Merge branch 'develop' into story1118_map_arrows

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/model/RaceState.java
#	src/main/java/seng302/visualiser/GameClient.java
This commit is contained in:
Calum
2017-08-16 20:34:27 +12:00
19 changed files with 442 additions and 206 deletions
+99 -31
View File
@@ -6,16 +6,19 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.MarkRoundingMessage;
import seng302.gameServer.messages.MarkType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RoundingBoatStatus;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.server.messages.BoatAction;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.MarkRoundingMessage;
import seng302.gameServer.server.messages.MarkType;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RoundingBoatStatus;
import seng302.gameServer.server.messages.YachtEventCodeMessage;
import seng302.model.GeoPoint;
import seng302.model.Limit;
import seng302.model.Player;
import seng302.model.PolarTable;
import seng302.model.ServerYacht;
@@ -23,6 +26,7 @@ import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.mark.MarkOrder;
import seng302.utilities.GeoUtility;
import seng302.utilities.XMLParser;
/**
* A Static class to hold information about the current state of the game (model)
@@ -33,6 +37,7 @@ public class GameState implements Runnable {
@FunctionalInterface
interface NewMessageListener {
void notify(Message message);
}
@@ -59,6 +64,7 @@ public class GameState implements Runnable {
private static MarkOrder markOrder;
private static long startTime;
private static Set<Mark> marks;
private static List<Limit> courseLimit;
private static List<NewMessageListener> markListeners;
@@ -81,7 +87,7 @@ public class GameState implements Runnable {
yachts = new HashMap<>();
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
;
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
//set this when game stage changes to prerace
@@ -89,16 +95,34 @@ public class GameState implements Runnable {
markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
markListeners = new ArrayList<>();
new Thread(this).start(); //Run the auto updates on the game state
resetStartTime();
new Thread(this, "GameState").start(); //Run the auto updates on the game state
marks = new MarkOrder().getAllMarks();
setCourseLimit("/server_config/race.xml");
}
private void setCourseLimit(String url) {
DocumentBuilderFactory documentBuilderFactory = DocumentBuilderFactory.newInstance();
documentBuilderFactory.setNamespaceAware(true);
DocumentBuilder documentBuilder;
Document document = null;
try {
documentBuilder = documentBuilderFactory.newDocumentBuilder();
document = documentBuilder.parse(new InputSource(getClass().getResourceAsStream(url)));
} catch (Exception e) {
// sorry, we have to catch general one, otherwise we have to catch five different exceptions.
logger.trace("Failed to load course limit for boundary collision detection.", e);
}
courseLimit = XMLParser.parseRace(document).getCourseLimit();
}
public static String getHostIpAddress() {
return hostIpAddress;
}
public static Set<Mark> getMarks(){
public static Set<Mark> getMarks() {
return Collections.unmodifiableSet(marks);
}
@@ -135,10 +159,6 @@ public class GameState implements Runnable {
}
public static void setCurrentStage(GameStages currentStage) {
if (currentStage == GameStages.RACING) {
startTime = System.currentTimeMillis();
}
GameState.currentStage = currentStage;
}
@@ -146,10 +166,14 @@ public class GameState implements Runnable {
return markOrder;
}
public static long getStartTime(){
public static long getStartTime() {
return startTime;
}
public static void resetStartTime(){
startTime = System.currentTimeMillis() + MainServerThread.TIME_TILL_START;
}
public static Double getWindDirection() {
return windDirection;
}
@@ -184,13 +208,13 @@ public class GameState implements Runnable {
@Override
public void run() {
while (true) {
while (currentStage != GameStages.FINISHED) {
try {
Thread.sleep(1000 / STATE_UPDATES_PER_SECOND);
} catch (InterruptedException e) {
System.out.println("[GameState] interrupted exception");
}
if (currentStage == GameStages.PRE_RACE) {
if (currentStage == GameStages.PRE_RACE || currentStage == GameStages.RACING) {
update();
}
@@ -229,22 +253,51 @@ public class GameState implements Runnable {
* Called periodically in this GameState thread to update the GameState values
*/
public void update() {
Boolean raceFinished = true;
Double timeInterval = (System.currentTimeMillis() - previousUpdateTime) / 1000000.0;
previousUpdateTime = System.currentTimeMillis();
if (System.currentTimeMillis() > startTime) {
GameState.setCurrentStage(GameStages.RACING);
}
for (ServerYacht yacht : yachts.values()) {
updateVelocity(yacht);
yacht.runAutoPilot();
yacht.updateLocation(timeInterval);
if (!yacht.getFinishedRace()) {
checkForCollision(yacht);
if (yacht.getBoatStatus() != BoatStatus.FINISHED) {
