Added a waka model.

#implement #story[1274]
This commit is contained in:
Calum
2017-09-28 06:54:20 +13:00
parent b9cb6fa5b4
commit caf04e1e99
5 changed files with 3 additions and 26 deletions
@@ -13,7 +13,8 @@ public enum BoatMeshType {
PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2),
DUCKY("ducky_hull.stl", "ducky_mast.stl", -2.18539, "ducky_sail.stl", -2.18539, "ducky_eyes.stl", false, 1.2, 1.1, 1.4),
PARROT("parrot_hull.stl", null, 0, "parrot_sail.stl", 0, "parrot_features.stl", true, 1, 1, 1);
PARROT("parrot_hull.stl", null, 0, "parrot_sail.stl", 0, "parrot_features.stl", true, 1, 1, 1),
WAKA("waka_hull.stl", "waka_mast.stl", 0, "waka_sail.stl", 0, null, true, 1.7, 0.5, 1.5);
final String hullFile, mastFile, sailFile, jibFile;
final double mastOffset, sailOffset;
@@ -21,7 +22,7 @@ public enum BoatMeshType {
public final double accelerationMultiplier;
public final double turnStep;
final boolean fixedSail;
final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP, DUCKY, PARROT};
final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP, DUCKY, PARROT, WAKA};
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
@@ -80,30 +80,6 @@ public class ModelFactory {
return bo;
}
public static BoatModel boatRotatingView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
boatAssets.getTransforms().addAll(
new Scale(40, 40, 40),
new Rotate(90, new Point3D(0,0,1)),
new Rotate(90, new Point3D(0, 1, 0))
);
final Rotate animationRotate = new Rotate(0, new Point3D(1,1,1));
boatAssets.getTransforms().add(animationRotate);
return new BoatModel(boatAssets, new AnimationTimer() {
private double rotation = 0;
private Rotate rotate = animationRotate;
@Override
public void handle(long now) {
rotation += 0.5;
rotate.setAngle(rotation);
}
}, boatType);
}
public static BoatModel boatGameView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
boatAssets.getTransforms().setAll(