mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
@@ -2,12 +2,12 @@ package seng302.visualiser;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.beans.value.ObservableValue;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.Camera;
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@@ -24,7 +24,11 @@ import javafx.scene.transform.Scale;
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import javafx.scene.transform.Translate;
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import org.fxyz3d.scene.Skybox;
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import seng302.gameServer.messages.RoundingSide;
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import seng302.model.*;
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import seng302.model.ClientYacht;
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import seng302.model.GameKeyBind;
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import seng302.model.KeyAction;
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import seng302.model.Limit;
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import seng302.model.ScaledPoint;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Corner;
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import seng302.model.mark.Mark;
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@@ -66,6 +70,8 @@ public class GameView3D extends GameView{
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/* Note that if either of these is null then values for it have not been added and the other
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should be used as the limits of the map. */
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private Map<Mark, Marker3D> markerObjects;
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private BoatObject playerBoat;
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private Map<ClientYacht, BoatObject> boatObjects = new HashMap<>();
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private Group wakesGroup = new Group();
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private Group boatObjectGroup = new Group();
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@@ -331,9 +337,35 @@ public class GameView3D extends GameView{
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ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
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((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
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((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
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newBoat.setMarkIndicator(ModelFactory.importSTL("mark_pointer.stl"));
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playerBoat = newBoat;
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}
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}
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Platform.runLater(() -> {
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ClientYacht playerYacht = ViewManager.getInstance().getGameClient().getAllBoatsMap()
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.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId());
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for (ObservableValue o : Arrays
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.asList(playerBoat.layoutXProperty(), playerBoat.layoutXProperty())) {
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o.addListener((obs, oldVal, newVal) -> {
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List<Mark> marks = course.get(playerYacht.getLegNumber()).getMarks();
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Point2D midPoint = new Point2D(0, 0);
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if (marks.size() == 1) {
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midPoint = scaledPoint.findScaledXY(marks.get(0));
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} else if (marks.size() == 2) {
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midPoint = (scaledPoint.findScaledXY(marks.get(0)))
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.midpoint(scaledPoint.findScaledXY(marks.get(1)));
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}
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if (midPoint != null) {
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playerBoat.updateMarkIndicator(midPoint);
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}
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});
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}
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gameObjects.getChildren().addAll(wakes);
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gameObjects.getChildren().addAll(boatObjectGroup);
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});
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@@ -4,10 +4,14 @@ import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.beans.property.ReadOnlyDoubleWrapper;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.MeshView;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Translate;
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/**
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* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
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@@ -30,9 +34,10 @@ public class BoatObject extends Group {
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private Color colour = Color.BLACK;
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private Boolean isSelected = false;
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private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
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// private Rotate tilt = new Rotate(0, new Point3D(0, 1, 0));
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private double previousRotation = 0;
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// This stuff only matters to the players boat object.
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private MeshView markIndicator;
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private MeshView playerIndicator;
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private ReadOnlyDoubleWrapper rotationProperty;
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private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
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@@ -81,6 +86,19 @@ public class BoatObject extends Group {
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});
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}
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public void updateMarkIndicator(Point2D markPoint) {
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Point2D boatLoc = new Point2D(this.getLayoutX(), this.getLayoutY());
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Double angle = Math.toDegrees(
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Math.atan2(boatLoc.getY() - markPoint.getY(), boatLoc.getX() - markPoint.getX())) - 90;
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Double radius = 0.5;
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markIndicator.getTransforms().clear();
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markIndicator.getTransforms().addAll(
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new Rotate(angle, new Point3D(0, 0, 1)),
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new Translate(0, -radius, 0)
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);
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}
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private Double normalizeHeading(double heading, double windDirection) {
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Double normalizedHeading = heading - windDirection;
