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Merge branch 'develop' into issue47_disconnect_crash_rebranch
# Conflicts: # src/main/java/seng302/gameServer/ServerToClientThread.java # src/main/java/seng302/visualiser/ClientToServerThread.java # src/main/java/seng302/visualiser/GameClient.java
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@@ -75,6 +75,14 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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} catch (InterruptedException e) {
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serverLog("Interrupted exception in Main Server Thread thread sleep", 1);
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}
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if (GameState.getCurrentStage() == GameStages.LOBBYING && GameState
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.getCustomizationFlag()) {
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// TODO: 16/08/17 ajm412: This can probably be done in a nicer way via those fancy functional interfaces.
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for (ServerToClientThread thread : serverToClientThreads) {
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thread.sendSetupMessages();
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}
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GameState.resetCustomizationFlag();
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}
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if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
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updateClients();
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