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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Boat now changes color when it is bumped for a time
ClientYacht: Added ColorChangeListener from GameView3D to re paint the boat when the color attribute is changed #story[1293]
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@@ -467,11 +467,8 @@ public class GameView3D {
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wakesGroup.getChildren().add(newBoat.getWake());
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wakes.add(newBoat.getWake());
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boatObjectGroup.getChildren().add(newBoat);
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clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
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BoatObject bo = boatObjects.get(boat);
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Point2D p2d = findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
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});
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clientYacht.addLocationListener(this::updateBoatLocation);
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clientYacht.addColorChangeListener(this::updateBoatColor);
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}
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Platform.runLater(() -> {
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gameObjects.getChildren().addAll(wakes);
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@@ -483,6 +480,23 @@ public class GameView3D {
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return view;
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}
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/**
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* Updates the boatObjects color with that of the clientYachts object. Used in notification from
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* a listener on this attribute in clientYacht to re paint the boat mesh
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*
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* @param clientYacht The yacht to update the colour for
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*/
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private void updateBoatColor(ClientYacht clientYacht) {
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boatObjects.get(clientYacht).setFill(clientYacht.getColour());
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}
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private void updateBoatLocation(ClientYacht boat, Double lat, Double lon, Double heading,
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Boolean sailIn, Double velocity) {
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BoatObject bo = boatObjects.get(boat);
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Point2D p2d = findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
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}
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/**
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* Adds a border to the GameView and rescales to the size of the border, does not rescale if a
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* border already exists. Assumes the border is larger than the course.
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