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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Changed the lobby map view to the 2D race rather than the 3D one.
Stripped back game view class appropriately. #story[1245]
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package seng302.visualiser.fxObjects.assets_2D;
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import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Circle;
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/**
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* Visual object for a mark. Contains a coloured circle and any specified arrows.
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*/
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public class Marker2D extends Group {
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private Circle mark = new Circle();
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private Paint colour = Color.BLACK;
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private List<Group> enterArrows = new ArrayList<>();
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private List<Group> exitArrows = new ArrayList<>();
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private int enterArrowIndex = 0;
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private int exitArrowIndex = 0;
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/**
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* Creates a new Marker containing only a circle. The default colour is black.
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*/
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public Marker2D() {
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mark.setRadius(5);
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mark.setCenterX(0);
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mark.setCenterY(0);
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Platform.runLater(() -> this.getChildren()
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.addAll(mark, new Group())); //Empty group placeholder or arrows.
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}
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/**
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* Creates a new Marker containing only a circle of the given colour.
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*
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* @param colour the desired colour for the marker.
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*/
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public Marker2D(Paint colour) {
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this();
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this.colour = colour;
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mark.setFill(colour);
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}
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/**
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* Adds an exit and entry arrow pair to the mark. Arrows are hidden and shown in the order they
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* are created by calling showNextEnterArrow() or showNextExitArrow()
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*
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* @param roundingSide the side the marker will be from the perspective of the arrow.
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* @param entryAngle The angle the arrow will point towards a marker
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* @param exitAngle The angle the arrow wil point from the marker.
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*/
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public void addArrows(MarkArrowFactory.RoundingSide roundingSide, double entryAngle,
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double exitAngle) {
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//Change Color.GRAY to this.colour to revert all gray arrows.
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enterArrows.add(
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MarkArrowFactory.constructEntryArrow(roundingSide, entryAngle, exitAngle, Color.GRAY)
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);
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exitArrows.add(
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MarkArrowFactory.constructExitArrow(roundingSide, exitAngle, Color.GRAY)
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);
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}
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/**
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* Shows the next EnterArrow. Does nothing if there are no more enter arrows. Other arrows
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* become hidden.
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*/
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public void showNextEnterArrow() {
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showArrow(enterArrows, enterArrowIndex);
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enterArrowIndex++;
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}
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/**
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* Shows the next ExitArrow. Does nothing if there are no more enter arrows. Other arrows become
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* hidden.
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*/
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public void showNextExitArrow() {
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showArrow(exitArrows, exitArrowIndex);
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exitArrowIndex++;
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}
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private void showArrow(List<Group> arrowList, int arrowListIndex) {
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if (arrowListIndex < arrowList.size()) {
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if (arrowListIndex == 1) {
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;
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}
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Platform.runLater(() -> {
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this.getChildren().remove(1);
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this.getChildren().add(arrowList.get(arrowListIndex));
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});
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}
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}
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/**
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* Hides all arrows.
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*/
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public void hideAllArrows() {
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Platform.runLater(() -> this.getChildren().setAll(mark, new Group()));
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}
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}
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