boolean to toggle sail state.
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatPoly.getLayoutX() - x);