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normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
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@@ -91,14 +109,6 @@ public class BoatObject extends Group {
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private void rotateTo(double heading, boolean sailsIn, double windDir) {
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rotationProperty.set(heading);
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rotation.setAngle(heading);
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// if (heading == previousRotation) {
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// tilt.setAngle(0);
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// } else if (heading < previousRotation) {
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// tilt.setAngle(-10);
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// } else {
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// tilt.setAngle(10);
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// }
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// previousRotation = heading;
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wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
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if (sailsIn) {
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boatAssets.showSail();
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@@ -128,6 +138,26 @@ public class BoatObject extends Group {
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}
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}
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public void setMarkIndicator(MeshView indicator) {
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this.markIndicator = indicator;
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this.getChildren().add(markIndicator);
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createPlayerIndicator();
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setIndicatorColor();
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}
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private void createPlayerIndicator() {
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MeshView torus = ModelFactory.importSTL("player_circle.stl");
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playerIndicator = torus;
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this.getChildren().add(torus);
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}
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public void setIndicatorColor() {
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Platform.runLater(() -> {
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markIndicator.setMaterial(new PhongMaterial(Color.DARKORANGE));
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playerIndicator.setMaterial(new PhongMaterial(colour));
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});
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}
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public Group getWake () {
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return wake;
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}
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@@ -115,9 +115,9 @@ public class ModelFactory {
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private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
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Group boatAssets = new Group();
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MeshView hull = importSTL(boatType.hullFile);
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MeshView hull = importBoatSTL(boatType.hullFile);
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hull.setMaterial(new PhongMaterial(primaryColour));
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MeshView sail = importSTL(boatType.sailFile);
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MeshView sail = importBoatSTL(boatType.sailFile);
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sail.setMaterial(
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new PhongMaterial(boatType == BoatMeshType.PARROT ? Color.BLACK : Color.WHITE)
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);
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@@ -125,13 +125,13 @@ public class ModelFactory {
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boatAssets.getChildren().addAll(hull, sail);
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if (boatType.mastFile != null) {
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MeshView mast = importSTL(boatType.mastFile);
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MeshView mast = importBoatSTL(boatType.mastFile);
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mast.setMaterial(new PhongMaterial(primaryColour));
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boatAssets.getChildren().add(mast);
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}
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if (boatType.jibFile != null) {
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MeshView jib = importSTL(boatType.jibFile);
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MeshView jib = importBoatSTL(boatType.jibFile);
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sail.setMaterial(
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new PhongMaterial(boatType == BoatMeshType.PARROT ? Color.DARKGRAY : Color.WHITE)
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);
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@@ -141,9 +141,13 @@ public class ModelFactory {
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return boatAssets;
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}
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private static MeshView importSTL(String fileName) {
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private static MeshView importBoatSTL(String fileName) {
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return importSTL("boatSTLs/" + fileName);
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}
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public static MeshView importSTL(String fileName) {
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StlMeshImporter importer = new StlMeshImporter();
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importer.read(ModelFactory.class.getResource("/meshes/boatSTLs/" + fileName));
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importer.read(ModelFactory.class.getResource("/meshes/" + fileName));
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MeshView importedFile = new MeshView(importer.getImport());
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importedFile.setCache(true);
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importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
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@@ -162,6 +166,10 @@ public class ModelFactory {
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assets.setCacheHint(CacheHint.SCALE_AND_ROTATE);
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}
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switch (tokenType) {
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case PLAYER_IDENTIFIER_TORUS:
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return makeIdentifierTorus(assets);
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case NEXT_MARK_INDICATOR:
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return makeNextMarkIndicator(assets);
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case VELOCITY_PICKUP:
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case BUMPER_PICKUP:
