Merge branch 'develop' into Story64_SailsAnimations

# Conflicts:
#	src/main/java/seng302/visualiser/GameClient.java
This commit is contained in:
Alistair McIntyre
2017-08-14 14:04:53 +12:00
24 changed files with 381 additions and 334 deletions
@@ -13,8 +13,7 @@ import javafx.scene.Node;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.server.messages.BoatActionMessage;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatAction;
import seng302.model.RaceState;
import seng302.model.Yacht;
import seng302.model.stream.packets.StreamPacket;
@@ -31,7 +30,8 @@ import seng302.visualiser.controllers.LobbyController.CloseStatus;
import seng302.visualiser.controllers.RaceViewController;
/**
* Created by cir27 on 20/07/17.
* This class is a client side instance of a yacht racing game in JavaFX. The game is instantiated
* with a JavaFX Pane to insert itself into.
*/
public class GameClient {
@@ -48,13 +48,20 @@ public class GameClient {
private ObservableList<String> clientLobbyList = FXCollections.observableArrayList();
private long lastSendingTime;
private int KEY_STROKE_SENDING_FREQUENCY = 50;
/**
* Create an instance of the game client. Does not do anything until run with runAsClient()
* runAsHost().
* @param holder The JavaFX Pane that the visual elements for the race will be inserted into.
*/
public GameClient(Pane holder) {
this.holderPane = holder;
}
/**
* Connect to a game at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsClient(String ipAddress, Integer portNumber) {
try {
socketThread = new ClientToServerThread(ipAddress, portNumber);
@@ -71,6 +78,11 @@ public class GameClient {
lobbyController.addCloseListener((exitCause) -> this.loadStartScreen());
}
/**
* Connect to a game as the host at the given address and starts the visualiser.
* @param ipAddress IP to connect to.
* @param portNumber Port to connect to.
*/
public void runAsHost(String ipAddress, Integer portNumber) {
server = new MainServerThread();
try {
@@ -94,10 +106,8 @@ public class GameClient {
private void loadStartScreen() {
socketThread.setSocketToClose();
socketThread = null;
if (server != null) {
// TODO: 26/07/17 cir27 - handle disconnecting
// server.shutDown();
server.terminate();
server = null;
}
FXMLLoader fxmlLoader = new FXMLLoader(
@@ -179,12 +189,9 @@ public class GameClient {
StreamParser.extractXmlMessage(packet)
);
clientLobbyList.clear();
allBoatsMap.forEach((id, boat) -> {
clientLobbyList.add(id + " " + boat.getBoatName());
// System.out.println(id + " " + boat.getBoatName());
});
// startRaceIfAllDataReceived();
allBoatsMap.forEach((id, boat) ->
clientLobbyList.add(id + " " + boat.getBoatName())
);
break;
case RACE_START_STATUS:
@@ -281,48 +288,34 @@ public class GameClient {
* Handle the key-pressed event from the text field.
* @param e The key event triggering this call
*/
public void keyPressed(KeyEvent e) {
BoatActionMessage boatActionMessage;
long currentTime = System.currentTimeMillis();
if (currentTime - lastSendingTime > KEY_STROKE_SENDING_FREQUENCY) {
lastSendingTime = currentTime;
switch (e.getCode()) {
case SPACE: // align with vmg
boatActionMessage = new BoatActionMessage(BoatActionType.VMG);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case PAGE_UP: // upwind
boatActionMessage = new BoatActionMessage(BoatActionType.UPWIND);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case PAGE_DOWN: // downwind
boatActionMessage = new BoatActionMessage(BoatActionType.DOWNWIND);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
case ENTER: // tack/gybe
boatActionMessage = new BoatActionMessage(BoatActionType.TACK_GYBE);
socketThread.sendBoatActionMessage(boatActionMessage);
break;
//TODO Allow a zoom in and zoom out methods
case Z: // zoom in
System.out.println("Zoom in");
break;
case X: // zoom out
System.out.println("Zoom out");
break;
}
}
}
public void keyReleased(KeyEvent e) {
private void keyPressed(KeyEvent e) {
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
BoatActionMessage boatActionMessage = new BoatActionMessage(
BoatActionType.SAILS_IN);
socketThread.sendBoatActionMessage(boatActionMessage);
raceView.getGameView().getPlayerYacht().toggleClientSail();
case SPACE: // align with vmg
socketThread.sendBoatAction(BoatAction.VMG); break;
case PAGE_UP: // upwind
socketThread.sendBoatAction(BoatAction.UPWIND); break;
case PAGE_DOWN: // downwind
socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
case ENTER: // tack/gybe
socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
//TODO Allow a zoom in and zoom out methods
case Z: // zoom in
System.out.println("Zoom in");
break;
case X: // zoom out
System.out.println("Zoom out");
break;
}
}
private void keyReleased(KeyEvent e) {
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
socketThread.sendBoatAction(BoatAction.SAILS_IN); break;
case PAGE_UP:
case PAGE_DOWN:
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
}
}
}