Merge branch 'develop' into loading_screens

# Conflicts:
#	src/main/resources/views/RaceView.fxml
This commit is contained in:
Kusal Ekanayake
2017-09-27 14:05:46 +13:00
49 changed files with 2922 additions and 626 deletions
+276 -117
View File
@@ -1,13 +1,14 @@
package seng302.gameServer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.Timer;
import java.util.TimerTask;
import javafx.scene.paint.Color;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
@@ -23,8 +24,6 @@ import seng302.gameServer.messages.MarkRoundingMessage;
import seng302.gameServer.messages.MarkType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RoundingBoatStatus;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.GeoPoint;
import seng302.model.Limit;
import seng302.model.Player;
@@ -36,6 +35,7 @@ import seng302.model.mark.MarkOrder;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.utilities.RandomSpawn;
import seng302.utilities.XMLParser;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
@@ -54,24 +54,38 @@ public class GameState implements Runnable {
private static Logger logger = LoggerFactory.getLogger(GameState.class);
private static final Integer STATE_UPDATES_PER_SECOND = 60;
//Scheduling constants
static final int WARNING_TIME = 10 * -1000;
static final int PREPATORY_TIME = 5 * -1000;
private static final int TIME_TILL_START = 10 * 1000;
private static final Long POWERUP_TIMEOUT_MS = 10_000L;
//Wind Constants
private static final int MAX_WIND_SPEED = 12000;
private static final int MIN_WIND_SPEED = 8000;
private static final Integer STATE_UPDATES_PER_SECOND = 60;
private static Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
//Rounding Constants
private static final Double ROUNDING_DISTANCE = 50d; // TODO: 14/08/17 wmu16 - Look into this value further
//Collision constants
private static final Double MARK_COLLISION_DISTANCE = 15d;
public static final Double YACHT_COLLISION_DISTANCE = 25.0;
private static final Double BOUNCE_DISTANCE_MARK = 20.0;
public static final Double BOUNCE_DISTANCE_YACHT = 30.0;
private static final Double COLLISION_VELOCITY_PENALTY = 0.3;
//Powerup Constants
public static final Double VELOCITY_BOOST_MULTIPLIER = 2d;
public static final Integer HANDLING_BOOST_MULTIPLIER = 2;
private static final Double BAD_RANDOM_SPEED_PENALTY = 0.3;
public static final Long BUMPER_DISABLE_TIME = 5_000L;
private static final Long TOKEN_SPAWN_TIME = 30_000L;
private static Long previousUpdateTime;
public static Double windDirection;
private static Double windSpeed;
private static Double speedMultiplier = 1d;
private static Double serverSpeedMultiplier;
private static Boolean customizationFlag; // dirty flag to tell if a player has customized their boat.
private static Boolean playerHasLeftFlag;
@@ -83,13 +97,12 @@ public class GameState implements Runnable {
private static GameStages currentStage;
private static MarkOrder markOrder;
private static long startTime;
private static Set<Mark> marks;
private static List<Mark> marks;
private static List<Limit> courseLimit;
private static Integer maxPlayers = 8;
private static List<Token> allTokens;
private static List<Token> tokensInPlay;
private static RandomSpawn randomSpawn;
private static List<NewMessageListener> newMessageListeners;
@@ -100,26 +113,22 @@ public class GameState implements Runnable {
windSpeed = 10000d;
yachts = new HashMap<>();
tokensInPlay = new ArrayList<>();
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
customizationFlag = false;
playerHasLeftFlag = false;
speedMultiplier = 1.0;
serverSpeedMultiplier = 1.0;
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
newMessageListeners = new ArrayList<>();
allTokens = makeTokens();
marks = new MarkOrder().getAllMarks();
randomSpawn = new RandomSpawn(markOrder.getOrderedUniqueCompoundMarks());
resetStartTime();
new Thread(this, "GameState").start(); //Run the auto updates on the game state
marks = new MarkOrder().getAllMarks();
setCourseLimit("/server_config/race.xml");
new Thread(this, "GameState").start(); //Run the auto updates on the game state
}
private void setCourseLimit(String url) {
@@ -137,29 +146,10 @@ public class GameState implements Runnable {
courseLimit = XMLParser.parseRace(document).getCourseLimit();
}
/**
* Make a pre defined set of tokensInPlay. //TODO wmu16 - Should read from some file for each
* race ideally
*
* @return A list of possible tokensInPlay for this race
*/
private ArrayList<Token> makeTokens() {
Token token1 = new Token(TokenType.BOOST, 57.66946, 11.83154);
Token token2 = new Token(TokenType.BOOST, 57.66877, 11.83382);
Token token3 = new Token(TokenType.BOOST, 57.66914, 11.83965);
Token token4 = new Token(TokenType.BOOST, 57.66684, 11.83214);
return new ArrayList<>(Arrays.asList(token1, token2, token3, token4));
}
public static String getHostIpAddress() {
return hostIpAddress;
}
public static Set<Mark> getMarks() {
return Collections.unmodifiableSet(marks);
}
public static List<Player> getPlayers() {
return players;
}
@@ -260,16 +250,75 @@ public class GameState implements Runnable {
} catch (InterruptedException e) {
System.out.println("[GameState] interrupted exception");
}
if (currentStage == GameStages.PRE_RACE || currentStage == GameStages.RACING) {
if (currentStage == GameStages.PRE_RACE) {
update();
if (System.currentTimeMillis() > startTime) {
startSpawningTokens();
startUpdatingWind();
GameState.setCurrentStage(GameStages.RACING);
}
}
if (currentStage == GameStages.RACING) {
update();
}
}
}
/**
* Start spawning coins every 60s after the first minute
*/
private void startSpawningTokens() {
Timer timer = new Timer("Token Spawning Timer");
timer.schedule(new TimerTask() {
@Override
public void run() {
spawnNewToken();
notifyMessageListeners(MessageFactory.getRaceXML());
}
}, 0, TOKEN_SPAWN_TIME);
}
// TODO: 29/08/17 wmu16 - This sort of update should be in game state
private static void startUpdatingWind() {
Timer timer = new Timer("Wind Updating Timer");
timer.schedule(new TimerTask() {
@Override
public void run() {
updateWind();
}
}, 0, 500);
}
private static void updateWind() {
Integer direction = GameState.getWindDirection().intValue();
Integer windSpeed = GameState.getWindSpeedMMS().intValue();
Random random = new Random();
if (Math.floorMod(random.nextInt(), 2) == 0) {
direction += random.nextInt(4);
windSpeed += random.nextInt(20) + 459;
} else {
direction -= random.nextInt(4);
windSpeed -= random.nextInt(20) + 459;
}
direction = Math.floorMod(direction, 360);
if (windSpeed > MAX_WIND_SPEED) {
windSpeed -= random.nextInt(500);
}
if (windSpeed <= MIN_WIND_SPEED) {
windSpeed += random.nextInt(500);
}
GameState.setWindSpeed(Double.valueOf(windSpeed));
GameState.setWindDirection(direction.doubleValue());
}
public static void updateBoat(Integer sourceId, BoatAction actionType) {
ServerYacht playerYacht = yachts.get(sourceId);
switch (actionType) {
@@ -304,10 +353,12 @@ public class GameState implements Runnable {
* Randomly select a subset of tokensInPlay from a pre defined superset
* Broadasts a new race status message to show this update
*/
public static void spawnNewToken() {
Random random = new Random();
private void spawnNewToken() {
tokensInPlay.clear();
tokensInPlay.add(allTokens.get(random.nextInt(allTokens.size())));
Token token = randomSpawn.getRandomToken();
// token.assignType(TokenType.RANDOM);
logger.debug("Spawned token of type " + token.getTokenType());
tokensInPlay.add(token);
}
/**
@@ -324,14 +375,12 @@ public class GameState implements Runnable {
Double timeInterval = (System.currentTimeMillis() - previousUpdateTime) / 1000000.0;
previousUpdateTime = System.currentTimeMillis();
if (System.currentTimeMillis() > startTime) {
GameState.setCurrentStage(GameStages.RACING);
}
for (ServerYacht yacht : yachts.values()) {
updateVelocity(yacht);
checkPowerUpTimeout(yacht);
yacht.runAutoPilot();
yacht.updateLocation(timeInterval);
preformTokenUpdates(yacht); //This update must be done before collision. Sorta hacky
checkCollision(yacht);
if (yacht.getBoatStatus() != BoatStatus.FINISHED) {
checkForLegProgression(yacht);
@@ -345,17 +394,136 @@ public class GameState implements Runnable {
}
private void checkPowerUpTimeout(ServerYacht yacht) {
if (yacht.getPowerUp() != null) {
if (System.currentTimeMillis() - yacht.getPowerUpStartTime() > POWERUP_TIMEOUT_MS) {
yacht.powerDown();
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + "'s power-up token expired");
logger.debug("Yacht: " + yacht.getShortName() + " powered down!");
/**
* All token functionality entry points is taken care of here. So can be disabled and enabled
* easily
*
* @param yacht The yacht to perform token checks on
*/
private void preformTokenUpdates(ServerYacht yacht) {
Token collidedToken = checkTokenPickUp(yacht);
if (collidedToken != null) {
tokensInPlay.remove(collidedToken);
powerUpYacht(yacht, collidedToken);
}
checkPowerUpTimeout(yacht);
TokenType powerUp = yacht.getPowerUp();
if (powerUp != null) {
switch (powerUp) {
case WIND_WALKER:
windWalk(yacht);
break;
case BUMPER:
ServerYacht collidedYacht = checkYachtCollision(yacht, true);
if (collidedYacht != null) {
yacht.powerDown();
boatTempShutDown(collidedYacht);
notifyMessageListeners(MessageFactory.makePowerDownMessage(yacht));
notifyMessageListeners(
MessageFactory.makeStatusEffectMessage(collidedYacht, powerUp));
}
break;
case RANDOM:
yacht.setPowerUpSpeedMultiplier(BAD_RANDOM_SPEED_PENALTY);
}
}
}
/**
* Powers up a thisYacht with the given token type.
*
* @param thisYacht The yacht to be powered up
* @param collidedToken The token which this thisYacht collided with
*/
private void powerUpYacht(ServerYacht thisYacht, Token collidedToken) {
//The random token has a 50% chance of becoming another token else becoming a speed detriment!
if (collidedToken.getTokenType() == TokenType.RANDOM && new Random().nextBoolean()) {
collidedToken.realiseRandom();
}
//If another yacht has the wind walker token, They should be powered down. Only one allowed!
else if (collidedToken.getTokenType() == TokenType.WIND_WALKER) {
for (ServerYacht otherYacht : yachts.values()) {
if (otherYacht != thisYacht && otherYacht.getPowerUp() == TokenType.WIND_WALKER) {
powerDownYacht(otherYacht);
}
}
}
thisYacht.powerUp(collidedToken.getTokenType());
String logMessage =
thisYacht.getBoatName() + " has picked up a " + collidedToken.getTokenType().getName()
+ " token";
notifyMessageListeners(
MessageFactory.makeChatterMessage(thisYacht.getSourceId(), logMessage));
notifyMessageListeners(MessageFactory.getRaceXML());
notifyMessageListeners(MessageFactory.makePickupMessage(thisYacht, collidedToken));
logger.debug(
"Yacht: " + thisYacht.getShortName() + " got powerup " + collidedToken.getTokenType());
}
private void powerDownYacht(ServerYacht yacht) {
String logMessage =
yacht.getBoatName() + "'s " + yacht.getPowerUp().getName() + " expired";
notifyMessageListeners(
MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
notifyMessageListeners(MessageFactory.makePowerDownMessage(yacht));
logger.debug("Yacht: " + yacht.getShortName() + " powered down!");
yacht.powerDown();
}
// TODO: 23/09/17 wmu16 - This is a hacky way to have the boat power down. Need some sort of separation between token and status effect :/
/**
* Disables the given boat for BUMPER_DISABLE_TIME ms.
