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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Added area rounding area to mark assets.
#implement
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@@ -30,7 +30,8 @@ public class GameView3D {
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camera.getTransforms().addAll(
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new Translate(0,0, -DEFAULT_CAMERA_DEPTH)
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);
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camera.setFarClip(0);
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camera.setFarClip(Double.MAX_VALUE);
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camera.setNearClip(0.1);
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camera.setFieldOfView(FOV);
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gameObjects = new Group();
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root3D = new Group(camera, gameObjects);
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@@ -74,11 +75,11 @@ public class GameView3D {
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gameObjects.getChildren().addAll(s, left, right, top, bottom, boat, boat2, boat3, sMarker, fMarker, marker, coin);
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view.sceneProperty().addListener((obs, old, scene) -> {
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if (scene!=null)
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makeMovement(scene);
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enableCameraMovement(scene);
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});
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}
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public void makeMovement(Scene s) {
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public void enableCameraMovement(Scene s) {
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s.setOnKeyPressed(event -> {
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switch (event.getCode()) {
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case UP:
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