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case RANDOM_PICKUP:
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@@ -196,6 +204,16 @@ public class ModelFactory {
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}
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}
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private static Model makeIdentifierTorus(Group assets) {
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// assets.getChildren().add(new AmbientLight());
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return new Model(new Group(assets), null);
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}
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private static Model makeNextMarkIndicator(Group assets) {
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// assets.getChildren().add(new AmbientLight());
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return new Model(new Group(assets), null);
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}
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private static Model makeTokenPickup(Group assets) {
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Rotate animationRotate = new Rotate(0, new Point3D(0, 0, 1));
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assets.getTransforms().addAll(
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@@ -28,7 +28,9 @@ public enum ModelType {
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START_ARROW ("start_arrow.dae"),
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FINISH_ARROW ("finish_arrow.dae"),
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LAND("land.dae"),
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LAND_SMOOTH("land_smooth.dae");
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LAND_SMOOTH("land_smooth.dae"),
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NEXT_MARK_INDICATOR("indicator_arrow.dae"),
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PLAYER_IDENTIFIER_TORUS("torus.dae");
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final String filename;
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@@ -0,0 +1,99 @@
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9</authoring_tool>
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</contributor>
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<created>2017-09-28T01:59:46</created>
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<modified>2017-09-28T01:59:46</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_images/>
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<library_effects>
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<effect id="Material_001-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0 0.3215737 0.002428917 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.1614584 0.1614584 0.1614584 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="Material_001-material" name="Material_001">
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<instance_effect url="#Material_001-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cone-mesh" name="Cone">
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<mesh>
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<source id="Cone-mesh-positions">
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<float_array id="Cone-mesh-positions-array" count="99">0 1 -1 0 0 1 0.1950902 0.9807853 -1 0.3826835 0.9238795 -1 0.5555703 0.8314696 -1 0.7071068 0.7071068 -1 0.8314697 0.5555702 -1 0.9238795 0.3826834 -1 0.9807853 0.1950902 -1 1 0 -1 0.9807853 -0.1950902 -1 0.9238796 -0.3826833 -1 0.8314697 -0.5555702 -1 0.7071068 -0.7071068 -1 0.5555702 -0.8314697 -1 0.3826833 -0.9238796 -1 0.1950901 -0.9807853 -1 -3.25841e-7 -1 -1 -0.1950907 -0.9807852 -1 -0.3826839 -0.9238793 -1 -0.5555707 -0.8314693 -1 -0.7071073 -0.7071064 -1 -0.83147 -0.5555697 -1 -0.9238799 -0.3826827 -1 -0.9807854 -0.1950893 -1 -1 9.65599e-7 -1 -0.9807851 0.1950913 -1 -0.9238791 0.3826845 -1 -0.8314689 0.5555713 -1 -0.7071059 0.7071077 -1 -0.5555691 0.8314704 -1 -0.3826821 0.9238801 -1 -0.1950888 0.9807856 -1</float_array>
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<technique_common>
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<accessor source="#Cone-mesh-positions-array" count="33" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cone-mesh-normals">
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<float_array id="Cone-mesh-normals-array" count="117">0.08775347 0.8909768 0.4454884 0.2598883 0.8567371 0.4454883 0.4220357 0.7895733 0.4454883 0.5679644 0.6920669 0.4454883 0.6920669 0.5679644 0.4454883 0.7895736 0.4220353 0.4454883 0.8567369 0.2598885 0.4454883 0.8909768 0.08775347 0.4454884 0.8909768 -0.08775347 0.4454884 0.8567371 -0.2598881 0.4454883 0.7895734 -0.4220355 0.4454884 0.6920669 -0.5679644 0.4454883 0.5679644 -0.6920669 0.4454883 0.4220356 -0.7895734 0.4454883 0.2598879 -0.8567371 0.4454885 0.08775335 -0.8909768 0.4454884 -0.08775389 -0.8909767 0.4454883 -0.2598887 -0.8567368 0.4454883 -0.4220361 -0.7895731 0.4454884 -0.5679646 -0.6920668 0.4454883 -0.6920675 -0.5679637 0.4454884 -0.7895734 -0.4220355 0.4454884 -0.8567374 -0.2598869 0.4454883 -0.8909769 -0.08775287 0.4454884 -0.8909766 0.08775418 0.4454883 -0.8567367 0.2598895 0.4454884 -0.7895728 0.4220367 0.4454883 -0.6920663 0.5679652 0.4454883 -0.5679636 0.6920676 0.4454884 -0.4220345 0.789574 0.4454885 -0.259887 0.8567373 0.4454883 -0.08775269 0.8909768 0.4454884 0 0 -1 -3.97508e-6 0 -1 3.97512e-6 0 -1 3.88859e-7 0 -1 -1.36853e-6 0 -1 1.36853e-6 0 -1 -3.88857e-7 0 -1</float_array>
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<technique_common>
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<accessor source="#Cone-mesh-normals-array" count="39" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cone-mesh-vertices">
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<input semantic="POSITION" source="#Cone-mesh-positions"/>
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</vertices>
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<triangles material="Material_001-material" count="62">
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<input semantic="VERTEX" source="#Cone-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cone-mesh-normals" offset="1"/>
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<p>0 0 1 0 2 0 2 1 1 1 3 1 3 2 1 2 4 2 4 3 1 3 5 3 5 4 1 4 6 4 6 5 1 5 7 5 7 6 1 6 8 6 8 7 1 7 9 7 9 8 1 8 10 8 10 9 1 9 11 9 11 10 1 10 12 10 12 11 1 11 13 11 13 12 1 12 14 12 14 13 1 13 15 13 15 14 1 14 16 14 16 15 1 15 17 15 17 16 1 16 18 16 18 17 1 17 19 17 19 18 1 18 20 18 20 19 1 19 21 19 21 20 1 20 22 20 22 21 1 21 23 21 23 22 1 22 24 22 24 23 1 23 25 23 25 24 1 24 26 24 26 25 1 25 27 25 27 26 1 26 28 26 28 27 1 27 29 27 29 28 1 28 30 28 30 29 1 29 31 29 31 30 1 30 32 30 32 31 1 31 0 31 16 32 24 32 8 32 32 32 0 32 2 32 2 32 3 32 4 32 4 32 5 32 6 32 6 32 7 32 4 32 8 32 9 32 10 32 10 32 11 32 8 32 12 32 13 32 16 32 14 32 15 32 16 32 16 32 17 32 18 32 18 32 19 32 20 32 20 32 21 32 22 32 22 33 23 33 24 33 24 34 25 34 26 34 26 32 27 32 28 32 28 32 29 32 32 32 30 32 31 32 32 32 32 35 2 35 8 35 4 36 7 36 8 36 8 37 11 37 12 37 13 32 14 32 16 32 16 32 18 32 24 32 20 32 22 32 24 32 24 38 26 38 32 38 29 32 30 32 32 32 2 32 4 32 8 32 8 32 12 32 16 32 18 32 20 32 24 32 26 32 28 32 32 32 32 32 8 32 24 32</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Cone" name="Cone" type="NODE">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 1.015816 0 0 0 1</matrix>
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<instance_geometry url="#Cone-mesh" name="Cone">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material_001-material" target="#Material_001-material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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