*
* @param yacht The yacht to disable
*/
private void boatTempShutDown(ServerYacht yacht) {
yacht.setPowerUpSpeedMultiplier(0d);
Timer shutDownTimer = new Timer("Shutdown Timer");
shutDownTimer.schedule(new TimerTask() {
@Override
public void run() {
yacht.powerDown(); //Note this actually resets the boat to normal.
}
}, BUMPER_DISABLE_TIME);
}
/**
* Checks how long a powerup has been active for. If it has exceeded its timeout, it powers the
* yacht down.
*
* @param yacht The yacht to check to power down
*/
private void checkPowerUpTimeout(ServerYacht yacht) {
if (yacht.getPowerUp() != null) {
if (System.currentTimeMillis() - yacht.getPowerUpStartTime() > yacht.getPowerUp()
.getTimeout()) {
powerDownYacht(yacht);
}
}
}
/**
* This function changes the wind to be at an angle that causes the yacht in question to be at
* its fastest velocity
*
* @param yacht The yacht to fix the wind for
*/
private void windWalk(ServerYacht yacht) {
Double optimalAngle = PolarTable.getOptimalAngle();
Double heading = yacht.getHeading();
windDirection = (double) Math.floorMod(Math.round(heading + optimalAngle), 360L);
}
/**
* Check if the yacht has crossed the course limit
*
@@ -377,13 +545,15 @@ public class GameState implements Runnable {
}
/**
* Checks all tokensInPlay to see if a yacht has picked one up
* @return Token which was collided with
* @param serverYacht The yacht to check for collision with a token
* Checks all tokensInPlay to see if a yacht has picked one up. If so, the yacht is powered up
* in the appropriate way
* @param yacht The yacht to check for collision with a token
*
* @return The token collided with
*/
private static Token checkTokenPickUp(ServerYacht serverYacht) {
private Token checkTokenPickUp(ServerYacht yacht) {
for (Token token : tokensInPlay) {
Double distance = GeoUtility.getDistance(token, serverYacht.getLocation());
Double distance = GeoUtility.getDistance(token, yacht.getLocation());
if (distance < YACHT_COLLISION_DISTANCE) {
return token;
}
@@ -406,7 +576,7 @@ public class GameState implements Runnable {
*/
public static void checkCollision(ServerYacht serverYacht) {
//Yacht Collision
ServerYacht collidedYacht = checkYachtCollision(serverYacht);
ServerYacht collidedYacht = checkYachtCollision(serverYacht, false);
Mark collidedMark = checkMarkCollision(serverYacht);
if (collidedYacht != null) {
@@ -423,9 +593,7 @@ public class GameState implements Runnable {
collidedYacht.setCurrentVelocity(
collidedYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION)
);
notifyMessageListeners(MessageFactory.makeCollisionMessage(serverYacht));
}
//Mark Collision
@@ -437,9 +605,7 @@ public class GameState implements Runnable {
serverYacht.setCurrentVelocity(
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION)
);
notifyMessageListeners(MessageFactory.makeCollisionMessage(serverYacht));
}
//Boundary Collision
@@ -452,22 +618,7 @@ public class GameState implements Runnable {
serverYacht.setCurrentVelocity(
serverYacht.getCurrentVelocity() * COLLISION_VELOCITY_PENALTY
);
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION)
);
}
//Token Collision
Token collidedToken = checkTokenPickUp(serverYacht);
if (collidedToken != null) {
sendServerMessage(serverYacht.getSourceId(), serverYacht.getBoatName() + " has picked speed-up token");
tokensInPlay.remove(collidedToken);
serverYacht.powerUp(collidedToken.getTokenType());
logger.debug("Yacht: " + serverYacht.getShortName() + " got powerup " + collidedToken
.getTokenType());
notifyMessageListeners(MessageFactory.getRaceXML());
notifyMessageListeners(
new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.TOKEN));
notifyMessageListeners(MessageFactory.makeCollisionMessage(serverYacht));
}
}
@@ -475,29 +626,30 @@ public class GameState implements Runnable {
private void updateVelocity(ServerYacht yacht) {
Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier * yacht.getMaxSpeedMultiplier();
if (yacht.getPowerUp() != null) {
if (yacht.getPowerUp().equals(TokenType.BOOST)) {
// TODO: 11/09/17 wmu16 CHANGE THIS TO MAGIC NUMBER
maxBoatSpeed *= 2;
}
}
Double maxBoatSpeed =
GeoUtility.knotsToMMS(boatSpeedInKnots) * serverSpeedMultiplier * yacht
.getPowerUpSpeedMultiplier() * yacht.getBoatTypeSpeedMultiplier();
Double currentVelocity = yacht.getCurrentVelocity();
// TODO: 15/08/17 remove magic numbers from these equations.
if (yacht.getSailIn()) {
if (currentVelocity < maxBoatSpeed - 500) {
yacht.changeVelocity((maxBoatSpeed / 100) * yacht.getAccelerationMultiplier());
yacht.changeVelocity(
(maxBoatSpeed / 100) * yacht.getBoatTypeAccelerationMultiplier());
} else if (currentVelocity > maxBoatSpeed + 500) {
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
yacht.changeVelocity(
(-currentVelocity / 200) * yacht.getBoatTypeAccelerationMultiplier());
} else {
yacht.setCurrentVelocity((maxBoatSpeed) * yacht.getAccelerationMultiplier());
yacht
.setCurrentVelocity((maxBoatSpeed) * yacht.getBoatTypeAccelerationMultiplier());
}
} else {
if (currentVelocity > 3000) {
yacht.changeVelocity((-currentVelocity / 200) * yacht.getAccelerationMultiplier());
yacht.changeVelocity(
(-currentVelocity / 200) * yacht.getBoatTypeAccelerationMultiplier());
} else if (currentVelocity > 100) {
yacht.changeVelocity((-currentVelocity / 50) * yacht.getAccelerationMultiplier());
yacht.changeVelocity(
(-currentVelocity / 50) * yacht.getBoatTypeAccelerationMultiplier());
} else if (currentVelocity <= 100) {
yacht.setCurrentVelocity(0d);
}
@@ -560,7 +712,10 @@ public class GameState implements Runnable {
if (hasProgressed) {
if (currentMarkSeqID != 0 && !markOrder.isLastMark(currentMarkSeqID)) {
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed leg " + yacht.getLegNumber());
String logMessage = yacht.getBoatName() + " passed leg " + yacht.getLegNumber();
notifyMessageListeners(
MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
}
yacht.incrementLegNumber();
sendMarkRoundingMessage(yacht);
@@ -596,7 +751,9 @@ public class GameState implements Runnable {
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
yacht.setClosestCurrentMark(mark1);
yacht.setBoatStatus(BoatStatus.RACING);
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed start line");
String logMessage = yacht.getBoatName() + " passed start line";
notifyMessageListeners(
MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
return true;
}
}
@@ -700,7 +857,10 @@ public class GameState implements Runnable {
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
yacht.setClosestCurrentMark(mark1);
yacht.setBoatStatus(BoatStatus.FINISHED);
sendServerMessage(yacht.getSourceId(), yacht.getBoatName() + " passed finish line");
String logMessage = yacht.getBoatName() + " passed finish line";
notifyMessageListeners(
MessageFactory.makeChatterMessage(yacht.getSourceId(), logMessage));
return true;
}
}
@@ -723,6 +883,7 @@ public class GameState implements Runnable {
String name = new String(customizeData);
playerYacht.setBoatName(name);
} else if (requestType.equals(CustomizeRequestType.COLOR)) {
//This low level stuff shouldnt be here alistair! In fact no logic LIKE THIS should! - wmu16
int red = customizeData[0] & 0xFF;
int green = customizeData[1] & 0xFF;
int blue = customizeData[2] & 0xFF;
@@ -735,7 +896,7 @@ public class GameState implements Runnable {
}
private static Mark checkMarkCollision(ServerYacht yacht) {
Set<Mark> marksInRace = GameState.getMarks();
Set<Mark> marksInRace = new HashSet<>(marks);
for (Mark mark : marksInRace) {
if (GeoUtility.getDistance(yacht.getLocation(), mark)
<= MARK_COLLISION_DISTANCE) {
@@ -764,15 +925,22 @@ public class GameState implements Runnable {
* Collision detection which iterates through all the yachts and check if any yacht collided
* with this yacht. Return collided yacht or null if no collision.
*
* UPDATE: HACK!!! wmu16 - forBumperCollision is (the goddamn dirtiest) dirty flag to fix a
* weird bug where the bumper collision would not be registerd but the knock back collision would.
* In other words, only set the 'forBumperCollision' flag true if used for the bumper power up.
*
* @return yacht to compare to all other yachts.
*/
private static ServerYacht checkYachtCollision(ServerYacht yacht) {
private static ServerYacht checkYachtCollision(ServerYacht yacht, Boolean forBumperCollision) {
Double collisionDistance =
(forBumperCollision) ? YACHT_COLLISION_DISTANCE + 2.5 : YACHT_COLLISION_DISTANCE;
for (ServerYacht otherYacht : GameState.getYachts().values()) {
if (otherYacht != yacht) {
Double distance = GeoUtility
.getDistance(otherYacht.getLocation(), yacht.getLocation());
if (distance < YACHT_COLLISION_DISTANCE) {
;
if (distance < collisionDistance) {
return otherYacht;
}
}
@@ -808,13 +976,6 @@ public class GameState implements Runnable {
roundingMark.getSourceID()));
}
public static void sendServerMessage(Integer messageType, String message) {
notifyMessageListeners(new ChatterMessage(
messageType, "SERVER: " + message
));
}
public static void processChatter(ChatterMessage chatterMessage, boolean isHost) {
String chatterText = chatterMessage.getMessage();
String[] words = chatterText.split("\\s+");
@@ -822,17 +983,19 @@ public class GameState implements Runnable {
switch (words[2].trim()) {
case "/speed":
try {
setSpeedMultiplier(Double.valueOf(words[3]));
sendServerMessage(chatterMessage.getMessage_type(),
"Speed modifier set to x" + words[3]);
serverSpeedMultiplier = Double.valueOf(words[3]);
String logMessage = "Speed modifier set to x" + words[3];
notifyMessageListeners(MessageFactory
.makeChatterMessage(chatterMessage.getMessageType(), logMessage));
} catch (Exception e) {
Logger logger = LoggerFactory.getLogger(GameState.class);
logger.error("cannot parse >speed value");
}
return;
case "/finish":
sendServerMessage(chatterMessage.getMessage_type(),
"Game will now finish");
String logMessage = "Game will now finish";
notifyMessageListeners(MessageFactory
.makeChatterMessage(chatterMessage.getMessageType(), logMessage));
endRace();
return;
}
@@ -889,11 +1052,7 @@ public class GameState implements Runnable {
currentStage = GameStages.FINISHED;
}
public static void setSpeedMultiplier (double multiplier) {
speedMultiplier = multiplier;
}
public static double getSpeedMultiplier () {
return speedMultiplier;
public static double getServerSpeedMultiplier() {
return serverSpeedMultiplier;
}
}
@@ -37,9 +37,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
private static final int MAX_WIND_SPEED = 12000;
private static final int MIN_WIND_SPEED = 8000;
private boolean terminated;
private Thread thread;
@@ -101,8 +98,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
GameState.addMessageEventListener(this::broadcastMessage);
terminated = false;
thread = new Thread(this, "MainServer");
startUpdatingWind();
startSpawningTokens();
thread.start();
}
@@ -187,63 +182,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
}
}
private static void updateWind(){
Integer direction = GameState.getWindDirection().intValue();
Integer windSpeed = GameState.getWindSpeedMMS().intValue();
Random random = new Random();
if (Math.floorMod(random.nextInt(), 2) == 0){
direction += random.nextInt(4);
windSpeed += random.nextInt(20) + 459;
}
else{
direction -= random.nextInt(4);
windSpeed -= random.nextInt(20) + 459;
}
direction = Math.floorMod(direction, 360);
if (windSpeed > MAX_WIND_SPEED){
windSpeed -= random.nextInt(500);
}
if (windSpeed <= MIN_WIND_SPEED){
windSpeed += random.nextInt(500);
}
GameState.setWindSpeed(Double.valueOf(windSpeed));
GameState.setWindDirection(direction.doubleValue());
}
// TODO: 29/08/17 wmu16 - This sort of update should be in game state
private static void startUpdatingWind(){
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
updateWind();
}
}, 0, 500);
}
/**
* Start spawning coins every 60s after the first minute
*/
private void startSpawningTokens() {
Timer timer = new Timer();
timer.schedule(new TimerTask() {
@Override
public void run() {
GameState.spawnNewToken();
broadcastMessage(MessageFactory.getRaceXML());
}
}, 10000, 60000);
}
/**
* A client has tried to connect to the server
*
@@ -4,6 +4,7 @@ import java.util.ArrayList;
import java.util.List;
import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.messages.BoatSubMessage;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.RaceStartNotificationType;
import seng302.gameServer.messages.RaceStartStatusMessage;
import seng302.gameServer.messages.RaceStatus;
@@ -11,11 +12,14 @@ import seng302.gameServer.messages.RaceStatusMessage;
import seng302.gameServer.messages.RaceType;
import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.messages.XMLMessageSubType;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.gameServer.messages.YachtEventType;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.xml.generator.RaceXMLTemplate;
import seng302.model.stream.xml.generator.RegattaXMLTemplate;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.XMLGenerator;
/**
@@ -128,4 +132,73 @@ public class MessageFactory {
XMLMessageSubType.BOAT,
xmlGenerator.getBoatsAsXml().length());
}
public static YachtEventCodeMessage makeCollisionMessage(ServerYacht serverYacht) {
return new YachtEventCodeMessage(serverYacht.getSourceId(), YachtEventType.COLLISION);
}
/**
* Constructs a message to be sent out whenever a yacht picks up a boost
*
* @param serverYacht The yacht that has picked up a power up
* @param token The token which they picked up
* @return The corresponding YachtEventCodeMessage
*/
public static YachtEventCodeMessage makePickupMessage(ServerYacht serverYacht, Token token) {
YachtEventType yachtEventType = null;
switch (token.getTokenType()) {
case BOOST:
yachtEventType = YachtEventType.TOKEN_VELOCITY;
break;
case HANDLING:
yachtEventType = YachtEventType.TOKEN_HANDLING;
break;
case WIND_WALKER:
yachtEventType = YachtEventType.TOKEN_WIND_WALKER;
break;
case BUMPER:
yachtEventType = YachtEventType.TOKEN_BUMPER;
break;
case RANDOM:
yachtEventType = YachtEventType.TOKEN_RANDOM;
break;
}
return new YachtEventCodeMessage(serverYacht.getSourceId(), yachtEventType);
}
/**
* Constructs a message representing a certain buff / debuff for a given yacht. For now this is
* just for the bumper debuff so the affected boat is aware that it has been crashed. This could
* however be extended to render affects for all boats given a certain debuff.
*
* @param yacht The yacht affected by some status
* @param token The token indicating what status they have
* @return A YachtEventCodeMessage
*/
public static YachtEventCodeMessage makeStatusEffectMessage(ServerYacht yacht,
TokenType token) {
YachtEventType yachtEventType = null;
switch (token) {
case BUMPER:
yachtEventType = YachtEventType.BUMPER_CRASH;
break;
}
return new YachtEventCodeMessage(yacht.getSourceId(), yachtEventType);
}
/**
* Constructs a message to be sent out when a given yacht powers down (From a boost of any type)
*
* @param yacht The yacht that is powering down
* @return A YachtEventCodeMessage representing this action
*/
public static YachtEventCodeMessage makePowerDownMessage(ServerYacht yacht) {
return new YachtEventCodeMessage(yacht.getSourceId(), YachtEventType.POWER_DOWN);
}
public static ChatterMessage makeChatterMessage(Integer messageType, String message) {
return new ChatterMessage(messageType, "SERVER: " + message);
}
}
@@ -78,7 +78,6 @@ public class ServerToClientThread implements Runnable {
private List<ConnectionListener> connectionListeners = new ArrayList<>();
private DisconnectListener disconnectListener;
private ServerYacht yacht;
private Player player;
public ServerToClientThread(Socket socket) {
@@ -101,33 +100,12 @@ public class ServerToClientThread implements Runnable {
}
private void setUpPlayer(){
BufferedReader fn;
String fName = "";
BufferedReader ln;
String lName = "";
String shortName = "p" + sourceId;
String longName = "player " + sourceId;
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ServerYacht yacht = new ServerYacht(
BoatMeshType.DINGHY, sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
BoatMeshType.DINGHY, sourceId, sourceId.toString(), shortName, longName, "NZ");
player = new Player(socket, yacht);
GameState.addYacht(sourceId, yacht);
@@ -318,10 +296,6 @@ public class ServerToClientThread implements Runnable {
return socket;
}
public ServerYacht getYacht() {
return yacht;
}
public void addConnectionListener(ConnectionListener listener) {
connectionListeners.add(listener);
}
@@ -40,7 +40,7 @@ public class ChatterMessage extends Message {
return message;
}
public int getMessage_type() {
public int getMessageType() {
return message_type;
}
}
@@ -1,11 +1,18 @@
package seng302.gameServer.messages;
/**
* Created by wmu16 on 11/09/17.
* Enum for different event types for the yacht
*/
public enum YachtEventType {
COLLISION(33),
TOKEN(34);
TOKEN_VELOCITY(34),
TOKEN_BUMPER(35),
TOKEN_HANDLING(36),
TOKEN_WIND_WALKER(37),
TOKEN_RANDOM(38),
POWER_DOWN(39),
BUMPER_CRASH(40);
private int code;
+97 -1
View File
@@ -6,16 +6,22 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Observable;
import java.util.Observer;
import java.util.Timer;
import javafx.beans.property.ReadOnlyDoubleProperty;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.beans.property.ReadOnlyIntegerProperty;
import javafx.beans.property.ReadOnlyIntegerWrapper;
import javafx.beans.property.ReadOnlyLongProperty;
import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.beans.value.ObservableObjectValue;
import javafx.collections.FXCollections;
import javafx.scene.paint.Color;
import jdk.nashorn.internal.objects.annotations.Function;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.model.token.TokenType;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
/**
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
@@ -35,6 +41,26 @@ public class ClientYacht extends Observable {
void notifyRounding(ClientYacht yacht, int legNumber);
}
@FunctionalInterface
public interface ColorChangeListener {
void notifyColorChange(ClientYacht yacht);
}
//This notifies RaceViewController so it can display icon - wmu16
@FunctionalInterface
public interface PowerUpListener {
void notifyPowerUp(ClientYacht yacht, TokenType tokenType);
}
//This notifies RaceViewController so it can remove token icon - wmu16
@FunctionalInterface
public interface PowerDownListener {
void notifyPowerDown(ClientYacht yacht);
}
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
@@ -45,6 +71,7 @@ public class ClientYacht extends Observable {
private String boatName;
private String country;
private Integer position;
private TokenType powerUp;
private Long estimateTimeAtFinish;
private Boolean sailIn = true;
@@ -57,12 +84,21 @@ public class ClientYacht extends Observable {
private Integer boatStatus;
private Double currentVelocity;
Timer t;
private BoatObject boatObject;
private List<YachtLocationListener> locationListeners = new ArrayList<>();
private List<MarkRoundingListener> markRoundingListeners = new ArrayList<>();
private List<PowerUpListener> powerUpListeners = new ArrayList<>();
private List<PowerDownListener> powerDownListeners = new ArrayList<>();
private List<ColorChangeListener> colorChangeListeners = new ArrayList<>();
private ReadOnlyDoubleWrapper velocityProperty = new ReadOnlyDoubleWrapper();
private ReadOnlyLongWrapper timeTillNextProperty = new ReadOnlyLongWrapper();
private ReadOnlyLongWrapper timeSinceLastMarkProperty = new ReadOnlyLongWrapper();
private ReadOnlyIntegerWrapper placingProperty = new ReadOnlyIntegerWrapper();
private ReadOnlyDoubleWrapper headingProperty = new ReadOnlyDoubleWrapper();
private Color colour;
public ClientYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
@@ -75,6 +111,7 @@ public class ClientYacht extends Observable {
this.country = country;
this.location = new GeoPoint(57.670341, 11.826856);
this.heading = 120.0; //In degrees
this.headingProperty.set(this.heading);
this.currentVelocity = 0d;
this.boatStatus = 1;
this.colour = Color.rgb(0, 0, 0, 1.0);
@@ -200,6 +237,32 @@ public class ClientYacht extends Observable {
this.position = position;
}
/**
* Powers down the boat and notifies the raceViewController to display
*/
public void powerDown() {
this.powerUp = null;
for (PowerDownListener listener : powerDownListeners) {
listener.notifyPowerDown(this);
}
}
/**
* powers up the boat and notifies the raceViewController to display
*
* @param tokenType The type of token that this boat is being powered up with
*/
public void setPowerUp(TokenType tokenType) {
this.powerUp = tokenType;
for (PowerUpListener listener : powerUpListeners) {
listener.notifyPowerUp(this, tokenType);
}
}
public TokenType getPowerUp() {
return powerUp;
}
public void toggleSail() {
sailIn = !sailIn;
}
@@ -222,6 +285,7 @@ public class ClientYacht extends Observable {
public void setHeading(Double heading) {
this.heading = heading;
setHeadingProperty();
}
@Override
@@ -248,12 +312,15 @@ public class ClientYacht extends Observable {
public void setColour(Color colour) {
this.colour = colour;
for (ColorChangeListener listener : colorChangeListeners) {
listener.notifyColorChange(this);
}
}
public void updateLocation(double lat, double lng, double heading, double velocity) {
setLocation(lat, lng);
this.heading = heading;
setHeadingProperty();
this.currentVelocity = velocity;
updateVelocityProperty(velocity);
for (YachtLocationListener yll : locationListeners) {
@@ -261,6 +328,10 @@ public class ClientYacht extends Observable {
}
}
private void setHeadingProperty() {
headingProperty.set(heading);
}
public void addLocationListener(YachtLocationListener listener) {
locationListeners.add(listener);
}
@@ -269,6 +340,18 @@ public class ClientYacht extends Observable {
markRoundingListeners.add(listener);
}
public void addPowerUpListener(PowerUpListener listener) {
powerUpListeners.add(listener);
}
public void addPowerDownListener(PowerDownListener listener) {
powerDownListeners.add(listener);
}
public void addColorChangeListener(ColorChangeListener listener) {
colorChangeListeners.add(listener);
}
public void removeMarkRoundingListener(MarkRoundingListener listener) {
markRoundingListeners.remove(listener);
}
@@ -289,4 +372,17 @@ public class ClientYacht extends Observable {
public Double getCurrentVelocity() {
return currentVelocity;
}
public void setBoatObject(BoatObject newBoatObject) {
this.boatObject = newBoatObject;
}
public BoatObject getBoatObject() {
return this.boatObject;
}
public ReadOnlyDoubleWrapper getHeadingProperty() {
return headingProperty;
}
}
+10 -1
View File
@@ -30,7 +30,12 @@ public class GameKeyBind {
keys.add(KeyCode.ENTER);
keys.add(KeyCode.PAGE_UP);
keys.add(KeyCode.PAGE_DOWN);
for (int i = 0; i < 7; i++) {
keys.add(KeyCode.F1);
keys.add(KeyCode.D);
keys.add(KeyCode.A);
keys.add(KeyCode.W);
keys.add(KeyCode.S);
for (int i = 0; i < 12; i++) {
actionToKeyMap.put(KeyAction.getType(i + 1), keys.get(i));
keyToActionMap.put(keys.get(i), KeyAction.getType(i + 1));
}
@@ -47,6 +52,10 @@ public class GameKeyBind {
return instance.actionToKeyMap.get(keyAction);
}
public KeyAction getKeyAction(KeyCode keyCode) {
return instance.keyToActionMap.get(keyCode);
}
/**
* Binds a key to a key action
*
+6 -1
View File
@@ -10,7 +10,12 @@ public enum KeyAction {
SAILS_STATE(4),
TACK_GYBE(5),
UPWIND(6),
DOWNWIND(7);
DOWNWIND(7),
VIEW(8),
RIGHT(9),
LEFT(10),
FORWARD(11),
BACKWARD(12);
private final int type;
private static final Map<Integer, KeyAction> intToTypeMap = new HashMap<>();
+37 -4
View File
@@ -4,7 +4,9 @@ import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
/**
* A static class for parsing and storing the polars. Will parse the whole polar table and also store the optimised
@@ -17,6 +19,7 @@ public final class PolarTable {
private static HashMap<Double, HashMap<Double, Double>> polarTable;
private static HashMap<Double, HashMap<Double, Double>> upwindOptimal;
private static HashMap<Double, HashMap<Double, Double>> downwindOptimal;
private static Double optimalAngle;
private static int upTwaIndex;
private static int dnTwaIndex;
@@ -33,11 +36,13 @@ public final class PolarTable {
upwindOptimal = new HashMap<>();
downwindOptimal = new HashMap<>();
String line;
String line = null;
String check;
Boolean isHeaderLine = true;
try (BufferedReader br = new BufferedReader(new InputStreamReader(polarFile))) {
while ((line = br.readLine()) != null) {
while ((check = br.readLine()) != null) {
line = check;
String[] thisLine = line.split(",");
//Initial line in file
@@ -66,7 +71,10 @@ public final class PolarTable {
upwindOptimal.put(thisWindSpeed, thisUpWindPolar);
downwindOptimal.put(thisWindSpeed, thisDnWindPolar);
}
}
getMaxSpeedAngle(line);
} catch (IOException e) {
System.out.println("[PolarTable] IO exception");
@@ -74,6 +82,27 @@ public final class PolarTable {
}
/**
* Passes the final line of the polar table and iterates over the speeds for each
* angle, velocity pair to find the angle that produces the highest velocity
*
* @param line The last line of the polar file
*/
private static void getMaxSpeedAngle(String line) {
String[] theLastLine = line.split(",");
Double maxWindVal = Double.parseDouble(theLastLine[0]);
Double optimalAngle = Double.parseDouble(theLastLine[1]);
Double maxSpeed = Double.parseDouble(theLastLine[2]);
for (Map.Entry<Double, Double> entry : polarTable.get(maxWindVal).entrySet()) {
if (entry.getValue() > maxSpeed) {
maxSpeed = entry.getValue();
optimalAngle = entry.getKey();
}
}
PolarTable.optimalAngle = optimalAngle;
}
/**
* Parses the header line of a polar file
@@ -85,14 +114,18 @@ public final class PolarTable {
String thisItem = thisLine[i];
if (thisItem.toLowerCase().startsWith("uptwa")) {
upTwaIndex = i;
}
else if (thisItem.toLowerCase().startsWith("dntwa")) {
} else if (thisItem.toLowerCase().startsWith("dntwa")) {
dnTwaIndex = i;
}
}
}
public static Double getOptimalAngle() {
return optimalAngle;
}
/**
* @return The entire polar table
*/
+57 -18
View File
@@ -23,9 +23,9 @@ public class ServerYacht {
//Boat info
private BoatMeshType boatType;
private Double turnStep = 5.0;
private Double maxSpeedMultiplier = 1.0;
private Double turnStepMultiplier = 1.0;
private Double accelerationMultiplier = 1.0;
private Double boatTypeSpeedMultiplier = 1.0;
private Double boatTypeTurnStepMultiplier = 1.0;
private Double boatTypeAccelerationMultiplier = 1.0;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
@@ -55,6 +55,8 @@ public class ServerYacht {
//PowerUp
private TokenType powerUp;
private Long powerUpStartTime;
private Double powerUpSpeedMultiplier;
private Integer powerUpHandlingMultiplier;
//turning mode
private Boolean continuouslyTurning;
@@ -78,11 +80,11 @@ public class ServerYacht {
this.legNumber = 0;
this.boatColor = Colors.getColor(sourceId - 1);
this.powerUp = null;
this.powerUpSpeedMultiplier = 1d;
this.powerUpHandlingMultiplier = 1;
this.hasEnteredRoundingZone = false;
this.hasPassedLine = false;
this.hasPassedThroughGate = false;
this.continuouslyTurning = false;
}
@@ -110,13 +112,33 @@ public class ServerYacht {
location = geoPoint;
}
/**
* Powers up a yacht with a given yacht, only after powering it down first to avoid double power
* ups
*
* @param powerUp The given power up
*/
public void powerUp(TokenType powerUp) {
powerDown();
switch (powerUp) {
case BOOST:
powerUpSpeedMultiplier = GameState.VELOCITY_BOOST_MULTIPLIER;
break;
case HANDLING:
powerUpHandlingMultiplier = GameState.HANDLING_BOOST_MULTIPLIER;
break;
}
this.powerUp = powerUp;
powerUpStartTime = System.currentTimeMillis();
}
/**
* Powers down a yacht, returning its power multipliers back to 1
*/
public void powerDown() {
this.powerUp = null;
this.powerUpSpeedMultiplier = 1d;
this.powerUpHandlingMultiplier = 1;
}
public Long getPowerUpStartTime() {
@@ -133,7 +155,7 @@ public class ServerYacht {
* @param amount the amount by which to adjust the boat heading.
*/
public void adjustHeading(Double amount) {
Double newVal = heading + (amount * turnStepMultiplier);
Double newVal = heading + amount * powerUpHandlingMultiplier * boatTypeTurnStepMultiplier;
lastHeading = heading;
heading = (double) Math.floorMod(newVal.longValue(), 360L);
}
@@ -156,11 +178,11 @@ public class ServerYacht {
/**
* Enables the boats auto pilot feature, which will move the boat towards a given heading.
*
* @param thisHeading The heading to move the boat towards.
* @param newHeading The heading to move the boat towards.
*/
private void setAutoPilot(Double thisHeading) {
private void setAutoPilot(Double newHeading) {
isAuto = true;
autoHeading = thisHeading;
autoHeading = newHeading;
}
/**
@@ -178,8 +200,9 @@ public class ServerYacht {
if (isAuto) {
turnTowardsHeading(autoHeading);
if (Math.abs(heading - autoHeading)
<= turnStep) { //Cancel when within 1 turn step of target.
<= turnStep*1.5) {
isAuto = false;
setHeading(autoHeading);
}
}
}
@@ -265,7 +288,7 @@ public class ServerYacht {
// Take optimal heading and turn into a boat heading rather than a wind heading.
optimalHeading =
optimalHeading + GameState.getWindDirection();
(optimalHeading + GameState.getWindDirection()) % 360;
setAutoPilot(optimalHeading);
}
@@ -434,18 +457,18 @@ public class ServerYacht {
}
public void setBoatType(BoatMeshType boatType) {
this.accelerationMultiplier = boatType.accelerationMultiplier;
this.maxSpeedMultiplier = boatType.maxSpeedMultiplier;
this.turnStepMultiplier = boatType.turnStep;
this.boatTypeAccelerationMultiplier = boatType.accelerationMultiplier;
this.boatTypeSpeedMultiplier = boatType.maxSpeedMultiplier;
this.boatTypeTurnStepMultiplier = boatType.turnStep;
this.boatType = boatType;
}
public Double getMaxSpeedMultiplier() {
return maxSpeedMultiplier;
public Double getBoatTypeSpeedMultiplier() {
return boatTypeSpeedMultiplier;
}
public Double getAccelerationMultiplier(){
return accelerationMultiplier;
public Double getBoatTypeAccelerationMultiplier() {
return boatTypeAccelerationMultiplier;
}
@@ -456,4 +479,20 @@ public class ServerYacht {
public void setContinuouslyTurning(Boolean continuouslyTurning) {
this.continuouslyTurning = continuouslyTurning;
}
public Double getPowerUpSpeedMultiplier() {
return powerUpSpeedMultiplier;
}
public void setPowerUpSpeedMultiplier(Double powerUpSpeedMultiplier) {
this.powerUpSpeedMultiplier = powerUpSpeedMultiplier;
}
public Integer getPowerUpHandlingMultiplier() {
return powerUpHandlingMultiplier;
}
public void setPowerUpHandlingMultiplier(Integer powerUpHandlingMultiplier) {
this.powerUpHandlingMultiplier = powerUpHandlingMultiplier;
}
}
@@ -24,8 +24,9 @@ import java.util.*;
*/
public class MarkOrder {
private List<CompoundMark> raceMarkOrder;
private List<CompoundMark> orderedUniqueCompoundMarks;
private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
private Set<Mark> allMarks;
private List<Mark> allMarks;
public MarkOrder(){
loadRaceProperties();
@@ -44,6 +45,10 @@ public class MarkOrder {
return Collections.unmodifiableList(raceMarkOrder);
}
public List<CompoundMark> getOrderedUniqueCompoundMarks() {
return orderedUniqueCompoundMarks;
}
/**
* @param seqID The seqID of the current mark the boat is heading to
* @return A Boolean indicating if this coming mark is the last one (finish line)
@@ -75,8 +80,8 @@ public class MarkOrder {
return raceMarkOrder.get(currentSeqID + 1);
}
public Set<Mark> getAllMarks(){
return Collections.unmodifiableSet(allMarks);
public List<Mark> getAllMarks() {
return Collections.unmodifiableList(allMarks);
}
/**
@@ -89,7 +94,7 @@ public class MarkOrder {
DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance();
DocumentBuilder db;
Document doc;
allMarks = new HashSet<>();
allMarks = new ArrayList<>();
try {
db = dbf.newDocumentBuilder();
@@ -105,6 +110,7 @@ public class MarkOrder {
logger.debug("Loaded RaceXML for mark order");
List<Corner> corners = data.getMarkSequence();
Map<Integer, CompoundMark> marks = data.getCompoundMarks();
orderedUniqueCompoundMarks = new ArrayList<>(marks.values());
List<CompoundMark> course = new ArrayList<>();
for (Corner corner : corners){
CompoundMark compoundMark = marks.get(corner.getCompoundMarkID());
@@ -1,5 +1,9 @@
package seng302.model.token;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
import seng302.model.GeoPoint;
/**
@@ -9,13 +13,50 @@ import seng302.model.GeoPoint;
public class Token extends GeoPoint {
private TokenType tokenType;
private Random random = new Random();
//Constructor for creating a specific type client side
public Token(TokenType tokenType, double lat, double lng) {
super(lat, lng);
this.tokenType = tokenType;
}
//Making random type server side
public Token(double lat, double lng) {
super(lat, lng);
assignRandomType();
}
//Making random type server side
public Token(GeoPoint geoPoint) {
super(geoPoint.getLat(), geoPoint.getLng());
assignRandomType();
}
public TokenType getTokenType() {
return tokenType;
}
/**
* Assigns a random type to the token (including the random type token)
*/
public void assignRandomType() {
tokenType = TokenType.values()[random.nextInt(TokenType.values().length)];
}
/**
* Assigns a random, concrete type to the token (cannot be the random type)
*/
public void realiseRandom() {
List<TokenType> tokenTypeList = new ArrayList<>(Arrays.asList(TokenType.values()));
tokenTypeList.remove(TokenType.RANDOM);
tokenType = tokenTypeList.get(random.nextInt(tokenTypeList.size()));
}
/**
* Exists for testing purposes only
*/
public void assignType(TokenType tokenType) {
this.tokenType = tokenType;
}
}
@@ -5,27 +5,32 @@ package seng302.model.token;
* Created by wmu16 on 28/08/17.
*/
public enum TokenType {
BOOST(0),
HANDLING(1);
BOOST(0, "Boost", 10_000),
HANDLING(1, "Handling", 10_000),
BUMPER(2, "Bumper", 10_000),
WIND_WALKER(3, "Wind Walker", 10_000),
RANDOM(4, "Random", 10_000);
private int value;
private String name;
private int timeout;
TokenType(int value) {
TokenType(int value, String name, int timeout) {
this.value = value;
this.name = name;
this.timeout = timeout;
}
public int getValue() {
return value;
}
public static TokenType getToken(int value) {
switch (value) {
case 0:
return BOOST;
case 1:
return HANDLING;
default:
return BOOST;
}
public String getName() {
return name;
}
public int getTimeout() {
return timeout;
}
}
@@ -0,0 +1,64 @@
package seng302.utilities;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
import seng302.model.GeoPoint;
import seng302.model.mark.CompoundMark;
import seng302.model.token.Token;
/**
* A class for generating and spawning tokens in random locations
* Created by wmu16 on 27/09/17.
*/
public class RandomSpawn {
private static final Integer DEGREES_IN_CIRCLE = 360;
private HashMap<GeoPoint, Double> spawnRadii;
private Object[] spawnCentres;
private Random random;
/**
* @param markOrder this must be the ORDERED list of marks. Better yet UNIQUE to avoid over
* computation
*/
public RandomSpawn(List<CompoundMark> markOrder) {
this.spawnRadii = new HashMap<>();
random = new Random();
spawnRadii = generateSpawnRadii(markOrder);
spawnCentres = spawnRadii.keySet().toArray();
}
private HashMap<GeoPoint, Double> generateSpawnRadii(List<CompoundMark> markOrder) {
HashMap<GeoPoint, Double> spawnRadii = new HashMap<>();
for (int i = 0; i < markOrder.size() - 1; i++) {
GeoPoint spawnCentre = GeoUtility.getDirtyMidPoint(
markOrder.get(i).getMidPoint(),
markOrder.get(i + 1).getMidPoint());
Double distance = GeoUtility.getDistance(spawnCentre, markOrder.get(i).getMidPoint());
spawnRadii.put(spawnCentre, distance);
}
return spawnRadii;
}
/**
* @return A random token type at a random location in a random radii of the set of possible
* radii
*/
public Token getRandomToken() {
GeoPoint randomSpawnCentre = (GeoPoint) spawnCentres[random.nextInt(spawnCentres.length)];
Double spawnRadius = spawnRadii.get(randomSpawnCentre);
Double randomDistance = spawnRadius * random.nextDouble();
Double randomAngle = random.nextDouble() * DEGREES_IN_CIRCLE;
GeoPoint randomLocation = GeoUtility
.getGeoCoordinate(randomSpawnCentre, randomAngle, randomDistance);
return new Token(randomLocation);
}
}
@@ -10,15 +10,16 @@ import java.util.Date;
import java.util.List;
import java.util.Map;
import java.util.TimeZone;
import java.util.Timer;
import java.util.TimerTask;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXMLLoader;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.util.Pair;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
@@ -39,6 +40,7 @@ import seng302.model.stream.parser.RaceStatusData;
import seng302.model.stream.parser.YachtEventData;
import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.model.token.TokenType;
import seng302.utilities.Sounds;
import seng302.utilities.StreamParser;
import seng302.utilities.XMLGenerator;
@@ -46,6 +48,7 @@ import seng302.utilities.XMLParser;
import seng302.visualiser.controllers.LobbyController;
import seng302.visualiser.controllers.RaceViewController;
import seng302.visualiser.controllers.ViewManager;
import seng302.visualiser.controllers.dialogs.PopupDialogController;
/**
* This class is a client side instance of a yacht racing game in JavaFX. The game is instantiated
@@ -169,10 +172,12 @@ public class GameClient {
private void showConnectionError (String message) {
Platform.runLater(() -> {
Alert alert = new Alert(AlertType.ERROR);
alert.setHeaderText("Connection Error");
alert.setContentText(message);
alert.showAndWait();
PopupDialogController controller = ViewManager.getInstance().showPopupDialog();
controller.setHeader("Oops");
controller.setContent(message);
controller.setOptionButtonText("GO HOME");
controller
.setOptionButtonEventHandler(event -> ViewManager.getInstance().goToStartView());
});
}
@@ -250,12 +255,7 @@ public class GameClient {
break;
case YACHT_EVENT_CODE:
YachtEventData yachtEventData = StreamParser.extractYachtEventCode(packet);
if (yachtEventData.getEventId() == YachtEventType.COLLISION.getCode()) {
showCollisionAlert(StreamParser.extractYachtEventCode(packet));
} else if (yachtEventData.getEventId() == YachtEventType.TOKEN.getCode()) {
showPickUp();
}
processYachtEvent(StreamParser.extractYachtEventCode(packet));
break;
case CHATTER_TEXT:
@@ -415,21 +415,66 @@ public class GameClient {
return courseData;
}
/**
* Appropriately displays the event client side given the YachtEventCode (collision / token..)
*
* @param yachtEventData The YachtEvent data packet
*/
private void processYachtEvent(YachtEventData yachtEventData) {
ClientYacht thisYacht = allBoatsMap.get(yachtEventData.getSubjectId().intValue());
if (yachtEventData.getEventId() == YachtEventType.COLLISION.getCode()) {
showCollisionAlert(thisYacht);
} else if (yachtEventData.getEventId() == YachtEventType.POWER_DOWN.getCode()) {
thisYacht.powerDown();
Sounds.playTokenPickupSound(); // TODO: 23/09/17 This should be power down sound
} else if (yachtEventData.getEventId() == YachtEventType.BUMPER_CRASH.getCode()) {
showDisableAlert(thisYacht);
} else { //Else all token pickup types
TokenType tokenType = null;
if (yachtEventData.getEventId() == YachtEventType.TOKEN_VELOCITY.getCode()) {
tokenType = TokenType.BOOST;
} else if (yachtEventData.getEventId() == YachtEventType.TOKEN_BUMPER.getCode()) {
tokenType = TokenType.BUMPER;
} else if (yachtEventData.getEventId() == YachtEventType.TOKEN_HANDLING.getCode()) {
tokenType = TokenType.HANDLING;
} else if (yachtEventData.getEventId() == YachtEventType.TOKEN_RANDOM.getCode()) {
tokenType = TokenType.RANDOM;
} else if (yachtEventData.getEventId() == YachtEventType.TOKEN_WIND_WALKER.getCode()) {
tokenType = TokenType.WIND_WALKER;
}
Sounds.playTokenPickupSound();
thisYacht.setPowerUp(tokenType);
}
}
/**
* Turns a disabled boat black until the bumper affect wears off
*
* @param yacht The yacht to show as disabled
*/
private void showDisableAlert(ClientYacht yacht) {
Color originalColor = yacht.getColour();
yacht.setColour(Color.BLACK);
Timer disableTimer = new Timer("Disable Timer");
disableTimer.schedule(new TimerTask() {
@Override
public void run() {
yacht.setColour(originalColor);
}
}, GameState.BUMPER_DISABLE_TIME);
}
/**
* Tells race view to show a collision animation.
*/
private void showCollisionAlert(YachtEventData yachtEventData) {
private void showCollisionAlert(ClientYacht yacht) {
Sounds.playCrashSound();
raceState.storeCollision(
allBoatsMap.get(
yachtEventData.getSubjectId().intValue()
)
);
}
// TODO: 11/09/17 wmu16 - Add in functionality to viually indicate a pickup to a user
private void showPickUp() {
Sounds.playTokenPickupSound();
raceState.storeCollision(yacht);
}
private void formatAndSendChatMessage(String rawChat) {
+111 -53
View File
@@ -1,6 +1,7 @@
package seng302.visualiser;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
@@ -9,6 +10,7 @@ import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
@@ -21,16 +23,23 @@ import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
import seng302.gameServer.messages.RoundingSide;
import seng302.model.ClientYacht;
import seng302.model.GameKeyBind;
import seng302.model.GeoPoint;
import seng302.model.KeyAction;
import seng302.model.Limit;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Corner;
import seng302.model.mark.Mark;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.GeoUtility;
import seng302.utilities.Sounds;
import seng302.visualiser.cameras.ChaseCamera;
import seng302.visualiser.cameras.IsometricCamera;
import seng302.visualiser.cameras.RaceCamera;
import seng302.visualiser.cameras.TopDownCamera;
import seng302.visualiser.controllers.ViewManager;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
import seng302.visualiser.fxObjects.assets_3D.Marker3D;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
@@ -42,18 +51,19 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
public class GameView3D {
private final double FOV = 60;
private final double DEFAULT_CAMERA_DEPTH = -125;
private final double DEFAULT_CAMERA_X = 0;
private final double DEFAULT_CAMERA_Y = 155;
private Group root3D;
private SubScene view;
// ParallelCamera camera;
private PerspectiveCamera camera;
private Group gameObjects;
// Cameras
private PerspectiveCamera isometricCam;
private PerspectiveCamera topDownCam;
private PerspectiveCamera chaseCam;
private double bufferSize = 0;
private double canvasWidth = 200;
private double canvasHeight = 200;
@@ -88,20 +98,22 @@ public class GameView3D {
}
public GameView3D () {
camera = new PerspectiveCamera(true);
camera.getTransforms().addAll(
new Translate(DEFAULT_CAMERA_X,DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH)
);
camera.setFarClip(600);
camera.setNearClip(0.1);
camera.setFieldOfView(FOV);
isometricCam = new IsometricCamera(DEFAULT_CAMERA_X, DEFAULT_CAMERA_Y);
topDownCam = new TopDownCamera();
chaseCam = new ChaseCamera();
for (PerspectiveCamera pc : Arrays.asList(isometricCam, topDownCam, chaseCam)) {
pc.setFarClip(600);
pc.setNearClip(0.1);
pc.setFieldOfView(FOV);
}
gameObjects = new Group();
root3D = new Group(camera, gameObjects);
root3D = new Group(isometricCam, gameObjects);
view = new SubScene(
root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
);
view.setCamera(camera);
camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
view.setCamera(isometricCam);
gameObjects.getChildren().addAll(
ModelFactory.importModel(ModelType.OCEAN).getAssets(),
@@ -336,7 +348,6 @@ public class GameView3D {
* it to distanceScaleFactor Returns the max horizontal distance of the map.
*/
private double scaleRaceExtremities() {
double vertAngle = Math.abs(
GeoUtility.getBearingRad(minLatPoint, maxLatPoint)
);
@@ -404,37 +415,44 @@ public class GameView3D {
}
public void cameraMovement(KeyEvent event) {
switch (event.getCode()) {
case NUMPAD8:
camera.getTransforms().addAll(new Rotate(0.5, new Point3D(1,0,0)));
break;
case NUMPAD2:
camera.getTransforms().addAll(new Rotate(-0.5, new Point3D(1,0,0)));
break;
case NUMPAD4:
camera.getTransforms().addAll(new Rotate(-0.5, new Point3D(0,1,0)));
break;
case NUMPAD6:
camera.getTransforms().addAll(new Rotate(0.5, new Point3D(0,1,0)));
break;
case Z:
camera.getTransforms().addAll(new Translate(0, 0, 1.5));
break;
case X:
camera.getTransforms().addAll(new Translate(0, 0, -1.5));
break;
case W:
camera.getTransforms().addAll(new Translate(0, -1, 0));
break;
case S:
camera.getTransforms().addAll(new Translate(0, 1, 0));
break;
case A:
camera.getTransforms().addAll(new Translate(-1, 0, 0));
break;
case D:
camera.getTransforms().addAll(new Translate(1, 0, 0));
break;
GameKeyBind keyBinds = GameKeyBind.getInstance();
KeyAction keyPressed = keyBinds.getKeyAction(event.getCode());
if (keyPressed != null) {
switch (keyPressed) {
case ZOOM_IN:
((RaceCamera) view.getCamera()).zoomIn();
break;
case ZOOM_OUT:
((RaceCamera) view.getCamera()).zoomOut();
break;
case FORWARD:
((RaceCamera) view.getCamera()).panUp();
break;
case BACKWARD:
((RaceCamera) view.getCamera()).panDown();
break;
case LEFT:
((RaceCamera) view.getCamera()).panLeft();
break;
case RIGHT:
((RaceCamera) view.getCamera()).panRight();
break;
case VIEW:
toggleCamera();
break;
}
}
}
private void toggleCamera() {
Camera currCamera = view.getCamera();
if (currCamera.equals(isometricCam)) {
view.setCamera(topDownCam);
} else if (currCamera.equals(topDownCam)) {
view.setCamera(chaseCam);
} else {
view.setCamera(isometricCam);
}
}
@@ -466,11 +484,14 @@ public class GameView3D {
wakesGroup.getChildren().add(newBoat.getWake());
wakes.add(newBoat.getWake());
boatObjectGroup.getChildren().add(newBoat);
clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
});
clientYacht.addLocationListener(this::updateBoatLocation);
clientYacht.addColorChangeListener(this::updateBoatColor);
if (clientYacht.getSourceId().equals(
ViewManager.getInstance().getGameClient().getServerThread().getClientId())) {
((ChaseCamera) chaseCam).setPlayerBoat(newBoat);
((TopDownCamera) topDownCam).setPlayerBoat(newBoat);
}
}
Platform.runLater(() -> {
gameObjects.getChildren().addAll(wakes);
@@ -482,6 +503,23 @@ public class GameView3D {
return view;
}
/**
* Updates the boatObjects color with that of the clientYachts object. Used in notification from
* a listener on this attribute in clientYacht to re paint the boat mesh
*
* @param clientYacht The yacht to update the colour for
*/
private void updateBoatColor(ClientYacht clientYacht) {
boatObjects.get(clientYacht).setFill(clientYacht.getColour());
}
private void updateBoatLocation(ClientYacht boat, Double lat, Double lon, Double heading,
Boolean sailIn, Double velocity) {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
}
/**
* Adds a border to the GameView and rescales to the size of the border, does not rescale if a
* border already exists. Assumes the border is larger than the course.
@@ -557,7 +595,27 @@ public class GameView3D {
mapTokens = new ArrayList<>();
for (Token token : newTokens) {
Point2D location = findScaledXY(token.getLat(), token.getLng());
Node tokenObject = ModelFactory.importModel(ModelType.VELOCITY_PICKUP).getAssets();
ModelType modelType = null;
switch (token.getTokenType()) {
case BOOST:
modelType = ModelType.VELOCITY_PICKUP;
break;
case HANDLING:
modelType = ModelType.HANDLING_PICKUP;
break;
case BUMPER:
modelType = ModelType.BUMPER_PICKUP;
break;
case RANDOM:
modelType = ModelType.RANDOM_PICKUP;
break;
case WIND_WALKER:
modelType = ModelType.WIND_WALKER_PICKUP;
break;
}
Node tokenObject = ModelFactory.importModel(modelType).getAssets();
tokenObject.setLayoutX(location.getX());
tokenObject.setLayoutY(location.getY());
mapTokens.add(tokenObject);
@@ -0,0 +1,130 @@
package seng302.visualiser.cameras;
import java.util.Arrays;
import javafx.beans.property.DoubleProperty;
import javafx.collections.ObservableList;
import javafx.geometry.Point3D;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Translate;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
public class ChaseCamera extends PerspectiveCamera implements RaceCamera {
private final Double VERTICAL_PAN_LIMIT = 20.0;
private final Double NEAR_ZOOM_LIMIT = -15.0;
private final Double FAR_ZOOM_LIMIT = -125.0;
private final Double ZOOM_STEP = 2.5;
private final Double PAN_STEP = 2.5;
private ObservableList<Transform> transforms;
private BoatObject playerBoat;
private Double zoomFactor;
private Double horizontalPan;
private Double verticalPan;
public ChaseCamera() {
super(true);
transforms = this.getTransforms();
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
this.horizontalPan = 0.0;
this.verticalPan = 0.0;
}
/**
* Sets a player boat object to observe and update the camera with.
*
* @param playerBoat The player boat to be observed.
*/
public void setPlayerBoat(BoatObject playerBoat) {
this.playerBoat = playerBoat;
for (DoubleProperty o : Arrays
.asList(playerBoat.getRotationProperty(), playerBoat.layoutYProperty(),
playerBoat.layoutXProperty())) {
o.addListener((obs, oldVal, newVal) -> repositionCamera());
}
}
/**
* Moves the camera to a new position after some change (Zooming or Panning)
*/
private void repositionCamera() {
transforms.clear();
transforms.addAll(
new Translate(playerBoat.getLayoutX(), playerBoat.getLayoutY(), 0),
new Rotate(playerBoat.getRotationProperty().getValue() + horizontalPan,
new Point3D(0, 0, 1)),
new Rotate(60 + verticalPan, new Point3D(1, 0, 0)),
new Translate(0, 0, zoomFactor)
);
}
/**
* Adjusts the zoom amount (camera depth) by some adjustment value
* @param adjustment the adjustment to be made to the camera
*/
private void adjustZoomFactor(Double adjustment) {
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
zoomFactor = zoomFactor + adjustment;
repositionCamera();
}
}
/**
* Adjusts the Vertical Panning of the Camera
* @param adjustment the adjustment to be made to the camera
*/
private void adjustVerticalPan(Double adjustment) {
if (verticalPan + adjustment >= -VERTICAL_PAN_LIMIT
&& verticalPan + adjustment <= VERTICAL_PAN_LIMIT) {
verticalPan += adjustment;
repositionCamera();
}
}
/**
* Adjusts the Horizontal Panning of the Camera.
* @param adjustment the adjustment to be made to the camera
*/
private void adjustHorizontalPan(Double adjustment) {
this.horizontalPan += adjustment;
repositionCamera();
}
@Override
public void zoomIn() {
adjustZoomFactor(ZOOM_STEP);
}
@Override
public void zoomOut() {
adjustZoomFactor(-ZOOM_STEP);
}
@Override
public void panLeft() {
adjustHorizontalPan(-PAN_STEP);
}
@Override
public void panRight() {
adjustHorizontalPan(PAN_STEP);
}
@Override
public void panUp() {
adjustVerticalPan(-PAN_STEP);
}
@Override
public void panDown() {
adjustVerticalPan(PAN_STEP);
}
}
@@ -0,0 +1,113 @@
package seng302.visualiser.cameras;
import javafx.collections.ObservableList;
import javafx.geometry.Point3D;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Translate;
public class IsometricCamera extends PerspectiveCamera implements RaceCamera {
private final Double MIN_X = -120.0;
private final Double MAX_X = 125.0;
private final Double MIN_Y = 40.0;
private final Double MAX_Y = 170.0;
private final Double PAN_LIMIT = 160.0;
private final Double NEAR_ZOOM_LIMIT = -50.0;
private final Double FAR_ZOOM_LIMIT = -160.0;
private Double horizontalPan;
private Double verticalPan;
private Double zoomFactor;
private ObservableList<Transform> transforms;
public IsometricCamera(Double cameraStartX, Double cameraStartY) {
super(true);
transforms = this.getTransforms();
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
horizontalPan = cameraStartX;
verticalPan = cameraStartY;
updateCamera();
}
/**
* Moves the camera to a new position after some change (Zooming or Panning)
*/
private void updateCamera() {
transforms.clear();
transforms.addAll(
new Translate(horizontalPan, verticalPan, zoomFactor),
new Rotate(30, new Point3D(1, 0, 0))
);
}
/**
* Adjusts the zoom amount (camera depth) by some adjustment value
*
* @param adjustment the adjustment to be made to the camera
*/
private void adjustZoomFactor(Double adjustment) {
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
zoomFactor = zoomFactor + adjustment;
updateCamera();
}
}
/**
* Adjusts the Vertical Panning of the Camera
* @param adjustment the adjustment to be made to the camera
*/
private void adjustVerticalPan(Double adjustment) {
if (verticalPan + adjustment >= MIN_Y && verticalPan + adjustment <= MAX_Y) {
verticalPan += adjustment;
updateCamera();
}
}
/**
* Adjusts the Horizontal Panning of the Camera.
* @param adjustment the adjustment to be made to the camera
*/
private void adjustHorizontalPan(Double adjustment) {
if (horizontalPan + adjustment >= MIN_X && horizontalPan + adjustment <= MIN_Y) {
this.horizontalPan += adjustment;
updateCamera();
}
}
@Override
public void zoomIn() {
adjustZoomFactor(-2.5);
}
@Override
public void zoomOut() {
adjustZoomFactor(2.5);
}
@Override
public void panLeft() {
adjustHorizontalPan(-2.5);
}
@Override
public void panRight() {
adjustHorizontalPan(2.5);
}
@Override
public void panUp() {
adjustVerticalPan(-2.5);
}
@Override
public void panDown() {
adjustVerticalPan(2.5);
}
}
@@ -0,0 +1,18 @@
package seng302.visualiser.cameras;
public interface RaceCamera {
void zoomIn();
void zoomOut();
void panLeft();
void panRight();
void panUp();
void panDown();
}
@@ -0,0 +1,123 @@
package seng302.visualiser.cameras;
import java.util.Arrays;
import javafx.beans.property.DoubleProperty;
import javafx.collections.ObservableList;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Translate;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
public class TopDownCamera extends PerspectiveCamera implements RaceCamera {
private final Double PAN_LIMIT = 30.0;
private final Double NEAR_ZOOM_LIMIT = -30.0;
private final Double FAR_ZOOM_LIMIT = -130.0;
private final Double ZOOM_STEP = 2.5;
private ObservableList<Transform> transforms;
private BoatObject playerBoat;
private Double zoomFactor;
private Double horizontalPan;
private Double verticalPan;
public TopDownCamera() {
super(true);
transforms = this.getTransforms();
zoomFactor = (FAR_ZOOM_LIMIT + NEAR_ZOOM_LIMIT) / 2.0;
horizontalPan = 0.0;
verticalPan = 0.0;
}
/**
* Sets a player boat object to observe and update the camera with.
*
* @param playerBoat The player boat to be observed.
*/
public void setPlayerBoat(BoatObject playerBoat) {
this.playerBoat = playerBoat;
for (DoubleProperty o : Arrays
.asList(playerBoat.layoutXProperty(), playerBoat.layoutYProperty())) {
o.addListener((obs, oldVal, newVal) -> updateCamera());
}
}
/**
* Moves the camera to a new position after some change (Zooming or Panning)
*/
private void updateCamera() {
transforms.clear();
transforms.addAll(
new Translate(playerBoat.getLayoutX() + horizontalPan,
playerBoat.getLayoutY() + verticalPan, zoomFactor)
);
}
/**
* Adjusts the zoom amount (camera depth) by some adjustment value
* @param adjustment the adjustment to be made to the camera
*/
private void adjustZoomFactor(Double adjustment) {
if (zoomFactor + adjustment < NEAR_ZOOM_LIMIT && zoomFactor + adjustment > FAR_ZOOM_LIMIT) {
zoomFactor = zoomFactor + adjustment;
updateCamera();
}
}
/**
* Adjusts the Vertical Panning of the Camera
* @param adjustment the adjustment to be made to the camera
*/
private void adjustVerticalPan(Double adjustment) {
if (verticalPan + adjustment >= -PAN_LIMIT && verticalPan + adjustment <= PAN_LIMIT) {
verticalPan += adjustment;
updateCamera();
}
}
/**
* Adjusts the Horizontal Panning of the Camera.
* @param adjustment the adjustment to be made to the camera
*/
private void adjustHorizontalPan(Double adjustment) {
if (horizontalPan + adjustment >= -PAN_LIMIT && horizontalPan + adjustment <= PAN_LIMIT) {
horizontalPan += adjustment;
updateCamera();
}
}
@Override
public void zoomIn() {
adjustZoomFactor(ZOOM_STEP);
}
@Override
public void zoomOut() {
adjustZoomFactor(-ZOOM_STEP);
}
@Override
public void panLeft() {
adjustHorizontalPan(-1.0);
}
@Override
public void panRight() {
adjustHorizontalPan(1.0);
}
@Override
public void panUp() {
adjustVerticalPan(-1.0);
}
@Override
public void panDown() {
adjustVerticalPan(1.0);
}
}
@@ -20,6 +20,8 @@ import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.geometry.Point2D;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.SubScene;
import javafx.scene.chart.LineChart;
@@ -42,11 +44,15 @@ import javafx.scene.shape.Polyline;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
import javax.swing.ImageIcon;
import seng302.model.ClientYacht;
import seng302.model.ClientYacht.PowerUpListener;
import seng302.model.RaceState;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.utilities.Sounds;
import seng302.visualiser.GameView3D;
import seng302.visualiser.controllers.annotations.ImportantAnnotationController;
@@ -56,6 +62,8 @@ import seng302.visualiser.controllers.dialogs.FinishDialogController;
import seng302.visualiser.fxObjects.ChatHistory;
import seng302.visualiser.fxObjects.assets_2D.WindArrow;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
/**
* Controller class that manages the display of a race
@@ -63,6 +71,8 @@ import seng302.visualiser.fxObjects.assets_3D.BoatObject;
public class RaceViewController extends Thread implements ImportantAnnotationDelegate {
private final int CHAT_LIMIT = 128;
private static final Double ICON_BLINK_TIMEOUT_RATIO = 0.6;
private static final Integer ICON_BLINK_PERIOD = 500;
@FXML
private AnchorPane loadingScreenPane;
@@ -110,6 +120,8 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
private Label windSpeedLabel;
@FXML
private Label positionLabel, boatSpeedLabel, boatHeadingLabel;
@FXML
private ImageView velocityIcon, handlingIcon, windWalkerIcon, bumperIcon, badRandomIcon;
//Race Data
private Map<Integer, ClientYacht> participants;
@@ -130,6 +142,10 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
private JFXDialog finishScreenDialog;
private FinishDialogController finishDialogController;
//Icon stuff
private Timer blinkingTimer = new Timer();
private ImageView iconToDisplay;
public void initialize() {
contentStackPane.setVisible(false);
Image loadingImage = new Image("PP.png");
@@ -252,6 +268,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
});
}
public void loadRace (
Map<Integer, ClientYacht> participants, RaceXMLData raceData, RaceState raceState,
ClientYacht player) {
@@ -271,6 +288,9 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
}
});
player.addPowerUpListener(this::displayPowerUpIcon);
player.addPowerDownListener(this::removeIcon);
updateOrder(raceState.getPlayerPositions());
gameView = new GameView3D();
// gameView.setFrameRateFXText(fpsDisplay);
@@ -309,6 +329,68 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
});
}
/**
* Displays the relevant icon, starts blinking it when it is close to turning off and then
* switches it off after the tokens time out
*
* @param yacht The yacht only for which we are displaying the icon
* @param tokenType The type of token, indicating what icon needs to be displayed
*/
private void displayPowerUpIcon(ClientYacht yacht, TokenType tokenType) {
if (yacht == player) {
if (iconToDisplay != null) {
iconToDisplay.setVisible(false);
}
switch (tokenType) {
case BOOST:
iconToDisplay = velocityIcon;
break;
case HANDLING:
iconToDisplay = handlingIcon;
break;
case WIND_WALKER:
iconToDisplay = windWalkerIcon;
break;
case BUMPER:
iconToDisplay = bumperIcon;
break;
case RANDOM:
iconToDisplay = badRandomIcon;
break;
default:
iconToDisplay = velocityIcon;
}
//Turn icon on
iconToDisplay.setVisible(true);
//Start blinking icon towards end
if (blinkingTimer != null) {
blinkingTimer.cancel();
}
blinkingTimer = new Timer("Blinking Timer");
blinkingTimer.schedule(new TimerTask() {
Boolean isVisible = true;
@Override
public void run() {
isVisible = !isVisible;
iconToDisplay.setVisible(isVisible);
}
}, (int) (tokenType.getTimeout() * ICON_BLINK_TIMEOUT_RATIO), ICON_BLINK_PERIOD);
}
}
public void removeIcon(ClientYacht yacht) {
if (yacht == player) {
blinkingTimer.cancel();
iconToDisplay.setVisible(false);
iconToDisplay = null;
}
}
/**
* The important annotations have been changed, update this view
*
@@ -7,6 +7,7 @@ import com.jfoenix.controls.JFXTextField;
import com.jfoenix.validation.RequiredFieldValidator;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.ResourceBundle;
@@ -27,6 +28,7 @@ import seng302.utilities.Sounds;
import seng302.visualiser.ServerListener;
import seng302.visualiser.ServerListenerDelegate;
import seng302.visualiser.controllers.cells.ServerCell;
import seng302.visualiser.controllers.dialogs.ServerCreationController;
import seng302.visualiser.validators.HostNameFieldValidator;
import seng302.visualiser.validators.NumberRangeValidator;
import seng302.visualiser.validators.ValidationTools;
@@ -55,6 +57,14 @@ public class ServerListController implements Initializable, ServerListenerDelega
private Label noServersFound;
private Logger logger = LoggerFactory.getLogger(ServerListController.class);
private JFXDialog serverCreationDialog;
private List<ServerCreationDialogListener> serverCreationDialogListeners = new ArrayList<>();
@FunctionalInterface
public interface ServerCreationDialogListener {
void notifyClosure();
}
// TODO: 12/09/17 ajm412: break this method down, its way too long.
@Override
@@ -115,6 +125,8 @@ public class ServerListController implements Initializable, ServerListenerDelega
serverListHostButton.setOnAction(action -> {
showServerCreationDialog();
});
addServerCreationDialogListener(this::closeServerCreationDialog);
}
/**
@@ -125,9 +137,11 @@ public class ServerListController implements Initializable, ServerListenerDelega
FXMLLoader dialogContent = new FXMLLoader(getClass().getResource(
"/views/dialogs/ServerCreationDialog.fxml"));
try {
JFXDialog dialog = new JFXDialog(serverListMainStackPane, dialogContent.load(),
serverCreationDialog = new JFXDialog(serverListMainStackPane, dialogContent.load(),
DialogTransition.CENTER);
dialog.show();
ServerCreationController serverCreationController = dialogContent.getController();
serverCreationController.setListener(serverCreationDialogListeners);
serverCreationDialog.show();
Sounds.playButtonClick();
} catch (IOException e) {
logger.warn("Could not create Server Creation Dialog.");
@@ -135,6 +149,10 @@ public class ServerListController implements Initializable, ServerListenerDelega
});
}
private void closeServerCreationDialog() {
serverCreationDialog.close();
}
/**
* Validates the connection and attempts to connect to a given hostname and port number.
*/
@@ -203,4 +221,14 @@ public class ServerListController implements Initializable, ServerListenerDelega
public void serverDetected(ServerDescription serverDescription, List<ServerDescription> servers) {
Platform.runLater(() -> refreshServers(servers));
}
private void addServerCreationDialogListener(
ServerCreationDialogListener serverCreationDialogListener) {
serverCreationDialogListeners.add(serverCreationDialogListener);
}
private void removeServerCreationDialogListener(
ServerCreationDialogListener serverCreationDialogListener) {
serverCreationDialogListeners.remove(serverCreationDialogListener);
}
}
@@ -29,6 +29,7 @@ import seng302.utilities.BonjourInstallChecker;
import seng302.utilities.Sounds;
import seng302.visualiser.GameClient;
import seng302.visualiser.controllers.dialogs.KeyBindingDialogController;
import seng302.visualiser.controllers.dialogs.PopupDialogController;
public class ViewManager {
@@ -109,8 +110,6 @@ public class ViewManager {
gameClient.stopGame();
System.exit(0);
});
jfxSnackbar = new JFXSnackbar(decorator);
}
/**
@@ -195,6 +194,7 @@ public class ViewManager {
}
});
jfxSnackbar = new JFXSnackbar(decorator);
}
/**
@@ -228,6 +228,7 @@ public class ViewManager {
.getController();
keyBindingDialogController.setGameClient(this.gameClient);
keyBindingDialog.show();
decorator.requestFocus();
Sounds.playButtonClick();
}
}
@@ -237,6 +238,26 @@ public class ViewManager {
keyBindingDialog.close();
}
public PopupDialogController showPopupDialog() {
FXMLLoader dialogContent = new FXMLLoader(
getClass().getResource("/views/dialogs/PopupDialog.fxml"));
for (Node node : decorator.getChildren()) {
if (node instanceof StackPane) {
try {
JFXDialog dialog = new JFXDialog((StackPane) node, dialogContent.load(),
DialogTransition.CENTER);
PopupDialogController popupDialogController = dialogContent.getController();
popupDialogController.setPopupDialog(dialog);
dialog.show();
return popupDialogController;
} catch (IOException e) {
logger.error("Cannot load Popup dialog");
}
}
}
return null;
}
/**
* Show a snackbar at the bottom of the app for 1 second.
*
@@ -48,6 +48,16 @@ public class KeyBindingDialogController implements Initializable {
private Label downwindLabel;
@FXML
private JFXToggleButton turningToggle;
@FXML
private JFXButton viewButton;
@FXML
private JFXButton rightButton;
@FXML
private JFXButton leftButton;
@FXML
private JFXButton forwardButton;
@FXML
private JFXButton backwardButton;
//---------FXML END---------//
private GameKeyBind gameKeyBind;
@@ -60,7 +70,8 @@ public class KeyBindingDialogController implements Initializable {
gameKeyBind = GameKeyBind.getInstance();
buttons = new ArrayList<>();
Collections.addAll(buttons,
zoomInbtn, zoomOutBtn, vmgBtn, sailInOutBtn, tackGybeBtn, upwindBtn, downwindBtn);
zoomInbtn, zoomOutBtn, vmgBtn, sailInOutBtn, tackGybeBtn, upwindBtn, downwindBtn,
viewButton, rightButton, leftButton, forwardButton, backwardButton);
bindButtonWithAction();
loadKeyBind();
@@ -76,12 +87,10 @@ public class KeyBindingDialogController implements Initializable {
resetBtn.setOnMouseClicked(event -> {
gameKeyBind.setToDefault();
loadKeyBind();
showSnackBar("All keys reset!", false);
});
closeLabel.setOnMouseClicked(event -> ViewManager.getInstance().closeKeyBindingDialog());
keyBindingDialogHeader.setFocusTraversable(true);
keyBindingDialogHeader.requestFocus();
}
/**
@@ -106,7 +115,7 @@ public class KeyBindingDialogController implements Initializable {
*/
private void bindButtonWithAction() {
buttonActionMap = new HashMap<>();
for (int i = 0; i < 7; i++) {
for (int i = 0; i < 12; i++) {
buttonActionMap.put(buttons.get(i), KeyAction.getType(i + 1));
}
}
@@ -149,6 +158,7 @@ public class KeyBindingDialogController implements Initializable {
+ "-fx-background-color: -fx-pp-front-color; "
+ "-fx-text-fill: -fx-pp-theme-color; "
+ "-fx-font-size: 13;");
keyBindingDialogHeader.requestFocus();
}
/**
@@ -0,0 +1,56 @@
package seng302.visualiser.controllers.dialogs;
import com.jfoenix.controls.JFXButton;
import com.jfoenix.controls.JFXDialog;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;
import javafx.scene.input.MouseEvent;
public class PopupDialogController implements Initializable {
@FXML
private Label headerLabel;
@FXML
private Label contentLabel;
@FXML
private Label closeLabel;
@FXML
private JFXButton optionButton;
@FXML
private JFXDialog popupDialog;
@Override
public void initialize(URL location, ResourceBundle resources) {
}
public void setContent(String content) {
this.contentLabel.setText(content);
}
public void setHeader(String header) {
this.headerLabel.setText(header);
}
public void setOptionButton(JFXButton jfxButton) {
this.optionButton = jfxButton;
}
public void setOptionButtonText(String text) {
this.optionButton.setText(text);
}
public void setOptionButtonEventHandler(EventHandler<? super MouseEvent> eventHandler) {
this.optionButton.setOnMouseClicked(eventHandler);
}
public void setPopupDialog(JFXDialog popupDialog) {
this.popupDialog = popupDialog;
this.closeLabel.setOnMouseClicked(event -> this.popupDialog.close());
}
}
@@ -5,14 +5,15 @@ import com.jfoenix.controls.JFXSlider;
import com.jfoenix.controls.JFXTextField;
import com.jfoenix.validation.RequiredFieldValidator;
import java.net.URL;
import java.util.List;
import java.util.ResourceBundle;
import javafx.application.Platform;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Label;
import javafx.scene.input.MouseEvent;
import seng302.gameServer.ServerDescription;
import seng302.utilities.Sounds;
import seng302.visualiser.controllers.ServerListController.ServerCreationDialogListener;
import seng302.visualiser.controllers.ViewManager;
import seng302.visualiser.validators.FieldLengthValidator;
import seng302.visualiser.validators.ValidationTools;
@@ -28,8 +29,12 @@ public class ServerCreationController implements Initializable {
private Label maxPlayersLabel;
@FXML
private JFXButton submitBtn;
@FXML
private Label closeLabel;
//---------FXML END---------//
private List<ServerCreationDialogListener> serverCreationDialogListeners;
public void initialize(URL location, ResourceBundle resources) {
updateMaxPlayerLabel();
maxPlayersSlider.valueProperty().addListener((observable, oldValue, newValue) -> {
@@ -49,6 +54,7 @@ public class ServerCreationController implements Initializable {
validateServerSettings();
});
closeLabel.setOnMouseClicked(event -> notifyListeners());
}
/**
@@ -87,4 +93,14 @@ public class ServerCreationController implements Initializable {
Sounds.playHoverSound();
}
public void setListener(List<ServerCreationDialogListener> serverCreationDialogListeners) {
this.serverCreationDialogListeners = serverCreationDialogListeners;
}
public void notifyListeners() {
for (ServerCreationDialogListener serverCreationDialogListener : serverCreationDialogListeners) {
serverCreationDialogListener.notifyClosure();
}
}
}
@@ -3,6 +3,7 @@ package seng302.visualiser.fxObjects.assets_3D;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.paint.Color;
@@ -30,12 +31,15 @@ public class BoatObject extends Group {
private Boolean isSelected = false;
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
private ReadOnlyDoubleWrapper rotationProperty;
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
/**
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject(BoatMeshType boatMeshType) {
rotationProperty = new ReadOnlyDoubleWrapper(0.0);
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
@@ -83,6 +87,7 @@ public class BoatObject extends Group {
private void rotateTo(double heading, boolean sailsIn, double windDir) {
rotationProperty.set(heading);
rotation.setAngle(heading);
wake.getTransforms().setAll(new Rotate(heading, new Point3D(0,0,1)));
if (sailsIn) {
@@ -130,4 +135,8 @@ public class BoatObject extends Group {
public void addSelectedBoatListener(SelectedBoatListener sbl) {
selectedBoatListenerListeners.add(sbl);
}
public ReadOnlyDoubleWrapper getRotationProperty() {
return rotationProperty;
}
}
@@ -156,7 +156,11 @@ public class ModelFactory {
}
switch (tokenType) {
case VELOCITY_PICKUP:
return makeCoinPickup(assets);
case BUMPER_PICKUP:
case RANDOM_PICKUP:
case HANDLING_PICKUP:
case WIND_WALKER_PICKUP:
return makeTokenPickup(assets);
case FINISH_MARKER:
case PLAIN_MARKER:
case START_MARKER:
@@ -185,24 +189,22 @@ public class ModelFactory {
}
}
private static Model makeCoinPickup(Group assets){
assets.setRotationAxis(new Point3D(1,0,0));
assets.setRotate(90);
assets.setTranslateX(0.2);
assets.setTranslateY(1);
private static Model makeTokenPickup(Group assets) {
Rotate animationRotate = new Rotate(0, new Point3D(0, 0, 1));
assets.getTransforms().addAll(
new Translate(0,-1,0),
new Rotate(0 ,new Point3D(1,1,1))
animationRotate,
new Translate(0, 0, -1)
);
return new Model(new Group(assets), new AnimationTimer() {
private double rotation = 0;
private Group group = assets;
private Rotate rotate = animationRotate;
@Override
public void handle(long now) {
rotation += 1;
((Rotate) group.getTransforms().get(1)).setAngle(rotation);
rotate.setAngle(rotation);
}
});
}
@@ -7,6 +7,10 @@ package seng302.visualiser.fxObjects.assets_3D;
public enum ModelType {
VELOCITY_PICKUP("velocity_pickup.dae"),
HANDLING_PICKUP("turning_pickup.dae"),
WIND_WALKER_PICKUP("wind_walker_pickup.dae"),
BUMPER_PICKUP("bumper_pickup.dae"),
RANDOM_PICKUP("random_pickup.dae"),
FINISH_MARKER ("finish_marker.dae"),
START_MARKER ("start_marker.dae"),
PLAIN_MARKER ("plain_marker.dae"),