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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Final commit for yacht refactor
tags: #story[1124] #pair[hyi25, wmu16]
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@@ -34,8 +34,8 @@ import javafx.scene.text.Text;
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import javafx.stage.Stage;
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import javafx.stage.StageStyle;
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import javafx.util.StringConverter;
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import seng302.model.ClientYacht;
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import seng302.model.RaceState;
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import seng302.model.Yacht;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.stream.xml.parser.RaceXMLData;
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@@ -70,10 +70,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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@FXML
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private Button selectAnnotationBtn;
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@FXML
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private ComboBox<Yacht> yachtSelectionComboBox;
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private ComboBox<ClientYacht> yachtSelectionComboBox;
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//Race Data
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private Map<Integer, Yacht> participants;
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private Map<Integer, ClientYacht> participants;
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private Map<Integer, CompoundMark> markers;
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private RaceXMLData courseData;
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private GameView gameView;
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@@ -101,7 +101,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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}
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public void loadRace (
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Map<Integer, Yacht> participants, RaceXMLData raceData, RaceState raceState, Yacht player
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Map<Integer, ClientYacht> participants, RaceXMLData raceData, RaceState raceState,
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ClientYacht player
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) {
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this.participants = participants;
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this.courseData = raceData;
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@@ -214,7 +215,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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// TODO: 2/08/17 there is about 0 chance of this working. Once we are keeping track of boat positions it can be fixed.
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// Collect the racing yachts that aren't already in the chart
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sparkLineData.clear();
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List<Yacht> sparkLineCandidates = new ArrayList<>(participants.values());
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List<ClientYacht> sparkLineCandidates = new ArrayList<>(participants.values());
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// Create a new data series for new yachts
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sparkLineCandidates
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.stream()
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@@ -260,15 +261,15 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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/**
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* Updates the yachts sparkline of the desired yacht and using the new leg number
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* @param yacht The yacht to be updated on the sparkline
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* @param clientYacht The yacht to be updated on the sparkline
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* @param legNumber the leg number that the position will be assigned to
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*/
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void updateYachtPositionSparkline(Yacht yacht, Integer legNumber){
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void updateYachtPositionSparkline(ClientYacht clientYacht, Integer legNumber) {
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for (XYChart.Series<String, Double> positionData : sparkLineData) {
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positionData.getData().add(
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new Data<>(
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Integer.toString(legNumber),
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1.0 + participants.size() - yacht.getPositionInteger()
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1.0 + participants.size() - clientYacht.getPositionInteger()
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)
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);
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}
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@@ -376,21 +377,21 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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// positionVbox.getStylesheets().add(getClass().getResource("/css/master.css").toString());
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// list of racing yacht id
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List<Yacht> sorted = new ArrayList<>(participants.values());
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sorted.sort(Comparator.comparingInt(Yacht::getPositionInteger));
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List<ClientYacht> sorted = new ArrayList<>(participants.values());
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sorted.sort(Comparator.comparingInt(ClientYacht::getPositionInteger));
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List<Text> vboxEntries = new ArrayList<>();
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for (Yacht yacht : sorted) {
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for (ClientYacht clientYacht : sorted) {
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// System.out.println("yacht == null " + String.valueOf(yacht == null));
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if (yacht.getBoatStatus() == 3) { // 3 is finish status
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Text textToAdd = new Text(yacht.getPositionInteger() + ". " +
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yacht.getShortName() + " (Finished)");
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if (clientYacht.getBoatStatus() == 3) { // 3 is finish status
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Text textToAdd = new Text(clientYacht.getPositionInteger() + ". " +
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clientYacht.getShortName() + " (Finished)");
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textToAdd.setFill(Paint.valueOf("#d3d3d3"));
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vboxEntries.add(textToAdd);
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} else {
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Text textToAdd = new Text(yacht.getPositionInteger() + ". " +
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yacht.getShortName() + " ");
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Text textToAdd = new Text(clientYacht.getPositionInteger() + ". " +
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clientYacht.getShortName() + " ");
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textToAdd.setFill(Paint.valueOf("#d3d3d3"));
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textToAdd.setStyle("");
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vboxEntries.add(textToAdd);
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@@ -575,9 +576,9 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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/**
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* Sets all the annotations of the selected yacht to be visible and all others to be hidden
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*
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* @param yacht The yacht for which we want to view all annotations
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* @param clientYacht The yacht for which we want to view all annotations
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*/
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private void setSelectedBoat(Yacht yacht) {
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private void setSelectedBoat(ClientYacht clientYacht) {
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// for (BoatObject bg : gameViewController.getBoatGroups()) {
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// //We need to iterate over all race groups to get the matching yacht group belonging to this yacht if we
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// //are to toggle its annotations, there is no other backwards knowledge of a yacht to its yachtgroup.
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