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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Final commit for yacht refactor
tags: #story[1124] #pair[hyi25, wmu16]
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@@ -19,10 +19,10 @@ import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Polygon;
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import javafx.scene.text.Text;
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import seng302.model.ClientYacht;
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import seng302.model.Colors;
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import seng302.model.GeoPoint;
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import seng302.model.Limit;
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import seng302.model.Yacht;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Corner;
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import seng302.model.mark.Mark;
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@@ -61,8 +61,8 @@ public class GameView extends Pane {
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private List<Limit> borderPoints;
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private Map<Mark, Marker> markerObjects;
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private Map<Yacht, BoatObject> boatObjects = new HashMap<>();
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private Map<Yacht, AnnotationBox> annotations = new HashMap<>();
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private Map<ClientYacht, BoatObject> boatObjects = new HashMap<>();
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private Map<ClientYacht, AnnotationBox> annotations = new HashMap<>();
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private ObservableList<Node> gameObjects;
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private Group annotationsGroup = new Group();
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private Group wakesGroup = new Group();
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@@ -318,23 +318,23 @@ public class GameView extends Pane {
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/**
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* Draws all the boats.
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* @param yachts The yachts to set in the race
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* @param clientYachts The yachts to set in the race
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*/
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public void setBoats(List<Yacht> yachts) {
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public void setBoats(List<ClientYacht> clientYachts) {
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BoatObject newBoat;
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final List<Group> wakes = new ArrayList<>();
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for (Yacht yacht : yachts) {
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for (ClientYacht clientYacht : clientYachts) {
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Paint colour = Colors.getColor();
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newBoat = new BoatObject();
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newBoat.setFill(colour);
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boatObjects.put(yacht, newBoat);
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createAndBindAnnotationBox(yacht, colour);
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boatObjects.put(clientYacht, newBoat);
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createAndBindAnnotationBox(clientYacht, colour);
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// wakesGroup.getChildren().add(newBoat.getWake());
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wakes.add(newBoat.getWake());
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boatObjectGroup.getChildren().add(newBoat);
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trails.getChildren().add(newBoat.getTrail());
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// TODO: 1/08/17 Make this less vile to look at.
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yacht.addLocationListener((boat, lat, lon, heading, velocity) ->{
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clientYacht.addLocationListener((boat, lat, lon, heading, velocity) -> {
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BoatObject bo = boatObjects.get(boat);
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Point2D p2d = findScaledXY(lat, lon);
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bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity);
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@@ -358,11 +358,11 @@ public class GameView extends Pane {
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});
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}
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private void createAndBindAnnotationBox (Yacht yacht, Paint colour) {
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private void createAndBindAnnotationBox(ClientYacht clientYacht, Paint colour) {
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AnnotationBox newAnnotation = new AnnotationBox();
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newAnnotation.setFill(colour);
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newAnnotation.addAnnotation(
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"name", "Player: " + yacht.getShortName()
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"name", "Player: " + clientYacht.getShortName()
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);
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// newAnnotation.addAnnotation(
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// "velocity",
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@@ -385,7 +385,7 @@ public class GameView extends Pane {
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// return format.format(time);
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// }
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// );
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annotations.put(yacht, newAnnotation);
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annotations.put(clientYacht, newAnnotation);
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}
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private void drawFps(Double fps){
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@@ -562,9 +562,9 @@ public class GameView extends Pane {
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fpsDisplay.setVisible(visibility);
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}
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public void selectBoat (Yacht selectedYacht) {
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public void selectBoat(ClientYacht selectedClientYacht) {
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boatObjects.forEach((boat, group) ->
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group.setIsSelected(boat == selectedYacht)
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group.setIsSelected(boat == selectedClientYacht)
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);
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}
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@@ -576,7 +576,7 @@ public class GameView extends Pane {
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timer.start();
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}
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public void setBoatAsPlayer (Yacht playerYacht) {
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public void setBoatAsPlayer(ClientYacht playerYacht) {
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boatObjects.get(playerYacht).setAsPlayer();
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annotations.get(playerYacht).addAnnotation(
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"velocity",
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