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Added garbage collection for disconnected players
- Heartbeat messages are sent out from their own thread to each player - If a heartbeat message can't be sent to a player, they are removed from the list of players - Added equals method for players Tags: #story[1047]
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@@ -3,5 +3,15 @@ package seng302.gameServer;
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import seng302.models.Player;
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public interface ClientConnectionDelegate {
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/**
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* A player has connected to the server
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* @param player The player that has connected
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*/
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void clientConnected(Player player);
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/**
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* A player has disconnected from the server
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* @param player The player that has disconnected
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*/
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void clientDisconnected(Player player);
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}
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