checkCollision(yacht);
checkForLegProgression(yacht);
raceFinished = false;
}
}
if (raceFinished) {
currentStage = GameStages.FINISHED;
}
}
/**
* Check if the yacht has crossed the course limit
*
* @param yacht the yacht to be tested
* @return a boolean value of if there is a boundary collision
*/
private static Boolean checkBoundaryCollision(ServerYacht yacht) {
for (int i = 0; i < courseLimit.size() - 1; i++) {
if (GeoUtility.checkCrossedLine(courseLimit.get(i), courseLimit.get(i + 1),
yacht.getLastLocation(), yacht.getLocation()) != 0) {
return true;
}
}
if (GeoUtility.checkCrossedLine(courseLimit.get(courseLimit.size() - 1), courseLimit.get(0),
yacht.getLastLocation(), yacht.getLocation()) != 0) {
return true;
}
return false;
}
public static void checkForCollision(ServerYacht serverYacht) {
ServerYacht collidedYacht = checkCollision(serverYacht);
public static void checkCollision(ServerYacht serverYacht) {
ServerYacht collidedYacht = checkYachtCollision(serverYacht);
if (collidedYacht != null) {
GeoPoint originalLocation = serverYacht.getLocation();
serverYacht.setLocation(
@@ -263,7 +316,7 @@ public class GameState implements Runnable {
new YachtEventCodeMessage(serverYacht.getSourceId())
);
} else {
Mark collidedMark = markCollidedWith(serverYacht);
Mark collidedMark = checkMarkCollision(serverYacht);
if (collidedMark != null) {
serverYacht.setLocation(
calculateBounceBack(serverYacht, collidedMark, BOUNCE_DISTANCE_MARK)
@@ -274,6 +327,17 @@ public class GameState implements Runnable {
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId())
);
} else if (checkBoundaryCollision(serverYacht)) {
serverYacht.setLocation(
calculateBounceBack(serverYacht, serverYacht.getLocation(),
BOUNCE_DISTANCE_YACHT)
);
serverYacht.setCurrentVelocity(
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId())
);
}
}
}
@@ -289,7 +353,7 @@ public class GameState implements Runnable {
if (velocity < maxBoatSpeed - 500) {
yacht.changeVelocity(maxBoatSpeed / 100);
} else if (velocity > maxBoatSpeed + 500) {
yacht.changeVelocity(-maxBoatSpeed / 100);
yacht.changeVelocity(-velocity / 200);
} else {
yacht.setCurrentVelocity(maxBoatSpeed);
}
@@ -298,7 +362,7 @@ public class GameState implements Runnable {
yacht.changeVelocity(-velocity / 200);
} else if (velocity > 100) {
yacht.changeVelocity(-velocity / 50);
} else if (velocity <= 100){
} else if (velocity <= 100) {
yacht.setCurrentVelocity(0d);
}
}
@@ -340,11 +404,13 @@ public class GameState implements Runnable {
/**
* 4 Different cases of progression in the race 1 - Passing the start line 2 - Passing any
* in-race Gate 3 - Passing any in-race Mark 4 - Passing the finish line
*
* @param yacht the current yacht to check for progression
*/
private void checkForLegProgression(ServerYacht yacht) {
Integer currentMarkSeqID = yacht.getCurrentMarkSeqID();
CompoundMark currentMark = markOrder.getCurrentMark(currentMarkSeqID);
// System.out.println(yacht.getCurrentMarkSeqID());
Boolean hasProgressed;
if (currentMarkSeqID == 0) {
@@ -493,7 +559,6 @@ public class GameState implements Runnable {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
yacht.setClosestCurrentMark(mark1);
yacht.setIsFinished(true);
yacht.setBoatStatus(BoatStatus.FINISHED);
return true;
}
@@ -503,7 +568,7 @@ public class GameState implements Runnable {
}
private static Mark markCollidedWith(ServerYacht yacht) {
private static Mark checkMarkCollision(ServerYacht yacht) {
Set<Mark> marksInRace = GameState.getMarks();
for (Mark mark : marksInRace) {
if (GeoUtility.getDistance(yacht.getLocation(), mark)
@@ -519,12 +584,14 @@ public class GameState implements Runnable {
*
* @return The boats new position
*/
private static GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith, Double bounceDistance) {
Double heading = GeoUtility.getBearing(yacht.getLocation(), collidedWith);
private static GeoPoint calculateBounceBack(ServerYacht yacht, GeoPoint collidedWith,
Double bounceDistance) {
Double heading = GeoUtility.getBearing(yacht.getLastLocation(), collidedWith);
// Invert heading
heading -= 180;
Integer newHeading = Math.floorMod(heading.intValue(), 360);
return GeoUtility.getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance);
return GeoUtility
.getGeoCoordinate(yacht.getLocation(), newHeading.doubleValue(), bounceDistance);
}
/**
@@ -533,11 +600,12 @@ public class GameState implements Runnable {
*
* @return yacht to compare to all other yachts.
*/
private static ServerYacht checkCollision(ServerYacht yacht) {
private static ServerYacht checkYachtCollision(ServerYacht yacht) {
for (ServerYacht otherYacht : GameState.getYachts().values()) {
if (otherYacht != yacht) {
Double distance = GeoUtility.getDistance(otherYacht.getLocation(), yacht.getLocation());
Double distance = GeoUtility
.getDistance(otherYacht.getLocation(), yacht.getLocation());
if (distance < YACHT_COLLISION_DISTANCE) {
return otherYacht;
}