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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Added a waka model.
#implement #story[1274]
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@@ -13,7 +13,8 @@ public enum BoatMeshType {
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PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
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-0.5415, "pirateship_frontsail.stl", true, 1.2, 1.6, 1.2),
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DUCKY("ducky_hull.stl", "ducky_mast.stl", -2.18539, "ducky_sail.stl", -2.18539, "ducky_eyes.stl", false, 1.2, 1.1, 1.4),
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PARROT("parrot_hull.stl", null, 0, "parrot_sail.stl", 0, "parrot_features.stl", true, 1, 1, 1);
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PARROT("parrot_hull.stl", null, 0, "parrot_sail.stl", 0, "parrot_features.stl", true, 1, 1, 1),
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WAKA("waka_hull.stl", "waka_mast.stl", 0, "waka_sail.stl", 0, null, true, 1.7, 0.5, 1.5);
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final String hullFile, mastFile, sailFile, jibFile;
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final double mastOffset, sailOffset;
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@@ -21,7 +22,7 @@ public enum BoatMeshType {
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public final double accelerationMultiplier;
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public final double turnStep;
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final boolean fixedSail;
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP, DUCKY, PARROT};
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final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CATAMARAN, PIRATE_SHIP, DUCKY, PARROT, WAKA};
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BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
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double sailOffset, String jibFile, boolean fixedSail, double maxSpeedMultiplier, double accelerationMultiplier, double turnStep) {
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@@ -80,30 +80,6 @@ public class ModelFactory {
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return bo;
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}
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public static BoatModel boatRotatingView(BoatMeshType boatType, Color primaryColour) {
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Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
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boatAssets.getTransforms().addAll(
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new Scale(40, 40, 40),
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new Rotate(90, new Point3D(0,0,1)),
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new Rotate(90, new Point3D(0, 1, 0))
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);
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final Rotate animationRotate = new Rotate(0, new Point3D(1,1,1));
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boatAssets.getTransforms().add(animationRotate);
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return new BoatModel(boatAssets, new AnimationTimer() {
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private double rotation = 0;
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private Rotate rotate = animationRotate;
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@Override
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public void handle(long now) {
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rotation += 0.5;
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rotate.setAngle(rotation);
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}
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}, boatType);
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}
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public static BoatModel boatGameView(BoatMeshType boatType, Color primaryColour) {
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Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
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boatAssets.getTransforms().setAll(
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