Added area rounding area to mark assets.

#implement
This commit is contained in:
cir27
2017-09-08 13:32:17 +12:00
parent 62f139c604
commit cadf995bf7
5 changed files with 218 additions and 35 deletions
@@ -30,7 +30,8 @@ public class GameView3D {
camera.getTransforms().addAll(
new Translate(0,0, -DEFAULT_CAMERA_DEPTH)
);
camera.setFarClip(0);
camera.setFarClip(Double.MAX_VALUE);
camera.setNearClip(0.1);
camera.setFieldOfView(FOV);
gameObjects = new Group();
root3D = new Group(camera, gameObjects);
@@ -74,11 +75,11 @@ public class GameView3D {
gameObjects.getChildren().addAll(s, left, right, top, bottom, boat, boat2, boat3, sMarker, fMarker, marker, coin);
view.sceneProperty().addListener((obs, old, scene) -> {
if (scene!=null)
makeMovement(scene);
enableCameraMovement(scene);
});
}
public void makeMovement(Scene s) {
public void enableCameraMovement(Scene s) {
s.setOnKeyPressed(event -> {
switch (event.getCode()) {
case UP: