Changed the lobby map view to the 2D race rather than the 3D one.

Stripped back game view class appropriately.

#story[1245]
This commit is contained in:
William Muir
2017-09-12 16:08:29 +12:00
parent da3613fe36
commit bd31bae586
2 changed files with 108 additions and 530 deletions
@@ -0,0 +1,100 @@
package seng302.visualiser.fxObjects.assets_2D;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
/**
* Visual object for a mark. Contains a coloured circle and any specified arrows.
*/
public class Marker2D extends Group {
private Circle mark = new Circle();
private Paint colour = Color.BLACK;
private List<Group> enterArrows = new ArrayList<>();
private List<Group> exitArrows = new ArrayList<>();
private int enterArrowIndex = 0;
private int exitArrowIndex = 0;
/**
* Creates a new Marker containing only a circle. The default colour is black.
*/
public Marker2D() {
mark.setRadius(5);
mark.setCenterX(0);
mark.setCenterY(0);
Platform.runLater(() -> this.getChildren()
.addAll(mark, new Group())); //Empty group placeholder or arrows.
}
/**
* Creates a new Marker containing only a circle of the given colour.
*
* @param colour the desired colour for the marker.
*/
public Marker2D(Paint colour) {
this();
this.colour = colour;
mark.setFill(colour);
}
/**
* Adds an exit and entry arrow pair to the mark. Arrows are hidden and shown in the order they
* are created by calling showNextEnterArrow() or showNextExitArrow()
*
* @param roundingSide the side the marker will be from the perspective of the arrow.
* @param entryAngle The angle the arrow will point towards a marker
* @param exitAngle The angle the arrow wil point from the marker.
*/
public void addArrows(MarkArrowFactory.RoundingSide roundingSide, double entryAngle,
double exitAngle) {
//Change Color.GRAY to this.colour to revert all gray arrows.
enterArrows.add(
MarkArrowFactory.constructEntryArrow(roundingSide, entryAngle, exitAngle, Color.GRAY)
);
exitArrows.add(
MarkArrowFactory.constructExitArrow(roundingSide, exitAngle, Color.GRAY)
);
}
/**
* Shows the next EnterArrow. Does nothing if there are no more enter arrows. Other arrows
* become hidden.
*/
public void showNextEnterArrow() {
showArrow(enterArrows, enterArrowIndex);
enterArrowIndex++;
}
/**
* Shows the next ExitArrow. Does nothing if there are no more enter arrows. Other arrows become
* hidden.
*/
public void showNextExitArrow() {
showArrow(exitArrows, exitArrowIndex);
exitArrowIndex++;
}
private void showArrow(List<Group> arrowList, int arrowListIndex) {
if (arrowListIndex < arrowList.size()) {
if (arrowListIndex == 1) {
;
}
Platform.runLater(() -> {
this.getChildren().remove(1);
this.getChildren().add(arrowList.get(arrowListIndex));
});
}
}
/**
* Hides all arrows.
*/
public void hideAllArrows() {
Platform.runLater(() -> this.getChildren().setAll(mark, new Group()));
}
}